It's been 2 weeks since 1.18...
..oh, who was I talking to again? So silly of me to bother.
It's been 2 weeks since 1.18...
..oh, who was I talking to again? So silly of me to bother.
We get it, the game was released about a year sooner than it should have been. I think this has been well established.
These are welcomed changes imo.
It would have been in a better shape than it is now. Yoshida's diddling and fiddling seems to have taken months out of the actual development. We were expecting 1.18-scale patch back in March if it weren't for Yoshida. We would have had two of them by now, expecting the third by September.
Yoshida is the underdog, and he hasn't done anything to try to catch up yet. As good as 1.18 might have been, it came way too slow. And just like in the November patch, the drastic rebalancing went a bit too far, but the majority of work has been already done so it's a minor issue.
Tanaka hating would only make sense if Yoshida was any better. I guess saying 'derp' makes up for the 8 months of waiting for a patch with 3 months worth of content in it.
He doesn't play XIV.
Tanaka released the first big update for FFXIV 3 months after the release of the game and the highlight were 5 NMs that only rank 50s could kill.
And the earthquake is not Yoshida's fault you know. It would've happened with Tanaka in charge as well so the delays would've happened either way.
The funny part is that Tanaka himself said he screwed up and left. If he knew he could fix it he would've tried to do so.
2 months, and the highlight were the 5 NM's? I personally preferred changing the SP gains from a shitty random system to a static one (a change which wasn't perfectly balanced, but took care of the majority of work needed to get there). The item search came later, but I think it was just as helpful and needed as well.Tanaka released the first big update for FFXIV 3 months after the release of the game and the highlight were 5 NMs that only rank 50s could kill.
But its no surprise things get twisted this way. It makes up for the majority of Tanaka hatin'.
Turns 5 months of fiddling thumbs into 4 and a half, maybe four. Okay, and?And the earthquake is not Yoshida's fault you know.
Seems like the game is almost there! Updates are getting some real meat to them, although I think I'll be biding my time just a little bit longer. Going to start fresh (not that I got far before, and that was last year), hopefully find a decent pearl to socialize in, and see how it goes taking another shot at the game with all it's changes and a fresh perspective. Just debating with myself now on whether I should do it after 1.19, or hold out for 1.20.
Regardless, I'm looking forward to taking part in the discussion again after that, at least for a bit. :3
Then why stop in the first place? If Yoshida had actually made the process faster, and more efficient, it would have been a justified thing to do. Right now, though, we're still faced with 3 months of waiting between major patches and nothing seems different outside of the letters and patch numbers. Except of course the sidesteps that don't really do anything to help the game, but were seemingly something they had to do anyway (AA).
Nig you dont even know what youre talking about anymore. Apologies if that implies that you ever did.
http://img837.imageshack.us/img837/9...ivprogress.jpg
It's currently somewhere between a crappy beta and an average launch title, which is lightyears ahead of where Tanaka was trending.
Assuming Yoshida is right, the next patch shouldn't take as long as 1.18 did, although I'll be surprised if he can add everything on that list by the end of summer like he was planning.
Either way Yoshida is the lesser of two evils. I'm not saying he's a godsend, but he actually listens to the playerbase unlike Tanaka who had his head so far up his own ass he'd defend his shitty ideas to the death, remember when he posted on Twitter or something about how us "foreigners" were overreacting about the surplus/fatigue system? The only real redeeming quality I seen in the guy's idea was the class system and some of the unreleased classes (Stavesman, Enforcer, etc.), but even then it needed adjustments.
So according to this completely objective graph of yours, the game somehow got worse when nothing was done to it during the Oct.-November period, then barely managed to make it back to the launch-state quality when the most game-breaking feature ever was abolished, just because the new system was a bit off balance-wise (sounds familiar to what I was reading about 1.18), then somehow the quality drops again when nothing is done, only to stop at 'shit' when the second feature-changing addition was implemented (item search).
After this, though, we get to the 1.15-1.17 timeframe when, although the patch size became a joke when compared to that of the November patch, as well as the content of them that didn't introduce any major changes, and if they did, it made the game worse off (for the time of the patch, like the party size decrease that came with nerfs to already easy NM's and behest and guildleve sizes, with no apparent upside at the time), and even as nothing was done to the game in-between these three pathetic patches (oh, you must mean the lettered patches- LOL), the quality of the game steadily went up anyway. The three month draught between 1.17 and 1.18 especially saw a fantastic increase in quality of the game.
In other words, you are full of shit, sir, and that was a glorious troll post.
I'm talking about what he did to try to save the game, and he did a better job at that than he did before release. That's all that matters, and frankly, now that he is back to helming XI full-time he has listened to the people more than he probably should have. He changes when he has to- that's what matters at this point. And yes, he has changed XI. People tend to forget that easily.I'm not saying he's a godsend, but he actually listens to the playerbase unlike Tanaka who had his head so far up his own ass he'd defend his shitty ideas to the death, remember when he posted on Twitter or something about how us "foreigners" were overreacting about the surplus/fatigue system?