So far this game is boring the shit out of me. Controls feel awkward (even with rebinding), the quests are just boring and the UI is teeeeerrible. What level do you start needing groups/partying?
Im in.
Eh.
No.
So far this game is boring the shit out of me. Controls feel awkward (even with rebinding), the quests are just boring and the UI is teeeeerrible. What level do you start needing groups/partying?
Only thing you "may" want a group for is the elite quests (by like Lv 20+ where the elites will pretty much ass rape you. Although you can just skip them, they aren't required to progress. So many quests out there, I'm pretty sure i skipped many as I lvled.
Eh, played the beta a bit Thursday and Friday and have to say i'm not impressed. Character creation looked terrible for a lot of the races (I went with exiles first and created one of the skinny bunny women things). Their run animation is fucking horrible, some of the combat animation is pretty good though. Questing was rather boring and more of "I dont fucking care what this says, give me exp" type for the most part of what I saw, nothing really hooked me and made me want to keep going on the quest chain or anything.
Game just looks "eh" and i've now heard people describe it as a marketing tool for WoD which I have to laugh at because it's probably true.
Also content can all be soloed for the most part? Fuck this game if that's true then. Why are we making MMOs while at the same time requiring NO ONE to talk to ANYONE....that's not a fucking MMO. WoW is getting this way too, I remember WoTLK's elite quests that required groups to do. MoP didn't have anything like that, I don't think it even had a Ring of Blood-esque event this time around.
What I do love about this game is the world itself. Feels so fucking alive and active, but at the same time it feels full of confusing clutter and the game doesn't tell you shit about shit. The humour and tone present in all the trailers is pretty much absent from the game barring a few fun lines every so often (and I lol every time I level up).
Exploration is nice and so is climbing but the collision is so messy and bad that I often fall and slide down places I shouldn't. I liked that when I jumped on a mushroom it did exactly what I hoped it would do and I feel like if the world generally is crafted with that much care then it'll be amazing. However, after about 5 minutes of jumping on these things I discovered how terrible the hitboxes and controls are for jumping. This game has a lot of little things going for it that are really nice, but the core combat is fucking amazingly boring so far and the questing is so bland and dull (as well as it taking 15 minutes to get anywhere for back and forth quest bullshit) I just don't care enough to see the game more.
The opening of a game is really important, but even during low levels I can usually see the potential of a battle system to be fun. But this...I don't know, something about combat is just off. I kinda want to play until at least level 20 (I'm 10 now) but holy fuck am I bored of this game already. It wouldn't be so bad if it just explained shit to me occasionally or the tutorials were actually relevant.
I'm working on the theory that the game is targeting MOBA players. The aspect ratio is terrible if you are zoomed in enough to actually see your character's detail. If zoomed out, you can actually see the area around you, but it looks similar to a MOBA...
Otherwise, it's all just too cluttered for me. Even before level 10, you have more quests than fit on the tracker screen and you have to click them to figure out where to go for each individually, if the tracker arrow points up, good luck... Mix the shortcomings along with how it looks like a ratchet and clank game, I really can't take it seriously. I can see how some will find it fun, but I don't intend to buy after a couple weekends and now open beta trials.
I think the point is that the game doesn't take itself too seriously with the cartoony shit. I like it so far, few performance issues and what not, but if they get their shit together before WoD, this game will thrive. I do agree with the few people saying that some of the issues should have been handled before open beta.
The cartoony look is fine, but it just looks like a really poorly made cartoon in my eyes. If WoD wasn't updating all the models so much I would say most people who like the cartoon/colorful shit would flock to this from WoW because it looks better character-wise then vanilla WoW. But with updated models..... who knows and I guess we'll see.
I agree with Dryr, combat was very boring, and while most MMOs do have pretty boring combat i've never had it actually make me want to just log off because "this is boring as fuck". I'm guessing it gets better but honestly the other things here and there make me not want to even bother till they get fixed or tweaked. Not to mention the pvp videos I have seen look more hectic then a 50v50 WoW arena match would look.
At least there are other avenues besides combat for leveling, which I give them major props on.
Like this more and more, though it's probably more to do with playing with friends.
Milage may vary, but this game has made me feel the same way when I played FFXI for the first time. So much fun and cannot stay away from it.
So, finally got to level 15 and tried out a 5man instance and some pvp. PVP is a clusterfuck like what everyones been sayin. I don't know how people get objectives done lol so much shit everywhere
instances are interesting. They have a mixture of SWOR in that get to choose different paths throughout it. They can definitely be a little challenging and not in a "trash/bosses HIT LIKE trucks" that I feel WoW/FF14 are. There's a some wiggle room with getting hit but you gotta pay attention and dodge when needed. I honestly liked it. I wasn't stressed out with healing and when people die it's cause they're morons.
I don't feel like the game is meant for casual people. You could devote like 2 hours a day to it but it'll be slow to get anything done. Spent about all day getting from lvl 11-15.
Still on the fence about spending money on it but I'm more keen now after putting up with the first few levels. I am dreading another zone of bullshit quests to level. That's the major turnoff for me
Don't wanna say the game takes skill but it takes a lot more focus than WoW or FF14 does. I think it could grab a more hardcore MMO niche.
couple of hours in and im bored already, doesn't help im one/two shotting most stuff on stalker.
With the devs that developed it (Early WoW Devs and EQ Devs, among others ) I'm sure they know that there are a LOT of players that want that old type of MMO back. I hope they get a chance to play this game, and see this is exactly what they are trying to provide.
Thing I liked most about it is that you have to actually PAY ATTENTION... which I think is needed in this type of game.
So, as someone who doesn't care for PvP, is tired of dungeon spamming games, and doesn't want anywhere near the usual guild politics/requirements for raiding without being treated like a second-class citizen for content progression/development, is there anything I should look forward to here?a
Besides doing quests and crafting, not much else. Sounds like you need a break from MMOs more than anything :-/
Perhaps. Unfortunately, I don't really expect people to change, which is part of the frustrations. As has been the case with other games, it's pretty much been exhausting the quests in a month or two, level some crafts only to see them grossly antiquated by dungeon/raid gear for durables, and open-world attention usually going on the back-burner and often being limited to expansion-only releases. Try to voice such concerns specifically and it usually met with the litany of fanboys accusing me of sucking, that MMOs aren't for me, or other not-helpful rhetoric.
On the more snide end, I'm just tired of teens with gobs of free time telling me what I should be finding fun and not. On the other, I'm not some idiot casual where, assuming a game does catch my interest, I investigate its workings and such usually to better my performance and not so much to lord over others. Since my RL doesn't say, "Yeah, I can be there 4 nights a week, no problem!" that pretty much banishes me to never getting group content done (thus the inevitable politics of who deserves what) if it can't be queued up, and even then doing that as a DPS class is an annoyance with wait times.
Oh well.![]()
I can see what you are saying. This will be first game since FFXI that I will be able to raid with a guild and such. My work scheduled for literally the past 6 years or so has always prevented me from
raiding with a guild. New position I got now gets me out at 10pm. By the time I get home, my wife and son are already asleep so I'm free to raid for however long I want... and I know there are always late night raiding guilds.
There is a much larger scene of guilds that don't hardcore raid 5+ nights a week, and more prevalence of server grouping of pugs nowadays. It isn't ffxi anymore. Hard to expect much open world in theme park games though. Looks like a sandbox revival is on the horizon, not liking PvP cuts a huge chunk of dynamic content out though. You check out Archeage?
There are tons of people who enjoy leveling each character to max, play with housing, and don't put much stock in needing top tier raid gear when they don't raid. Rulke keeps an off the wall static for 1 char and levels others separately, yet doesn't wine in every mmo thread how he didn't get all the cakes catered.
Wildstar has so much shit going on in it, it's kinda scary, lol.
Definitely a game that's being pitched towards MOBA players.