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  1. #21
    Bagel
    Join Date
    Oct 2006
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    Quote Originally Posted by Naver View Post
    I'm confused on this, can you supply information on where you got this? I'm pretty positive the final fantasy series has stuck to their roots with the elemental chain. Why would they change that, of all things, now?

  2. #22
    Naver
    Guest

    Quote Originally Posted by manako View Post
    They changed it because they wanted to have 2 wheels instead of 1 big elemental wheel, its been like this since alpha/beta, and they had some lodestone update about it. Earth -> lightning -> water makes sense, but wind is just confusing.
    I know this isn't real life or anything but wind will actually make fire grow larger. For example: a cigarette being smoked, helping an ember grow by adding wind (campfires), etc..

  3. #23
    Bard-turned-Miner
    Join Date
    Aug 2005
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    It was one of those examples of the game being made different just for the sake of being different. I suppose it's possible that as stats, etc get reworked, perhaps they'll consider this being changed as well.

  4. #24
    Sagacious Sundi
    Guest

    Quote Originally Posted by Naver View Post
    I'm confused on this, can you supply information on where you got this? I'm pretty positive the final fantasy series has stuck to their roots with the elemental chain. Why would they change that, of all things, now?
    Most FFs have fire and ice being opposed to each other IIRC.

  5. #25
    the whitest knight u' know
    Join Date
    May 2006
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    FFXIV Character
    Miya Kai
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    Excalibur

    All they did was separate the basic "elemental cycle" into two separate cycles. I believe the same was done for FFXII?

  6. #26
    Kaeko
    Join Date
    Mar 2006
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    Odin

    The FFXIV eLeMeN website has all the elemental weaknesses for each mob family up if you can read through some Japanese:

    http://www5.plala.or.jp/SQR/ff14/mon...ary/index.html

  7. #27

    Sweaty Dick Punching Enthusiast

    Join Date
    Mar 2006
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    Ragnarok

    Thing to keep in mind about this is that theres more to it than just weak/not weak. I can personally confirm that elementals (at the very least) also have a slightly higher resistance to Astral/Umbral elements depending on what element they are. Water elementals for example, are weak to Lightning and strong versus Water.. but are also slightly stronger versus Ice/Earth than they are versus Fire/Wind.

    And I did the bulk of my testing back in like October/November after first hitting 50 before fully realizing how far the game would sink, and haven't retested since seeing that we're all expecting/hoping for major overhauls in the stat departments. So apologies if this changed, but I don't think it has.

  8. #28
    Kaeko
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    Mar 2006
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    Odin

    I'd really love to see some testing on this too, but I also agree that stuff is going to change so quickly it's probably best to wait a bit.

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