inb4 sellouts
inb4 sellouts
With the latest *beta* Nvidia drivers and vsync I can run Rage on max reso, and 2x AA (although I don't think I need any AA, it looks fine w/o it). Game looks amazing now. The texture loading issue for my rig is at a 'blink and you'll miss it'-speed. So it's not an issue anymore.
As a whole, I don't buy that at all. Memory is a ginormous issue on consoles because they have the same amount of memory that I had in my PC in 2000. It by far is the most time consuming concern when talking about console development. Then to make it worse, loading from media is way slower because again you're generally seeking from disc instead of hard drive.
Maybe for rendering concerns specifically. It is kind of annoying having to deal with dozens of different video cards and the moving target that is video drivers. But, unless you are pushing the envelope on PC cards, it's really not that big of a deal. And even without pushing the envelope, you can still destroy x360/ps3 visual quality just because you're using hardware that is at a minimum a full generation newer.
an easter egg video here http://kotaku.com/5846496/how-to-fin...inside-of-rage
and another one
seriously, no fucking advanced video options... no fucking vsync... what the fuck id.
oh and hai guess what, forcing vsync through ati hardware results in fucking crashing to desktop 100% of the time.
and another
Can anyone confirm whether or not the main storyline in this game has local splitscreen co-op on console versions? Thanks.
Jesus christ, I don't even want to play this game after watching that doom video and hearing the annoying pant after .7 seconds of sprinting.
Not sure how far I am into this game. It's a lot of fun so far IMO. A good cross between Borderlands and Fallout.
this feels like they just remade borderlands but didnt do as good a job
Borderlands felt empty. Devoid of story in spite of it's personality/atmosphere. There's actually people in this game.
i have Borderlands but haven't played it as much as i've already played Rage (i know, i should), and i'm really liking Rage. after all the tweaking it runs and looks great on my system.
I've played for about two hours now. Nightmare difficulty is a joke. It seems pretty fun but something about the audio is screwy. It's EXTREMELY loud. I had to put my TV on 3 (out of 100...) so that it was just barely above normal talking... But yeah it seems pretty but it's been mostly overshadowed by Dark Souls for me. Also at the local splitscreen guy, yes, it does but they aren't the main story line, co-op missions.
Indirectly in reply to this, Carmack has another interview out on what's up with the state of PC gaming.
"The driver issues at launch have been a real cluster !@#$," he wrote. "We were quite happy with the performance improvements that we had made on AMD hardware in the months before launch; we had made significant internal changes to cater to what AMD engineers said would allow the highest performance with their driver and hardware architectures, and we went back and forth with custom extensions and driver versions."
"We knew that all older AMD drivers, and some Nvidia drivers would have problems with the game, but we were running well in-house on all of our test systems. When launch day came around and the wrong driver got released, half of our PC customers got a product that basically didn't work. The fact that the working driver has incompatibilities with other titles doesn't help either. Issues with older / lower end /exotic setups are to be expected on a PC release, but we were not happy with the experience on what should be prime platforms.""We do not see the PC as the leading platform for games," Carmack added. "That statement will enrage some people, but it is hard to characterize it otherwise; both console versions will have larger audiences than the PC version. A high end PC is nearly 10 times as powerful as a console, and we could unquestionably provide a better experience if we chose that as our design point and we were able to expend the same amount of resources on it. Nowadays most of the quality of a game comes from the development effort put into it, not the technology it runs on. A game built with a tenth the resources on a platform 10 times as powerful would be an inferior product in almost all cases."
Well fuck you too Carmack.
He speaks the truth though. ;/
Specifically him saying that also holds a lot of weight imo.
CDProjekt politely disagrees.
I actually never had a single problem with The Witcher 2 at launch. I knew there were a few glitches but was there anything that made it as buggy as this?