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  1. #1
    Smells like Onions
    Join Date
    Jul 2011
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    Damaga types and mob weakness

    Hello!
    Seeing as how leves got nerfed, I can only see grind parties being good SP atm. But to make really good parties, I'm thinking some kind of info on what kind of damage types work well on which mobs would be needed. Can anyone contribute with some data on what works well on certain mobs? Thanks in advance

    Edit: Supposed to be "damage types" ofc

  2. #2
    Bagel
    Join Date
    Oct 2006
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    Obligatory Fists vs. Boners.

    I'm not convinced damage types even matter yet, except elements on elementals. Do they matter?

  3. #3
    Hydra
    Join Date
    Nov 2008
    Posts
    101
    BG Level
    3
    FFXI Server
    Asura

    I've not really paid attention to this much either. As a LNC20~ though, i found Coblyns annoying as hell to damage in Nanawa. The Bomb Embers & Puk actually died much quicker. I'm assuming Coblyn/Doblyn have a resistance to Piercing? idk

  4. #4
    the whitest knight u' know
    Join Date
    May 2006
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    15,485
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    FFXIV Character
    Miya Kai
    FFXIV Server
    Excalibur

    I think they just have a huge resistance to damage in general (maybe just physical?)... when you break their Ore Cluster (from behind) or they use their Ore Geyser move, their natural damage mitigation is removed.

  5. #5
    Hydra
    Join Date
    Jun 2008
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    3

    hmm testing anyone ?

  6. #6
    Salvage Bans
    Join Date
    Mar 2006
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    749
    BG Level
    5
    FFXI Server
    Asura

    Flans absorb elemental magic damage based on their color - Red absorbs fire...etc, but takes bonus damage from the corresponding strong element.
    Fire does bonus damage on bombs, ice takes a cut.

  7. #7
    New Merits
    Join Date
    Sep 2010
    Posts
    229
    BG Level
    4
    FFXI Server
    Cerberus
    WoW Realm
    Spirestone

    Imps seems to take less ice damage, gnats seems to take less thunder damage.

  8. #8
    RIDE ARMOR
    Join Date
    Aug 2011
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    14
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    1

    I'm fairly sure that the gnats are weak to Earth. I've also been told that non-flying things with wings (Dodo, Puks, etc.) are weak to ice.

  9. #9
    RIDE ARMOR
    Join Date
    Aug 2011
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    14
    BG Level
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    Raptors appear to be weak against wind, and in my experience goats appear to be weak to fire.

  10. #10
    Hydra
    Join Date
    Jun 2008
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    109
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    3

    LS members that have been doing the 45 dungeon claim they see higher numbers when using silver arrows compared to red coral arrows mostly throughout the dungeon

  11. #11
    Falcom is better than SE. Change my mind.
    Join Date
    Jun 2006
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    Quote Originally Posted by Criosist View Post
    LS members that have been doing the 45 dungeon claim they see higher numbers when using silver arrows compared to red coral arrows mostly throughout the dungeon
    Even on the Ogre?

  12. #12
    the whitest knight u' know
    Join Date
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    FFXIV Character
    Miya Kai
    FFXIV Server
    Excalibur

    I never knew if they followed through with those effects, but the official site lists what arrows are best against what mobs and undead are weak to silver arrows. I doubt it would have any difference on the Ogre or anything else not undead.

  13. #13
    Falcom is better than SE. Change my mind.
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    Is that arrow thing even reliable? I just assumed since coral arrows have a water attribute on them they'd be effective on the Ogre since it's fire based.

  14. #14

    Sweaty Dick Punching Enthusiast

    Join Date
    Mar 2006
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    FFXI Server
    Ragnarok

    Quote Originally Posted by Corrderio View Post
    Is that arrow thing even reliable? I just assumed since coral arrows have a water attribute on them they'd be effective on the Ogre since it's fire based.
    Except that fire mobs aren't weak to water.

  15. #15
    Falcom is better than SE. Change my mind.
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    Seriously?

  16. #16
    Bagel
    Join Date
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    Forget what you learned in FFXI. Wind puts out fires now.

    If I remember right: Wind beats Fire beats Ice beats Wind; Earth beats Lightning beats Water beats Earth.

  17. #17
    Falcom is better than SE. Change my mind.
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    Wow... that's an odd concept

  18. #18
    Naver
    Guest

    Quote Originally Posted by Almalexia View Post
    Forget what you learned in FFXI. Wind puts out fires now.

    If I remember right: Wind beats Fire beats Ice beats Wind; Earth beats Lightning beats Water beats Earth.
    I'm confused on this, can you supply information on where you got this? I'm pretty positive the final fantasy series has stuck to their roots with the elemental chain. Why would they change that, of all things, now?

  19. #19
    green jellybean
    Join Date
    Sep 2005
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    They changed it because they wanted to have 2 wheels instead of 1 big elemental wheel, its been like this since alpha/beta, and they had some lodestone update about it. Earth -> lightning -> water makes sense, but wind is just confusing.

  20. #20
    Puppetmaster
    Join Date
    Jul 2010
    Posts
    52
    BG Level
    2
    FFXI Server
    Leviathan

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