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  1. #41
    the whitest knight u' know
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    Which ones? I've got the chest and I have never killed all of them.

  2. #42
    Puppetmaster
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    Rexxar

    Are we talking about the one with THM and PGL weapons in it?

    I'm fairly certain I've killed all of them (didn't return so we kinda had to, sort of) and gotten four chests, the missing one being the one with the THM or PGL weapons, which would be in line with the first post. We also killed the middle boss, so it definitely doesn't have anything to do with the diremite adds or something...

    Also, I hate you people who didn't know gil only is a potential drop. I hate you all.

  3. #43
    the whitest knight u' know
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    I'm pretty certain that Tenfinger Tallstaff and Unbreakable Knuckles are in the speed chest.

    The chest in question (far left) is the one that holds Warden's Dagger and Charred Axe. You will never see it if you're 100% training through the dungeon, not killing anything. Boss-fight diremite/miteling adds are most definitely not the trigger. A few people have claimed (without any evidence) that it's triggered by killing Prison Puddings but the 3 distinct groups of Tainted Lice make the most sense.

    I don't really plan on doing any tests myself any time soon, but I would suggest that anyone doing speed runs try only killing off those three groups of Tainted Lice to see if you get the dagger or axe.

    Side note: I wish more people would be open to doing 4-person exp runs (lv.25~30) inside Thousand Maws... The exp is pretty great when you kill all the trash at the appropriate levels... not to mention you might end up with some elusive Actons/Gloves/Gauntlets/Duckbills.

  4. #44
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    I've gotten that chest twice with a party of 25-35ish without opening the third section, so I doubt it's the lice (if I remember correctly, there are some in the top section, right?). If it matters, we basically cleared the bottom and middle sections and just backtracked to the first boss with about 20 minutes left.

    In backtracking to either without returning we do run into a group of pudding that seems to spawn after opening gate 2 (in the first area). I think I also got it on two runs were we went to the third gate without returning, so if people are returning and not getting it that might be the group.

    Basically, if it is a kill that triggers it, it's not in the third (north) area for sure.

  5. #45
    tol
    Guest

    I don't have any evidence that it's the puddings but everytime i run it, i train mostly everything kill all puddings and always get 5 chest. That's shit evidence.. i know but i'm just going to keep doing what I'm doing. I edited a map from the original post to show a location that puddings pop after you open gate 2 that I think some people might be missing.

    Spoiler: show



  6. #46
    the whitest knight u' know
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    That's definitely not the trigger. I never kill those Prison Puddings. In fact, when I actually do kill trash mobs, those are usually the only Prison Puddings don't kill as we just train them (and the Mitetraps) in that section on the way back up and around to the magitek device to unlock the last area.

    It's entirely possible that the trigger is just a # of kills threshold within the dungeon, leading to everyone having their own idea which mobs are important.

  7. #47
    Cerberus
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    Did a few more runs tonight for LS members who still needed quests and one who just wanted an acton, and when we stopped to grab a photocell, we'd AoE kill the mobs that were attacking us at that point. Doing this, 3/5 Shaula runs we got all 5 chests. The others we got the usual 4 we get just training everything. So it's either number of mob kills, or some specific mob that's near one of the photocells most of the time. We did kill all of the lice every time, so it's definitely not tied to a group of them. It's also definitely not puddings as we left a lot of those up as well.

  8. #48
    tol
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    Well now I am as perplexed as ever.

  9. #49
    D. Ring
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    Grey Jorildyn
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    I have run this once for quest completion so forgive my ignorance in this matter.

    In Darkhold there is a single orobon in stables which is part of a chest condition. It's not partied with other mobs, making it easy to pick out. Perhaps one of those mobs you're killing is similar? Have you noticed anything about time condition (ie. Killed that mob or retrieved that photocell before XX:XX on the clock)?

  10. #50
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    Quote Originally Posted by miokomioko View Post
    That's definitely not the trigger. I never kill those Prison Puddings. In fact, when I actually do kill trash mobs, those are usually the only Prison Puddings don't kill as we just train them (and the Mitetraps) in that section on the way back up and around to the magitek device to unlock the last area.

    It's entirely possible that the trigger is just a # of kills threshold within the dungeon, leading to everyone having their own idea which mobs are important.
    If it helps support (or for that matter disprove) that theory, all the runs I've been on where I got it were pretty much full clears as minus the northernmost area (since we didn't open it) as far as I know.

    Also, the puddings area I'm talking about is the same as tol's, if it matters.

  11. #51
    Cerberus
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    Quote Originally Posted by Grey Jorildyn View Post
    I have run this once for quest completion so forgive my ignorance in this matter.

    In Darkhold there is a single orobon in stables which is part of a chest condition. It's not partied with other mobs, making it easy to pick out. Perhaps one of those mobs you're killing is similar? Have you noticed anything about time condition (ie. Killed that mob or retrieved that photocell before XX:XX on the clock)?
    None of the mobs really seemed to stand out, nor were they out of the way like the orobon, though I'll admit we weren't exactly looking that hard. The time didn't seem to matter, the only chest that seems to be tied to time is like the speed chest in Darkhold; finish the boss with 35+ mins left on the clock. I think a couple more people still want stuff from there, so I'll keep a closer eye out next time we do it.

  12. #52
    Chram
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    Sorry for the necrobump, but i've been doing this solo for seals recently, and i'm having an issue: the far right chest keeps not appearing, despite opening all 6 chests. I COULD be losing my mind and miscounting, but i've done it several times while counting up to 6 chests open, and double checking each spot as i pass by them to make sure they actually were opened... and no dice. So am i losing my mind, or do the chests have to be opened in a certain order, or is it not the right trigger at all and we all were mislead? It's driving me nuts because by following the wikis suggestion of killing all the diremites beyond the third area, i've gotten the far left chest with the wardens dagger to appear each time so far (though i still have my doubts till further testing), but that far right chest keeps not appearing. :s

  13. #53
    the whitest knight u' know
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    You just have to kill a few mobs. Word on the street is that it's a pair of Void Flames off in some corner (the ones that tend to aggro while you're grabbing a chest). It's a bit vague, but that's what I picked up from seeing others discuss it lately.

  14. #54
    Chram
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    Quote Originally Posted by miokomioko View Post
    You just have to kill a few mobs. Word on the street is that it's a pair of Void Flames off in some corner (the ones that tend to aggro while you're grabbing a chest). It's a bit vague, but that's what I picked up from seeing others discuss it lately.
    I'm not having an issue with that chest (the far left). I'm having issues with the far right chest, the unlock all 6 normal chests one. My problem is that im unlocking them all, (i'm fairly certain anyways) yet it's not showing up at the end. I had no troubles the first few runs, but as i got more efficient in my run, i changed my route a bit. I'm wondering if i have to open the chests in a certain order to get the credit, because now im unlocking them in a slightly different order.

  15. #55
    the whitest knight u' know
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    I derp'd.

    I don't think I have ever had an issue with that chest appearing regardless of what order they were opened. Actually, the only ones I can even imagine being opened in a different order are the last two in the very northern section and really only if you and someone else split up after you deactivate the last device.

    My only recommendation would be to double-check that you really are getting every one of them...



    My standard order has always been:

    Torturer's Monocle > Warden's Barbut > Brigand's Acton > Brigand's Gloves > Torturer's Duckbills > Warden's Gauntlets

  16. #56
    Chram
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    Yeah, i'm guessing i just derped and clicked a chest while too far or got confused or something. Working on testing for sure which mobs give the other chest. I'm starting to think it isn't just killing a certain number of mobs... I deliberately tried to kill as little mobs as possible, and just killed all the mites past the third gate and a few other mobs that were preventing me from obtaining the cells that i couldn't time between attacks. I even used walking to avoid aggro at most of the cells, and other than the mites killed only 10-15 mobs. Still got the chest. Problem was i accidentally killed the two bombs at the furthest cell after the first gate, so i couldn't test to make sure it wasn't them. <,< Going to test that next run, avoiding killing any bombs. This run i also avoided killing a single flan and got the far left chest, so it's definitely not the flans.

  17. #57
    D. Ring
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    Since your last post mentioned which mobs pop one of the chests... There was some discussion on Toto-Rak in the RQT about a week ago (Link to beginning of discussion). The most helpful post was this:
    Quote Originally Posted by Lokus View Post
    http://img40.imageshack.us/img40/6751/totorakroute.jpg

    The second map on that link shows the bomb that needs to be killed. There are 2 of those bombs in the area and it's only one of them but you're better off killing both just to be sure.
    I haven't tested it because I'm hardly ever online (I think I've maxed my rested bonus now), but I've heard it enough times with enough evidence to believe it to be true.

  18. #58
    Chram
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    Quote Originally Posted by Raldo View Post
    Since your last post mentioned which mobs pop one of the chests... There was some discussion on Toto-Rak in the RQT about a week ago (Link to beginning of discussion). The most helpful post was this:


    I haven't tested it because I'm hardly ever online (I think I've maxed my rested bonus now), but I've heard it enough times with enough evidence to believe it to be true.
    Afraid you're going to have to disbelieve it then. I tested it this run. Other than all the mites past gate 3 (i think there's 12 of them total) i killed about 7 mobs, and they were all pterocs, mitetraps, and gaolers lanterns. Not a single bomb, flan, or djigga died, and i got all 5 chests. (apparantly, walking past aggro mobs near cells with fists of wind is nearly as fast as running then having to bother killing them all.)

    So the bomb theory is debunked, and i'm pretty sure so is the kill X amount of mobs, since these last few runs i've deliberately tried to kill as few mobs as possible and still got the chest. The only thing all have had in common is killing all mites. So the next run i do i'll test it by killing all but one of the mites. if i still get the chest, ill try killing none of the mites, and if i still get the chest, then it's something else. if i don't get the chest then ill try figuring out which mite/mites it is.

    Edit:: I tried a run where i killed all but one mite, this one being in the last group of 4 before the boss. Still got the chest, so it's definetly not all mites either... But i'll try a run where i only kill the last two groups of mites and not the first 2 in the long section. There's also a group of 4 at the end, instead of 3 in the other 3 groups... and one of the mites seemed a bit set apart from the other 3 in the group of 4. If i notice it again ill also try a run where i avoid killing that mite.

  19. #59
    Bard-turned-Miner
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    It seems pretty clear there are multiple conditions that can pop that chest. There are post from folks who have killed *nothing* except those bombs, and others who consistently trigger the chest with other conditions as well.

  20. #60
    D. Ring
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    Well, it sounds like it's probably any one particular monster of each type (or at least more than one type) inside Toto-Rak triggers it. One particular chigoe, bomb, flan, etc. It's probably just easiest to do the bombs because there are so few of them.

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