With the release of the Talisman Challenge Leagues fast approaching (at the end of next week!), we wanted to go into more detail about how you can find higher-tier Talismans by summoning monsters at the stone circles. Today's news post is a mechanical explanation of this system.
For a general introduction to Talisman, including a video and examples of Talisman items, make sure to read the 2.1.0 Announcement first.
You'll encounter a monster possessed by a Talisman approximately once per area. This is an average - the actual number can be zero, one, two, or more per area, but averages to approximately one.
The properties of the Talisman affect the monster fight. For example, if the Talisman grants +1 Additional Maximum Zombies, then a monster possessed by it will certainly have some Zombies in tow.
Each monster possessed by a Talisman will drop that specific Talisman. There's no chance or conditionality here. When item allocation is enabled, Talismans are allocated to players like other valuable items.
If a Talisman is lying on the ground, other monsters will try to pick it up to gain it's power. You'll then have to kill that monster to get the Talisman.
The set of Talismans for Standard and Hardcore are different from each other - you can find a few base types specific to each league.
Talismans are always corrupted (i.e. can't be crafted), but have very strong implicit mods. For low-level players, Talismans without other mods will often be more powerful than whatever amulet they would otherwise be using. Talismans can also drop as magic, rare and unique. Magic Talismans are a large upgrade over normal ones because they have up to two mods in addition to their strong implicit. Obtaining a rare Talisman is a big improvement also, because it can have up to six mods. Some magic Talismans with two good mods are better than regular rare amulets. Rare Talismans with six good mods are among some of the hardest-to-find but most powerful items in the game.
Talismans come in multiple tiers (of base type). The tier of Talisman is subtly but noticeably indicated in the art. The lowest tier ones are found by killing possessed monsters in the world.
When you encounter a Stone Circle, you can sacrifice five Talismans to summon a monster possessed by a higher-tier Talisman. The five Talismans must be of the same tier, and must all be of different base types. If you manage to kill this monster, you will receive its Talisman. The rarity of the Talisman you receive is directly influenced by the rarities of the Talismans that you sacrificed to summon the monster. There are five slots, and each one contributes a 20% chance towards the next-tier Talisman being of that rarity. For example, if you sacrifice three normal Talismans, a rare Talisman and a Unique talisman, there's a 60% chance of getting a normal next-tier Talisman, a 20% chance of getting a rare next-tier Talisman, and a 20% chance of getting a Unique talisman from the next tier.