Just bumping to say that there are rumors that Prey 2 is being cancelled. According to some Dutch site that had received "inside information" and that an official announcement will be made in the next week.
But hey, what should I know, I'm not a game dev.
Bamp.
Game to be re announced March 1st
http://www.aliennoire.com/
Source code of the site before it was changed:
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yay
TOMMY NEEDS YOUR HELP
Super.
Game Developed by Dishonored Developer Arkanehttp://kotaku.com/we-hear-the-people...g-on-510646344The long and strange saga of Prey 2 may have a new twist: we hear that the sci-fi shooter will be rebooted by Arkane Austin, the development studio that made Dishonored.
What's more, we hear that at least some of the folks at Arkane don't want to make the game, which publisher Bethesda has been shopping around for quite some time now following a split with previous Prey 2 developer Human Head Studios in late 2011.
We first heard this news earlier this week from a tipster claiming to be connected to the project. We reached out to Bethesda, but they wouldn't comment. So over the past week I've been chatting with both the original tipster and other developer contacts in an attempt to confirm that Arkane is now doing Prey 2.
No luck. I couldn't get confirmation. So we held off.
But today, the Prey 2 fan site Alien Noire is reporting the same thing we've heard: that Arkane's Austin-based studio is now working on the game. What's more, they're reporting details that weren't sent to us by the original tipster, like the fact that the developers at the California-based Obsidian were working on Prey 2 at one point, and that the England-based studio Rebellion turned down the opportunity to make the troubled sci-fi shooter. Both Obsidian and Rebellion have worked with Bethesda in the past.
I'd already heard whispers about the connections to both Obsidian and Rebellion before, which lends some legitimacy to Alien Noire's rumor. I haven't been able to corroborate the Rebellion connection, but I've confirmed that Obsidian did indeed work on the game at some point.
What I've heard from one person connected to the project is that Bethesda hadn't been in contact with Human Head about Prey 2's fate until recently, when they told the team it would be cancelled. According to that person, Human Head spent over a year with no clue what was happening. Meanwhile, the company worked on other projects, helping out on some aspects of the recently-released shooter BioShock Infinite, among other games.
According to a different source familiar with the project, Prey 2 was in development at Obsidian, the company behind games like Fallout: New Vegas and Alpha Protocol, for at least a few months.
And according to our original tipster — who I've confirmed is indeed in a position to have this information — Bethesda had been trying for a few months now to convince Arkane to work on the game. Last week, the tipster says, Bethesda finally forced their hand: Arkane would develop Prey 2, scrapping all the work that Human Head has done and starting from scratch, with a targeted release date of late 2016.
Some people at Arkane Austin are upset about this decision, our tipster said, but higher-ups at the company are telling the team to forget that it's called Prey 2 and just treat it like a new System Shock, the first-person PC series that inspired games like Bioshock and Arkane's last project, Dishonored.
One might wonder why Bethesda has spent so much time and energy trying to put together Prey 2, a game that doesn't have all that much brand power. One possible explanation: because not doing so would be an embarrassment and a poor return on investment. In 2009, the company made the effort to get the rights to the series after 2K published the original, forever-in-development Prey. At some point, they might like to have a game to show for it.
Please bear in mind that we have not been able to confirm this, and although we believe it to be true based on multiple conversations we've had, we don't know it for a fact. We want to share everything we've heard rather than keep it to ourselves.
Also keep in mind that if this is true, Arkane Austin is now in pre-production on a game that may not be out for quite a few years. Anything can happen between now and then, and many aspects of Prey 2 could change completely, if the final product turns out to be called Prey 2 at all.
http://www.aliennoire.com/home/news/vicious-rumors/
Rumor: Bethesda is a Bunch of Assholeshttp://www.vg247.com/2013/06/05/prey...ttempt-rumour/It looks like Prey 2 developer Human Head has moved on to a new project, and whispers suggest a strong-arm attempt at a buy-out is what soured its relationship with publisher Bethesda.
Multiple anonymous sources told IGN that Bethesda backed Human Head into a corner with a contract which blocked it from developing any other projects, but declaring itself unsatisfied with the work produced so far.
When Human Head ran out of money to fund further development, the sources alleged, Bethesda swooped to the rescue with an offer to to buy the financially floundering studio.
“It was one of few studios that could work with and improve id Technology. They wanted to buy us at a sweet price,” one source said.
But Human Head wasn’t interested, the source added, being quite put off by Bethesda’s tactics.
After that, the rumour continues, Human Head simply stopped working on the game, occasionally sending Bethesda offers it considered reasonable, which the publisher did not reply to. Eventually, the contract between the two companies expired. Industry buzz suggests Arkane Studios has taken over from Human Head to finish the sci-fi shooter.
The rumour paints Bethesda in quite an unpleasant light – but even if it is completely accurate, there’s no telling what state the project was in when the publisher began playing hardball. Human Head seems pretty convinced it was awesome, though.
Through the whole Prey 2 rumour whirlwind, Bethesda has not made any comment on the subject of Human Head’s reported departure and replacement, saying only that development was not smooth and release was delayed as a result.
Meanwhile, Human Head definitely appears to have moved on to other projects; both IGN’s sources and a LinkedIn screengrab doing the rounds today suggest the developer has a new open-world game on the go, set in a European city, for a different publisher. It also announced a sequel to Rune.
[IGN link removed]
Yeah that's a real shame it turned out that way. Arkane studios is good through I don't envy their position of having to finish someones game in that context.
[IGN link/content removed]
Clearly, there isn't enough
Spoiler: show
Bethesda denies Arkane is developinghttp://www.rockpapershotgun.com/2013...e-involvement/Where once Prey 2 burned as bright as an exploding star, it’s now nearly blipped out of existence. Strikes and stall-outs allegedly sidelined the promising sequel for many moons, and talk of cancellation wrapped a rapidly tightening noose around its neck. But then, a twist: rumors rushed from the Internet’s every exceedingly awkward orifice door that Dishonored developer Arkane had taken the reins on the beleaguered bounty hunter because, well, Bethesda got kinda pushy about it. However, as part of an interview during QuakeCon, I asked Bethesda’s Pete Hines about the situation, and he told a very, very different tale.
“No,” he told RPS when asked if Prey 2 has moved from Human Head to Arkane’s human hands. “All of that stuff, I have no idea where it came from. The Human Head Prey 2 thing is the Human Head Prey 2 thing. Arkane is over here, and they’re doing their thing, and that’s for them to work on. We’ll be ready to talk about what they’re working on when it gets closer to release.”
That is, um… OK. Quite definitive. Frankly, I was very surprised. So then, what is happening? Well, Hines was adamant about one thing: Prey 2 isn’t down for the count. It wasn’t up to snuff previously, but it will get there – in some form or another.
“It just wasn’t where it needed to be,” he admitted. “It wasn’t meeting expectations that we had and – in some respects – Human Head had. We’re not just gonna proceed with a plan of putting this thing out until that gets addressed in a way that we feel like will be worth all this time and attention.”
“Yes, we could ship it and put it in a box and be done with it, but it won’t meet anybody’s expectations. Not ours, not yours, not the consumer’s. It’d just be like, ‘What happened to this?’ Well, that’s what we would like to know. It’s not fun to make a call to pull back the reins on something like that and say it’s not coming out this year. It’s certainly not an easy decision, especially after you spent years and millions and millions of dollars creating it.”
So Bethesda’s called for a mulligan. But clearly, people were extremely excited about what Prey 2 at least looked like it would become. I asked Hines if the plan was still to pursue something resembling that vision, if not an entirely similar path to realizing it. At that point, unfortunately, he got a bit cagey. A long, brow-furrowing pause, and then:
“It probably doesn’t help me to define that any further. The reason that it got delayed the way it did is because it was not hitting the quality bar that it was supposed to and needed to. That was ultimately the problem. It had nothing to do with what it was trying to do. It just didn’t hit the quality bar. It’s kind of like Wolfenstein, which is getting delayed to next year because it’s showing promise, but it needs more time and polish to hit the quality bar we expect. Prey 2 is not the first time that we’ve moved something because of that. It’s gonna come down to quality.”
Well, that’s something at least. Kind of. Whoever’s working on Prey 2 right now, I wish them the best. Here’s hoping we get something meatier to chew on soon. But until then, I guess all I can say is see you, space noir detective parkour alien man creature thing.
This is still id Tech 4 yeah? Some real nice shots either way, general clean aesthetic, and it makes use of multiple coloured light sources in those darker shots which Doom 3 made heavy use of also.
http://gematsu.com/2014/10/prey-2-officially-cancelled
unsurprising, but damn...
Rumor: To be Reintroduced at E3 2016
http://kotaku.com/all-i-ve-heard-is-...i-m-1775800079