Hey the ferry actually looks like it's moving now. Weee~[dev1127] Textural changes have been made to the portion of the sea visible while riding on ferries.
Hey the ferry actually looks like it's moving now. Weee~[dev1127] Textural changes have been made to the portion of the sea visible while riding on ferries.
I was getting 3.7k for 1-star R30 leves at Humblehearth and Mun-Tuy Cellars. I don't have an exact figure on damage increases, but it was noticeable on Skewer II and Moonrise. Wish they included [Heavy] Trammel on the list, but I suppose they left it out since it's conal.
Thought heavy Trammel was AoE from target? Anyway they were probably left out because spamming 500TP WS's was almost always better than using 1/2k TP moves.
Don't forget that there is a penalty for being under the recommended level. Those values came from doing leves as LNC30, and that was only the bonus at the end not counting any mobs.
[edit]
Well, it's not a penalty per-se, but the reward seems to be ~10% of your total SP to level depending on completion time. R25 > R26 is 27k, so your numbers sound about right.
I think its too good now, but I doubt they're done with balancing yet. Mob hp adjustments and damage/stat calculations may give the now rather easy mobs an edge, bringing the bonus down, even if the actual xp rates aren't modified anymore.
Wat
At the following time, we will be performing maintenance on FINAL FANTASY XIV to implement patch 1.18b. During this period, FINAL FANTASY XIV will be unavailable.
We apologize for any inconvenience this may cause and thank you for your understanding.
* Clients will update automatically upon launch after release of the patch.
* Patch download rates may vary depending on server congestion.
* Comprehensive patch notes will be posted on the Lodestone the day of the patch's release.
[Date & Time] Aug. 10, 2011 from 2:00 p.m. to 4:00 p.m. (PDT)
* The completion time may be subject to change.
[Affected Service] - FINAL FANTASY XIV
Lol. Either someone screwed the description and it's simply a patch to fix a standard "after version update bugs" for S-E, or they're on a crazy roll.
Yeah. I'm calling tweaks and perhaps some prep for 1.19.
If its just bug fixes... They couldve just called it emergency maintenance lol
4 new raids inc
With this pace, early next week 1.19 go
Well, it had been a while since they finalized and posted the 1.18a changelog... Prehaps they finished up something big that barely couldn't get into it. (I'm hoping)
Well I noticed there is a minor "bug" with the targeting boxes on the party window. It seems previous targets stay outlined/highlighted in that window until you select a new target with another <st> command or w/e. It's mildly annoying.
It could also be they're activating the holiday event that day, no?
I thought the summer event didn't start until August 28th... Maybe I read the end date...
edit: yup I did, it starts tomorrow. That makes way more sense. Haha
On leve SP rewards being based on your TNL, how does that work in relation to the recommended rank for leves?
ie. My GLA is 37, should I be doing R30 leves or R40 leves? I remember them mentioning there was a penalty for completing leves recommended for 10 or more ranks below your level but is there also one for completing leves if you're below the recommended rank?
edit: also explains why I'm getting more shield than sword skill at the end.
I thought only Behest was rewarding exp as a % of your TNL? It would be silly to have everything do this, wouldn't it? % based on your TNL = diminishing returns the closer you get to level. Leve mobs, trash mobs, quests, and missions would be the only way to "cross the finish line" in order to ding.
Well, I guess that doesn't sound too terrible now that I look at it. But it could be.
TNL was the wrong phrase I guess, meant based on the total exp needed for the level.