
Originally Posted by
Corrderio
Kind of a step in the right direction, but still needs a ton of work. Dungeons are fun, but player mindset still seems to be ARC only on Trabia, maybe on a few others. And it doesn't help if you're in a small server.
EDIT: Quick pro/con list. Aware of putting dungeons on both lists, but it's more of a love/hate thing.
Pros
Dungeons.
Dark Matter for repairs.
Gathering SP changes.
Beastmen strongholds.
Return being free and on a 15 min. recast.
EXP for completing quests.
Cons
Dungeons
DCing in dungeons boots you (To be addressed in 1.19)
Auto attack initiation (Just feels odd having to use F to draw my weapon, too used to XI's system maybe?)
Mob placement around grade 5 logging/mining nodes for Treespeak, Halatali, and Iron Lake.
Lack of repeatable quests/etc. for grand companies to earn marks.
MP for Cure/Sacrifice.
Enmity changes.