1. FFXIV Reset Timers
    Last daily reset was 12 hours, 9 minutes ago / Next daily reset is in 11 hours, 50 minutes
    Last weekly reset was 6 days, 5 hours, 9 minutes ago / Next weekly reset is in 4 hours, 50 minutes
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  1. #401
    Banned.

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    Quote Originally Posted by Arximiro View Post
    Shit and fucking motherfuck shit while there is some bitch shitty bullshit fuck it shit YEAH!
    My interpretation of his post, too.

  2. #402
    The Defense is ready, Your Honor
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    Lord Longhaft
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    Who is that even directed to?

  3. #403
    Puppetmaster
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    Leviathan

    ...rofl

    I recall reading something about recipe simplification. Was that my imagination or patch 1.19?

  4. #404
    The Defense is ready, Your Honor
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    I'm guessing 1.19 or 1.20.

  5. #405
    Ridill
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    Asura

    Crafting patch is supposed to be 1.19 with the materia system and easier recipes. We've already seen something with the repair adjustments though.

  6. #406
    Banned.

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    Ifrit
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    Area 52

    Quote Originally Posted by Lucavi View Post
    Who is that even directed to?
    Idk, but after reading a few threads on the official board, I wanted to post the same thing. The amount of players crying without taking the whole picture in consideration is amazing.

  7. #407
    D. Ring
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    Jul 2006
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    Grey Jorildyn
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    Hyperion

    I haven't visited the official forums since the day before the patch. Probably for the best huh?

  8. #408
    Ridill
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    Quote Originally Posted by Grey Jorildyn View Post
    I haven't visited the official forums since the day before the patch. Probably for the best huh?
    Don't go there. It seriously is full of idiots right now.
    "Boo, I can't clear content anymore because I can't spam cures with my Conjurer without penalty!" kinda sums it up.

  9. #409
    F5 Like A Boss.
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    Kuroki Kaze
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    Sargatanas
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    Twisting Nether

    Adding Annotations to video now. Should be up within the hour. ;d

    Recipe simplification was always mentioned for 1.19 along with the Materia Craft System iirc.

  10. #410
    F5 Like A Boss.
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    Kuroki Kaze
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    For the backseat drivers:


  11. #411
    the whitest knight u' know
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    Miya Kai
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    Excalibur

    Just a quick note... the recasts still fuck up for me and say they are ready prematurely if I leave the game open long enough (buffs similarly say they are prematurely at 0:00 duration and sit like that until they actually wear).

    I don't know if it's limited to being in windowed mode or being in windowed mode and being on a different window for a prolonged amount of time (like when I AFK for the night)... but I usually have to quit the game and re-open it once or twice a day if I want my recasts to be accurate again, assuming it's been open a good portion of the day or overnight. I especially have to do so if I'm about to fight something mildly difficult as I end up wasting so much precious time spamming Second Wind, Sacrifice, or Syphon MP hotkeys and just getting the "You can't use that ability now." error spam.

    It's easily the most frustrating shit for me since I generally leave my game logged in unless I'm leaving the house for at least 6 hours and don't want my machine heating up the room while I'm gone.

    Hey, Yoshi-P. PLEASE FIX THIS.

  12. #412

    Sweaty Dick Punching Enthusiast

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    Has nothing to do with time online, but if you're prone to momentary lockups/hitches thats what throws it off.

  13. #413
    the whitest knight u' know
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    Miya Kai
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    Excalibur

    I never have any noticeable freezes or lock-ups outside of the occasional frame-rate slowdown in largely populated areas or views with long draw-distances. There's always a correlation between it and how long the game has been open, no matter what I do in-game or outside of the game. I can be just fine, and after AFK'ing all night in the corner of an empty Gridanian Market Ward, my recasts will be a solid 2~3 seconds premature by the afternoon the next day. I have to assume I must be getting a lot of invisible hiccups when it's running in the background behind a browser... but it's not always in the background when I AFK.

    Either way, it shouldn't be happening and it's incredibly frustrating. The game needs to periodically resync itself to your system clock or something...

  14. #414
    Nut Steamer
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    Backseat drivers yeaaaaaaah! Thanks for the vid. Should add ur sexy voice next time there instead of text bubbles :D

  15. #415
    Nidhogg
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    Xenor Vernix
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    I'm not reading this whole thread. But I just returned to the game today from a short break and holiday. I like most of what I've seen so far. I've done both dungeons and I can see they've been really well done. This is evident that the new development team knows what the fuck they're doing and this game has potential. Though I can see the 30 dungeon being boring as fuck if you keep doing it as your rank 50. I need to work on getting a class to around 30 and find people who want a challenge.

    I could bitch about the ARC attack thing, the mage changes or one or two other things in the patch notes but it's been done. However if anyone can tell me how to fix the timer glitch hat Mio mentions that would be useful. I was only logged in for four hours this morning when my timers were already six seconds out, enough to hide any light shot recasts. I had to relog before entering the dungeons. Now my game does occasionally slow down when running through graphically intense areas such as La Noscea with weather and highly populated areas but I'm not sure if that is the cause. I do play windowed and often browse the net while AFKing in-game. I also dual box a lot. I reckon it's a combination of dual boxing and graphical settings but I've not had time to experiment with it yet.

    One thing is for sure, the game should not be coded in a way that allows such timer fuck ups. I can live with random slowdowns due to perhaps too high graphical settings or me dual boxing because it's infrequent enough to not be a big issue, but timers should not be affected by that. How hard is it for the game to detect you used X ability so set a new 30 second timer or whatever? Why is it using old variables based on how many seconds you're out of sync? Maybe enough people will bitch about it for it to be fixed now that light shot and darts have recast timers.

  16. #416
    Ridill
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    Honestly this and 1.19 will definitely make me come back and try the game. It looks like they are starting to implement stuff that should have been there at launch, but at least they are doing something instead of letting the game just die off so I give them credit on that.

  17. #417
    Nidhogg
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    Xenor Vernix
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    1.20 is probably where the game should have been at launch. Hopefully they'll get that far by the one year anniversary.

  18. #418
    The Defense is ready, Your Honor
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    Quote Originally Posted by Blasta View Post
    Backseat drivers yeaaaaaaah! Thanks for the vid. Should add ur sexy voice next time there instead of text bubbles :D
    *brofist*

    The combat in that boss fight looked sloooooowwwwww... I know the massive cooldowns on everything hurts the speed of the combat (game is still 75% original FF speed and 25% modern day speed) - I've talked to death about the cooldowns and I won't again - but even the boss attacks slow. I saw way too much of the tank and the boss standing around looking at one another; it was as if it was a late round in a heavyweight match and both fighters were tired and sore and were just pushing out blows when they could muster the strength. I was also not a fan of the dungeon being more of a cave and less of a dungeon, but I also realize that Yoshi-P doesn't exactly have the time to push out new graphical areas just like that, so he gets a free pass on that one. I'm sure you guys who are actually playing the game (re-installing it as we speak) can speak more about the actual battle speed - preferably those of you who play other games outside of SE titles for a true comparison.

    Other than those two gripes (and the obligatory DC gripes), it looks good, Kuro. I know I'll at least be able to run around smacking shit with my Lancer and get a few leves done and levels gained, but all of my interest in playing an Archer has gone down the drain until SE gets with the program and allows Archers to do like everyone else and focus on a good rotation (kinda hard to do a rotation or any sort of situational ability pressing when the cooldowns are all so long) instead of having to worry about the arduous and intense task of hitting 1,1,1,1,1 for white damage.

  19. #419
    Yoshi P
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    Quote Originally Posted by Sephiroth View Post
    1.20 is probably where the game should have been at launch. Hopefully they'll get that far by the one year anniversary.
    Amen to that

  20. #420
    Yoshi P
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    Quote Originally Posted by Sephiroth View Post
    1.20 is probably where the game should have been at launch. Hopefully they'll get that far by the one year anniversary.
    double post bleh

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