Unless the TA Flourish gets some awesome enhancement gear or works differently from every other Triple attack in the game (and triples fTP), then it will not see any use at all.
Unless the TA Flourish gets some awesome enhancement gear or works differently from every other Triple attack in the game (and triples fTP), then it will not see any use at all.
I would expect a part 2 and traits soon.
Wait, so let me get this straight:
Number 1: NIN was given Urine: Ichi, and now
Number 2: NIN is given Kakka: Ichi?
Are they trying to tell us something?
I find it odd there wasn't an addition of Shell V for PLD. Maybe we'll get it closer to 99.
Feint actually did keep THF relevant for some content... I mean, it was low relevance but relevance, thanks for the reminder :O.
As far as Job Traits go, I expect THF to get Dual Wield 3, at 82~ they got DW1, and 87~ they got DW2, i expect 92/93 will yield Dual Wield III, and maybe if we're damn lucky Dual Wield IV by 99.
I'll hold my breath for Dual Wield III, but not IV.
THF will always be relevant for ye olde tradition of blaming them when shit doesn't drop.
I read the Bully JA description as a guaranteed intimidation. In that case I like.
The Temper description definitely makes it sound self-target only. While Spontaneity, surprisingly, does not. It's not particularly useful unless I'm missing something. I don't think RDM's have to nuke/kite anything anymore.
Is Pallisade a single round thing only with a presumably low recast? Or is it a stance thing... I doubt it's the second, but that would be weird unless it had a penalty.
You're right I forgot about feint since I haven't used it in a while. Regardless, that was 2006. We also got two crit. damage traits. Offensively those are the only worthwhile traits or JA we've gotten between 2006 and now :D (DW doesn't count yet); although I agree and expect we'll at least get DW3 which will be nice.
I tink all this new abilities will really depend on how long they last and their recasts to make em really good or really bad, as like the pld abilitie could really make pld keep hate and depending on how long they last pld could actually keep hate whit this sentinal and rampart unless the recast is gay and can only turn this on for 30 seconds every 10 mins.
As for the Drk abilitie if its really 20% dmg increase i tink its meh, from a 2000 dmg torcleaver for example see a increase of 400 dmg wont make em get in the top tier lists of Ws and as far as tod drk even whit this is not even near the dmg per hit a war can pull and on top of it will need to get dmg to turn it on and also gotta know for how long this abilitie will stay on.
•Embrava (SCH Lv. 5: Tabula Rasa must be in effect)
Consumes 30% of your maximum MP. Gradually restores target party member's HP and TP and increases attack speed.
wold be intresting if this goes trough the haste cap... one can dream.