lol @ ign posting the ending on yt, typical.
lol @ ign posting the ending on yt, typical.
One hour quick look (wish more game sites did those) over at GiantBomb - http://www.giantbomb.com/quick-look-rage/17-4996/ .
Watching it myself, and I'm a bit flabbergasted at the amount of craftmanship in the starting location.
Why why why would you ever play a game like this on a console?
because maybe that's what they prefer instead of being a pretentious pcfag
Ok enjoy playing your 2011 videogames on a 2005-era computer.
I will, and quite a bit, thanks. Enjoy being an elitist douchebag with a stick up your arse.
Man this is the best looking game this year, better play it on a platform with 512 megs of ram.
And it'll still look fantastic relative to the other games on that given platform.
I don't see your problem.
Never even thought to check this game out even though I'm hearing people talk about it on the radio and on commercials. If the gf wasn't sleeping I'd check the trailer out, but if one of you get the game be sure to pop back in and tell me how you like it.
It'll look terrible compared to any reasonable computer purchased in the last...say...3 years? Not to mention the load times are going to be a lot longer since the DVD drive on the xbox is going to have shit transfer rate compared to a hard drive, and the whole game is going to be mipped to hell (ie, low quality) with HQ textures streaming on demand to work around the limited ram....
Won't even get into the very limiting input issues...
did you get the game aurik?
i had to do some tweaking* (pc version obviously) to get it to not crash at the intro, but once that was taken care of i've been having a lot of fun. there are texture flashing and pop-in issues but the game is extremely smooth, and the vehicle controls seem really awesome. it totally feels "fallout-y" to me which is a great thing, and i'm sure there will be patches very soon. overall i'm pumped for this, but check out the steam forums if you want to see a crowd of people freaking the fuck out. i'm going to pass out, but i'm happy with the purchase. i'll add my specs and "tweaks" below.
* i renamed the video folder (under \program files (x86)\steam\steamapps\common\rage\base\) to something else, this skips the intro movies (and probably later movies, i'll fix later, i'm hoping they add the option to actually skip the movies if you were to restart a few times)
i installed the "rage performance driver" from amd. this was over the "bf3 beta driver" that came out the other day. i'm not sure which of these actually fixed things but the game worked much better afterwards. link: http://support.amd.com/us/kbarticles...erfDriver.aspx
might help nvidia users: http://forums.steampowered.com/forum....php?t=2154155
my rig: i7-950 @ 4.01Ghz, radeon 5850 @ 1050 memory, 12gb ram, running on an SSD (which is what annoys me about texture issues, but like i said i'm sure patches are incoming)
NIGHT!
Nah, I'll probably just play a friends copy from work for a while to evaluate the tech. Kinda a shame about the flashing / pop-in issues, they must be using some really HQ textures to overburden a 5850.
I wonder how much of their PC development they mortgaged to get it running on consoles. I know that the game I'm working on, we basically spend all of our perf time on the console skus. Otherwise I'm sure the PC sku could be even more awesome.
Got it on PC, 3x480s LC'd. Please be able to handle it. Currently decrypting in steam D;
Holy shit, this game looks like shit right now. (I consider my rig to be pretty good, if a bit dated, but it's running Rage choppy w/ a lot of tearing, slow texture loading, etc. My FPS is like 10)
All the rage in the Steam forums is true. Hopefully it gets patched up. This is horrible for a AAA game.
EDIT:
So I installed beta Nvidia drivers (latest ones) + forced vsync and everything is gravy now but i can still see the texture loading issue. it's not as bad as in the video though.
Well, Tim Willis (creative director of iD) did say...
Snipped from: http://www.eurogamer.net/articles/di...of-id-softwareThe video drivers are the things that are most of our bottleneck to be honest on the PC.
Anyways, it's stuff like this that remind me why I game on my PS3 more often these days. Less bullshit to deal with.
The game is using Megatextures (well, Virtual Texturing, a spinoff of that), which might be what some of the problem is on the PC. Drivers are likely not optimized, or even taking account of how the game is doing things.
'course, if the PC version is choking, maybe it's for the best they shipped it with the severely cut down console assets (to fit into 25GB) instead of the 150GB (compressed) full quality assets :/
Not sure if anyone on here can even find this useful but I'm going to keep posting what I do to get more ATI improvements. Both of these can be found on the Steam forum. Even without a patch the game has improved greatly with these changes. In the Steam launch options (right-click game/properties/set launch options...) I added:
+set com_skipIntroVideo 1 +fc_maxcachememoryMB 1024
first obviously skips the intro video (so i de-renamed the video folder in my previous post) and the second creates what seems like local cache files. this definitely improved the texture popin problem. for it to work you need to create the folder:
\Users\[user]\AppData\Local\id Software\Rage (kind of odd that the installation didn't create this even if it were to be empty)
the 1024 specidifes 1GB, I'll try a larger value later, but I have to take off for awhile
i haven't tried screwing with Catalyst settings at all yet, I'm sure there's more improvement to be had there too. maybe Carmack's getting off on forcing thousands of people to tweak their settings so much.