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Thread: [dev1024] Job Adjustments     submit to reddit submit to twitter

  1. #61
    Relic Horn
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    I was hoping for Cure V on SCH. Oh well, the other changes and additions are nice.

    Is "Save TP" the same thing as conserve TP?

  2. #62
    Relic Horn
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    Quote Originally Posted by Kurp View Post
    I was hoping for Cure V on SCH. Oh well, the other changes and additions are nice.

    Is "Save TP" the same thing as conserve TP?
    Nope Save TP makes your WS take less TP always. For example save TP +10 makes your WS always take 90TP.

  3. #63
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

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    Quote Originally Posted by Eurell View Post
    Will probably get it at 99. Thats 9 levels after SCH gets it, just like shell IV.
    Keep in mind Paladin was stuck with Shell III at 75. Wouldn't be surprised if they ganked us and and left us off Shell V.

    Temper being self-target would be too stupid, even for SE. Not being able to Accession Gain spells is bad enough.

  4. #64
    Sea Torques
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    Quote Originally Posted by Karbuncle View Post
    Accession BRO!

    (if its self target only? The lulz that will be had... oh the lulz...
    I'd imagine you'll be able to cast it on party members or the spell is useless.

    With Accession the general rule is if SCH can't use the spell whether through main or subjob then it can't be accessioned. There's a few exceptions such as haste/raise/reraise of course.

  5. #65
    Sea Torques
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    Why what? Why would it be weird if it was a JA with a duration instead of a single attack? Because it sounded a bit too good tbh and not require as much tactical use. Obviously that worry could be ungrounded if they give it a hefty recast many times its duration.

  6. #66
    Sea Torques
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    Also, if were getting Comet at 94, I hope that means we get an awesome spell at 99. Ultima or something please.
    Like Meteor?

  7. #67
    Lv.99 Mjollnir
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    Quote Originally Posted by Atoreis View Post
    Nope Save TP makes your WS take less TP always. For example save TP +10 makes your WS always take 90TP.
    That may be true at 100% but does a 200% cost 190 or 180?

    I assume it's just a flat 10tp remaining after WS, instead of zero (so slightly different from what you said)

    EDIT: Hi Atoreis!!

  8. #68
    BG Content
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    Yeah, it works like this.

  9. #69
    2600klub
    I donated 5 bucks and all I got was this shitty title from Zet

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    If the RNG JA works on ranged WS's, I'll bust in my pants.

  10. #70
    Prime Minister of Salt

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    Quote Originally Posted by Arkanna View Post
    If the RNG JA works on ranged WS's, I'll bust in my pants.
    I don't wanna believe!! One of my ls members will be on an mpkin spree if that's true

  11. #71
    BG Content
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    There's almost no point in the JA if that isn't the case.

  12. #72
    2600klub
    I donated 5 bucks and all I got was this shitty title from Zet

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    Quote Originally Posted by Byrthnoth View Post
    There's almost no point in the JA if that isn't the case.
    I agree, but you know how it goes. Expecting the worst removes the possibility of being disappointed!

  13. #73
    New Odin
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    RDM spell to shut up the melee crowd.Kinda worried with Unbridled Knowledge if it's gonna unlock Thunderbolt given... yeah, Charged Whisker. I guess the door is left open to future supermoves like Nerve Gas, Gates of Hades however.
    (Dark Star would be awesome or Chaos Blast)

  14. #74
    Fishing Guru
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    Black Mage
    Manawell (Lv. 95)
    Eliminates the cost of the next magic spell the target casts.
    +
    Comet = win? Or Comet will be as awesome as impact...

    Also fuck another cycle spell for rdm, yarnball needs to be fixed for this shit.

  15. #75
    If I screw up again Im gone forever.
    Secret Admin

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    I really wish drg got an attack boost JA (akin to berserk). As it stands, it's one job that doesn't get a JA buff. Drk gets LR, war berserk, sam berserk, etc. etc. drg gets hasso and a way for their nearly (soul and spirit jump is about it) useless (as far as DD) pet to survive.

  16. #76
    Relic Horn
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    Quote Originally Posted by Byrthnoth View Post
    There's almost no point in the JA if that isn't the case.
    Why is that? Reducing 50% of your damage makes more sense than reducing all of it. If all hate goes to tank for whole time of the JA and it can be pretty long then new HNMs fight will be nothing else like 2 tank and 10 RNG behind them at max range going rage. That would be massively unbalanced and makes relics pretty worthless unless it will have short duration and high recast.

  17. #77
    New Odin
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    That assumes the RNG JA diverts all hate to the target which most certainly wont be the case.

  18. #78
    Ridill
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    Quote Originally Posted by cdgreg View Post
    Also fuck another cycle spell for rdm, yarnball needs to be fixed for this shit.
    My main concern with it. Though, I'll LOL pretty hard if it's self-cast just to see people that frequent the OB thread like they're god's gift to RDM froth over how useless it is since it's not for back-liners.

  19. #79
    Relic Horn
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    Quote Originally Posted by RyaWHM View Post
    That may be true at 100% but does a 200% cost 190 or 180?

    I assume it's just a flat 10tp remaining after WS, instead of zero (so slightly different from what you said)

    EDIT: Hi Atoreis!!
    Yeah thx for correction

    Edit: Hi Rya

  20. #80
    Relic Horn
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    Quote Originally Posted by ronin sparthos View Post
    That assumes the RNG JA diverts all hate to the target which most certainly wont be the case.
    In that case they should add "Diverts some enmity when launching a ranged attack from behind a party member." but it's SE so who knows.

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