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Thread: [dev1024] Job Adjustments     submit to reddit submit to twitter

  1. #41
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    Unless the TA Flourish gets some awesome enhancement gear or works differently from every other Triple attack in the game (and triples fTP), then it will not see any use at all.

  2. #42
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    I would expect a part 2 and traits soon.

  3. #43
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    Wait, so let me get this straight:

    Number 1: NIN was given Urine: Ichi, and now
    Number 2: NIN is given Kakka: Ichi?

    Are they trying to tell us something?

  4. #44
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    Quote Originally Posted by Stef View Post
    Wait, so let me get this straight:

    Number 1: NIN was given Urine: Ichi, and now
    Number 2: NIN is given Kakka: Ichi?

    Are they trying to tell us something?
    best post this thread will get

  5. #45
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    Quote Originally Posted by Manf View Post
    Assassin was the last truly worthwhile thing thief got. That is hilarious.

    Edit: I forget if the dagger damage boost was before or after assassin actually. Whichever of the two is the last thing.
    Feint?

  6. #46
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    I find it odd there wasn't an addition of Shell V for PLD. Maybe we'll get it closer to 99.

  7. #47
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    Quote Originally Posted by SephYuyX View Post
    Just saying it now.

    Comet is going to suck for one reason or another, whether it be mp, damage, recast, etc.

    Also, if were getting Comet at 94, I hope that means we get an awesome spell at 99. Ultima or something please.

    These JAs are basically mini 2hs for the most part, BST is wtf eh, would be cool if SE actually let us charm good shit.

    Can't believe someone complain about BST new ability lol.

  8. #48
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    Quote Originally Posted by TacoTaru View Post
    Feint?
    Feint actually did keep THF relevant for some content... I mean, it was low relevance but relevance, thanks for the reminder :O.

    As far as Job Traits go, I expect THF to get Dual Wield 3, at 82~ they got DW1, and 87~ they got DW2, i expect 92/93 will yield Dual Wield III, and maybe if we're damn lucky Dual Wield IV by 99.

    I'll hold my breath for Dual Wield III, but not IV.

  9. #49
    Bagel
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    THF will always be relevant for ye olde tradition of blaming them when shit doesn't drop.

  10. #50
    The Once and Future Wamoura
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    Quote Originally Posted by Cesaria View Post
    THF will always be relevant for ye olde tradition of blaming them when shit doesn't drop.
    Should something drop credit goes to the person who landed the killshot. Proven fact.

  11. #51
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    Quote Originally Posted by Rocl View Post
    Should something drop credit goes to the person who landed the killshot. Proven fact.
    No drop > blame THF

    Got Drop > Congratulate person who got killshot.


    Lol, oh thankless jobs :3

  12. #52
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    I read the Bully JA description as a guaranteed intimidation. In that case I like.

    The Temper description definitely makes it sound self-target only. While Spontaneity, surprisingly, does not. It's not particularly useful unless I'm missing something. I don't think RDM's have to nuke/kite anything anymore.

    Is Pallisade a single round thing only with a presumably low recast? Or is it a stance thing... I doubt it's the second, but that would be weird unless it had a penalty.

  13. #53
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    Quote Originally Posted by Amok View Post
    Is Pallisade a single round thing only with a presumably low recast? Or is it a stance thing... I doubt it's the second, but that would be weird unless it had a penalty.
    Why? I can already block with almost 100% rate on harder mobs and not losing enmity wont prevent other jobs to claim hate cap and play ping-pong like always. I just hope it will block hate reset TP moves.

  14. #54
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    Quote Originally Posted by Karbuncle View Post
    Got Drop > Congratulate person who got killshot.
    Which should be the THF. That's the only job that should be on it @ 1%. Amirite?

    THF LAST HIT GUYZ!

  15. #55
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    Quote Originally Posted by TacoTaru View Post
    Feint?
    You're right I forgot about feint since I haven't used it in a while. Regardless, that was 2006. We also got two crit. damage traits. Offensively those are the only worthwhile traits or JA we've gotten between 2006 and now :D (DW doesn't count yet); although I agree and expect we'll at least get DW3 which will be nice.

  16. #56
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    Quote Originally Posted by Vandalhart View Post
    I find it odd there wasn't an addition of Shell V for PLD. Maybe we'll get it closer to 99.
    Will probably get it at 99. Thats 9 levels after SCH gets it, just like shell IV.

  17. #57
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    I tink all this new abilities will really depend on how long they last and their recasts to make em really good or really bad, as like the pld abilitie could really make pld keep hate and depending on how long they last pld could actually keep hate whit this sentinal and rampart unless the recast is gay and can only turn this on for 30 seconds every 10 mins.

    As for the Drk abilitie if its really 20% dmg increase i tink its meh, from a 2000 dmg torcleaver for example see a increase of 400 dmg wont make em get in the top tier lists of Ws and as far as tod drk even whit this is not even near the dmg per hit a war can pull and on top of it will need to get dmg to turn it on and also gotta know for how long this abilitie will stay on.

  18. #58
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    Quote Originally Posted by pnavaja View Post
    I tink all this new abilities will really depend on how long they last and their recasts to make em really good or really bad, as like the pld abilitie could really make pld keep hate and depending on how long they last pld could actually keep hate whit this sentinal and rampart unless the recast is gay and can only turn this on for 30 seconds every 10 mins.

    As for the Drk abilitie if its really 20% dmg increase i tink its meh, from a 2000 dmg torcleaver for example see a increase of 400 dmg wont make em get in the top tier lists of Ws and as far as tod drk even whit this is not even near the dmg per hit a war can pull and on top of it will need to get dmg to turn it on and also gotta know for how long this abilitie will stay on.
    Anyone want to translate?

  19. #59
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    Quote Originally Posted by pnavaja View Post
    I tink all this new abilities will really depend on how long they last and their recasts to make em really good or really bad, as like the pld abilitie could really make pld keep hate and depending on how long they last pld could actually keep hate whit this sentinal and rampart unless the recast is gay and can only turn this on for 30 seconds every 10 mins.

    As for the Drk abilitie if its really 20% dmg increase i tink its meh, from a 2000 dmg torcleaver for example see a increase of 400 dmg wont make em get in the top tier lists of Ws and as far as tod drk even whit this is not even near the dmg per hit a war can pull and on top of it will need to get dmg to turn it on and also gotta know for how long this abilitie will stay on.
    Wtf lol?
    If you have no marches DRK DoT from melee outclass WAR's easily and even with marches that 20% should easily makes DRK pull ahead with melee DoT. WS is another story but WAR avg Ukko outside wont be much higher than 2500.

  20. #60
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    •Embrava (SCH Lv. 5: Tabula Rasa must be in effect)
    Consumes 30% of your maximum MP. Gradually restores target party member's HP and TP and increases attack speed.

    wold be intresting if this goes trough the haste cap... one can dream.

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