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  1. #41
    Hydra
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    Bismarck

    They would require quite a boost or be different enough from their AF3 counterparts to really maintain anyones interest.

  2. #42
    BG Content
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    Well, I'm not sure it really would. Lets look at how minor changes would have to be in order to make AF2+1 pieces useful, using one of the worst sets as an example:
    Spoiler: show

    http://wiki.bluegartr.com/images/9/9...escription.png
    Okay, macro piece at the moment. Extends Warcry's duration to 45 seconds. Making it more useful with +2? Have it extend Warcry's duration to a minute a la Blood Rage/Ravager's Lorica +2.

    http://wiki.bluegartr.com/images/1/1...escription.png
    The +2 fix? Make the Aggressor enhancement work even if you remove the armor. Highly situational, but people who think evasion does something for WAR would want it.

    http://wiki.bluegartr.com/images/0/0...escription.png
    STR+8, Attack+4 (18 Attack and 8 STR total)

    http://wiki.bluegartr.com/images/8/8...escription.png
    DA+5%, STR+6 (12 STR/6% DA total)

    http://wiki.bluegartr.com/images/3/3...escription.png
    Again, have the defense penalty on the +2s be reduced even if you remove the AF2+2. Again, highly situational and only for the srs warrio, but it has a use.


    I'm not expecting the +2 AF2 to necessarily unseat AF3+2 in any way, but it wouldn't take *that* much to even change the most useless set from useless to "eh~!"

  3. #43
    Absolute Messenger of Promathia
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    Blaise Destin
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    Sargatanas
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    Asura

    Give me 1% more Triple attack and 3% Haste on Assassin's Feet +2 and I don't care what you do with any other Relic.

  4. #44
    BG Content
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    Quote Originally Posted by Karbuncle View Post
    Give me Gilfinder +5 on Assassin's Feet +2 and I don't care what you do with any other Relic.
    ftfy

  5. #45
    Absolute Messenger of Promathia
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    Blaise Destin
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    Sargatanas
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    Quote Originally Posted by Byrthnoth View Post
    ftfy
    If you're fixing it for "Reality of what we'll get" I guess you're probably spot on.

    Especially if they're Static.

  6. #46
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    I think the whole static vs. random question is stupid. People are notorious for risk aversion, so of course they're all campaigning for the static augments.

    SE determines exactly how good we can make them in either case. If we ask for static augments, they'll make them either useful or worthless at their discretion. If we ask for random augments, we'll probably be able to find a combination of stats that are useful given enough persistence, but how "useful" that will be will still be determined by SE.

  7. #47
    Resident Moogle
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    Asura

    I'll be doing +2 on the parts I actually do use just solely for the blue box to match the Emp+2 I use.

  8. #48
    Ridill
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    Septimus Atumre
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    Gilgamesh
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    Bahamut

    This is why I said if they are going to make static changes, they better make them good.

    If you aren't doing something like this:
    http://www.septimusprime.com/images/...escription.png
    Then don't waste our time with it.

    And I was being conservative with those stats.

  9. #49
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    You've forgotten how many hours people used to farm for Acc +2 on a ring. I'd upgrade all the Dancer crap even if it was as minor as the stuff I listed.

  10. #50
    A. Body
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    Quote Originally Posted by Septimus View Post
    This is why I said if they are going to make static changes, they better make them good.

    If you aren't doing something like this:
    http://www.septimusprime.com/images/...escription.png
    Then don't waste our time with it.

    And I was being conservative with those stats.

    You're going to get enhance riceballs and love it!

    Sword skill +3
    Sword spelldmg+5!

  11. #51
    New Merits
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    Aumaan Prime
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    Hyperion
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    Valefor

    Quote Originally Posted by Byrthnoth View Post
    I think the whole static vs. random question is stupid. People are notorious for risk aversion, so of course they're all campaigning for the static augments.

    SE determines exactly how good we can make them in either case. If we ask for static augments, they'll make them either useful or worthless at their discretion. If we ask for random augments, we'll probably be able to find a combination of stats that are useful given enough persistence, but how "useful" that will be will still be determined by SE.
    This is basically why I'm more or less rooting for the "random" option. When square has to pick ~five main augment options that THEY THINK are good per piece, the odds are much higher that one of them will actually BE good, even if it's a pain in the ass to hit. I'll take a pain in the ass I can take or leave over something useless no matter what I do.

    It helps (on the storage issue side) that I'd rather have really good gear for one job than mostly good gear for several/lots of jobs.

  12. #52
    An exploitable mess of a card game
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    Actually Byrthnoth, if you're talking about worthwhile (i.e. beyond the macro pieces they are now since Wyrm v Wyrm+1 means shit for macros) updates, DRG would have even more issues than WAR.

    Code:
    Wyrm Armet +1
    [Head] All Races
    DEF: 26 HP +16 STR +5 Attack +2
    Enhances effect of wyvern's breath
    Lv. 75 DRG
    Needs 23ATT + 5STR + 10DEX + Regen to meet Twilight
    Needs 18ATT + 6% Haste + 6ACC to meet AF3+2

    Code:
    Wyrm Mail +1 Exclusive
    
    [Body] All Races
    DEF: 50 HP +33 Parrying skill +15
    Haste +2%
    Adds support job abilities to wyvern
    Lv. 75 DRG
    Needs 10sTP + 114ATT + 14ACC + 14STR + 14DEX + Give Pet food + Wyvern HP>DMG Bonus to meet WS/TP Piece

    Code:
    	Wyrm Finger Gauntlets +1 Exclusive
    
    [Hands] All Races
    DEF: 20 HP +16 MP +16
    AGI +4 Accuracy +7
    Wyvern: Magic damage taken -5%
    Lv. 75 DRG
    Would need 4% Haste + 4STR to meet TP piece
    Would need 3ACC + 8STR +8DEX +4%DA to meet WS piece

    Code:
    Wyrm Brais +1 Exclusive
    
    [Legs] All Races
    DEF: 33 HP +13 DEX +6
    Enhances "High Jump" effect
    Wyvern: Physical damage taken -6%
    Lv. 75 DRG
    Would need 4% haste to meet a TP piece
    Would need 18ATT + 9STR + 10%CritDMGBonus to meet WS

    Code:
    Wyrm Greaves +1 Exclusive
    
    [Feet] All Races
    DEF: 17 HP +10 VIT +5 Resist Vs. Ice +10
    Wyvern: HP recovered while healing +7
    Lv. 75 DRG
    Would need 5% Haste, 12ATT, 12ACC to meet TP piece
    Would need 10STR, 4DEX, 2CC, and 6ATT to meet WS piece (Augment heca+1)

  13. #53
    Can you spare some gil?
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    Ninja would be interesting to see.

    Code:
    	Koga Hatsuburi +1 RareExclusive
    
    [Head] All Races
    DEF: 23 HP+27
    Enhances ninjutsu damage
    Dusk to dawn: Parrying skill +12
    Lv. 75 NIN
    Drop the dusk to dawn, add some Fast Cast on it and raise the ninjutsu damage from 5% to 10 - 15%

    Code:
    	Koga Chainmail +1 RareExclusive
    
    [Body] All Races
    DEF: 47 Accuracy +12 Attack +16
    Ranged Accuracy +10 Ranged Attack +10
    Lv. 75 NIN
    Give it enhanced Dual wield, raise acc to 15, atk to 20 and in place of the R.acc / atk give it Augments Sange

    Code:
    	Koga Tekko +1 RareExclusive
    
    [Hands] All Races
    DEF: 19
    "Ninja Tool Expertise"
    Dusk to dawn: STR +13 Haste +4%
    Lv. 75 NIN
    Drop the dusk to dawn, raise STR to 17, and give it some Accuracy.

    Code:
    	Koga Hakama +1 RareExclusive
    
    [Legs] All Races
    DEF: 32 HP +40
    Enhances "Dual Wield" effect
    Dusk to dawn: Evasion +12
    Lv. 75 NIN
    Drop the dusk to dawn, raise evasion to 15, drop enhances Dual wield and replace it Haste +5%

    Code:
    	Koga Kyahan +1 RareExclusive
    
    [Feet] All Races
    DEF: 16 VIT +8 Ninjutsu skill +12
    Dusk to dawn: DEX +7
    Lv. 75 NIN
    Drop dusk to dawn, raise DEX to 10, drop VIT for AGI +10 and bring Ninjutsu skill up to 20

    and coupes de grace, for set effect(you know they'll add this shit to the +2) access to following spells.
    2/5 Pieces : Jubaku: Ni
    3/5 Pieces : Kurayami: San
    4/5 Pieces : Hojo: San
    5/5 Pieces : Utsuemi: San
    Dream big, crash hard.

  14. #54
    Sea Torques
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    Quote Originally Posted by Byrthnoth View Post
    People are notorious for risk aversion, so of course they're all campaigning for the static augments.
    I agree that there would be some kind of bias. Still, I think there is something wrong with many of FFXI's random rewards systems. There's a middle-ground that SE hasn't found yet.

    Also, part of wanting static stats is that yellow augment text looks awful and FFXIAH can't parse and make them searchable.

  15. #55
    They're coming to take me away. Ha Ha!
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    Quote Originally Posted by Septimus View Post
    This is why I said if they are going to make static changes, they better make them good.

    If you aren't doing something like this:
    http://www.septimusprime.com/images/...escription.png
    Then don't waste our time with it.

    And I was being conservative with those stats.
    Take the MND back down to 4 or 5 (If it's not going to beat Chappel for a Potency piece, then it might as well not even try to compete), and make the Refresh 2/tick. As it stands, the piece is just for Accuracy and Idle. Might as well make it better at what it already does.

  16. #56
    Lostbane
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    Mexi Lostbane
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    Siren
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    Shiva

    Anyone else thinking that Limbus is going to get an update now so we can +2 our artifact? There are actually more pieces there that I'd bother with for some jobs...

  17. #57
    Sea Torques
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    I'd like that, but I don't expect it. I don't recall them mentioning sea or limbus as content they were going to adjust at any point, while Salvage has gotten some attention. I think if they were planning it for the coming update, they would have said something by now.

  18. #58
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    Quote Originally Posted by Yugl View Post
    Actually Byrthnoth, if you're talking about worthwhile (i.e. beyond the macro pieces they are now since Wyrm v Wyrm+1 means shit for macros) updates, DRG would have even more issues than WAR.
    I'd see this as the minimum and logical extension:

    Wyrm Helm +2 : Increases Wyvern Breath another tier

    Wyrm Mail +2 : Allow it to be put on at any point after the wyvern is summoned and transfer the support job, not just when called or zoned.

    Wyrm Finger Gauntlets +2 : These do suck, but 4% Haste would make them your best Acc TPing piece. Where does DRG need that much Acc? Damned if I know, but I'm going to say Voidwatch.

    Wyrm Brais +2 : Increase the Enmity loss from High Jump even more.

    Wyrm Greaves +2 : VIT+10 on them takes them to VIT+15 for Camlann's maybe?

  19. #59
    Ridill
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    Septimus Atumre
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    Quote Originally Posted by Eldelphia View Post
    Anyone else thinking that Limbus is going to get an update now so we can +2 our artifact? There are actually more pieces there that I'd bother with for some jobs...
    I would do a dance because Limbus was always one of my favorite events, and as a RDM there are still pieces of AF+1 that I still use. (Head, body, and legs specifically.) There are a few other pieces (SCH legs, SCH body, SCH head, BLU body) that are still useful enough to be used situationally. Being able to upgrade some of them would be pretty nifty, but even just being able to go into Limbus to farm +1 items would be cool. (And if anyone knows how to dual box Limbus for +1 items, I would be interested in hearing how.)

  20. #60
    Very Sexy Nerd
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    Carbuncle

    Do we really want more job specific af1/2/3+1+2+3+4 gear? :/

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