Item Search
     
BG-Wiki Search
Page 143 of 149 FirstFirst ... 93 133 141 142 143 144 145 ... LastLast
Results 2841 to 2860 of 2974
  1. #2841
    CoP Dynamis
    Join Date
    Jun 2010
    Posts
    252
    BG Level
    4
    FFXI Server
    Siren

    Quote Originally Posted by noodles355 View Post
    TP:
    AF3+2 | Rancor/Agasaya/Love | Suppa | Brutal (Neck depending on Acc/Att/Crit)
    AF3+2 | AF3+2 | Epona's | Rajas
    Atheling | Twilight | AF3+2 | Ryuga/Dusk+1/Homam
    (Neck depending on Acc/Att/Crit, Feet depending on Acc)

    WS
    Aias/Heca+1 | Rancor/Love | Att/Dex Ear | Brutal
    Toci's/Ocelomeh/Loki's Kaftan | AF3+2/AF1+1 | Thundersoul/Airy | Rajas
    Atheling | Cuchulains/Anguinus | Tumbler/Hecatomb/AF3+2 | Hecatomb+1/Agrona's/Lithe/Rager's
    (Rancor for Evis, Love for others, Toci>Ocelomeh>Loki for Evis (And DE ofc), unsure on Mandy Stab/Shark Bite, AF1+1 hands for TAWS onry and Airy Ring for DE onry of course. Anguinus only if hurting for acc, AF3+2 legs for Evis, heca/timbler for others. Heca feet for one-hit WS, HQ>Agrona's>NQ>Lithe for uncapped fStr outside abyssea iirc, unsure where Rager's slot in, probably between HQ Heca and Agrona's if acc capped? Str ring/earring over Dex for Mercy Stroke, probably warwolf too. Also those homam-model mad Str legs from VW for MS)

    SA:
    Ocelomeh | Love | Suppa | Dex+3/4 Ear
    Loki's | AF3+2 | Thundersoul | Rajas
    Nifty | Cuchulains | AF3+2 | Lithe/Aurore/Setanta's
    (Hecatomb legs/tumbler and Heca feet if not fulltime melee)
    TA:
    Ocelomeh | AGI+5/6 Neck | Suppa | AGI+3/4 Ear
    Loki's | AF1+1 | Stormsoul | Stormsoul
    Atheling | Crudelis | Ambushers | AF3+2

    I think that's about right... sure I've messed up a few pieces though. I threw in SA/TA sets because I'm sure you omitting them was just a typo and you don't think thf is a 2-set job...

    Aiais/Heca Cap+1 > Ocelomeh Headpiece? Curious. Also any idea how Anwig stacks up on DE compared to Heca/Aias/Ocelo?

  2. #2842
    Flowery Twats
    Join Date
    Jul 2008
    Posts
    3,583
    BG Level
    7

    No idea on Anwig I'm afraid. I would assume Aias/Heca+1 would beat Ocelomeh, but I never really thought about it. I just saw the dex/agi/haste and though "fapworth sa/ta/sata hat". I'd imagine with DA/Attack augments on Heca Cap+1, it would win handilly, but couldn't tell you on Aias or non-augmented, both gain 2str for every 1 dex you lose from ocelomeh, I'm not actually sure out of 2Str or 1Dex (fstr uncapped, acc capped/uncapped) for DE/Evis, they both only have 30% Dex mods afterall.

  3. #2843
    Graduate of the BG School of FFXI
    Join Date
    Apr 2010
    Posts
    4,921
    BG Level
    7
    FFXIV Character
    Misses Beansman
    FFXIV Server
    Adamantoise
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Eldelphia View Post
    Is there any point at which a Carnwenhan (BRD mythic dagger) is worth doing? I can't see it. I figure if you're going to waste that much gil, you might as well do a g horn and merit nightingale and troubadour?
    You really really really like brd and have Ghorn and Daurdabla; and, you want all the fancy toys for brd.

    Otherwise I would say no.

  4. #2844
    Salvage Bans
    Join Date
    Jan 2008
    Posts
    994
    BG Level
    5
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Lonewind View Post
    A Shantotto Ascension Legs piece selection.
    Jobs BLU NIN PLD THF RDM
    have wlegs, skadi feet, and Danzo Sune-Ate

    was thinking some evasion setup, but there's ocelot for THF and NIN
    am considering
    for PLD HP+25 Enmity +4 |Cure Potency 5%
    or RDM MP+25 Enmity -4 |Cure Potency 5%
    but really those are just some combinations that I came up with that I couldn't think of anything else, so open to any suggestions.
    Could Make PDT-4% Legs for Blu/Rdm/Thf/Nin as well if you don't care for cure potency on Rdm (you can cap without any augmented piece or get fairly close if you get the new cure pot body), I personally wouldn't bother with -enmity augment on it (it just makes it easier to cap cure pot and -enmity in the same set in Rdm's case, not that Rdm is useful for healing atm or anything).

    For Pld +enmity/cure pot should be good considering Emp+2 legs and w legs covers pdt/movespeed/haste/fast cast with augments.

  5. #2845
    Flowery Twats
    Join Date
    Jul 2008
    Posts
    3,583
    BG Level
    7

    If doing for Rdm, I'd go Haste/Curepot, doubles up and saves inv space of carrying another haste piece around like calmecac trousers. Wouldn't waste them on PDT for rdm/pld (heck, after I swap cheviot for umbra, my PDT gear swaps over my standard movement/refresh idle set will be Pluviale>DS Harness+1 during daytime, and no swaps at nighttime, to cap pdt for rdm).

  6. #2846
    Salvage Bans
    Join Date
    Jan 2008
    Posts
    994
    BG Level
    5
    FFXI Server
    Quetzalcoatl

    I prefer capping and keeping refresh slots free if possible, only problem is legs and I believe hands (7% off capped PDT in idle, swapping legs and hands is capped). I initially went curepot but realized it was pointless since if I needed to seriously heal I already have Whm leveled. Shit sucks etc.


    I don't play Thf or Nin but it's also useable for Blu PDT and happens to double over for those two jobs if you care.

  7. #2847
    Lostbane
    Join Date
    Jun 2006
    Posts
    3,052
    BG Level
    7
    FFXIV Character
    Mexi Lostbane
    FFXIV Server
    Siren
    FFXI Server
    Shiva

    Quote Originally Posted by Coolbeans View Post
    You really really really like brd and have Ghorn and Daurdabla; and, you want all the fancy toys for brd.

    Otherwise I would say no.
    That was my point exactly.

  8. #2848
    Flowery Twats
    Join Date
    Jul 2008
    Posts
    3,583
    BG Level
    7

    Quote Originally Posted by Neisan View Post
    I prefer capping and keeping refresh slots free if possible.
    Yes, so do I. I guess I didn't make it clear, I meant that it's so easy to get PDT in other non-movement/refresh slots, that it only takes me one dedicated PDT swap during daytime to go from "idle" to capped PDT, so I wouldn't waste it on PDT legs for rdm.

  9. #2849
    Salvage Bans
    Join Date
    Jan 2008
    Posts
    994
    BG Level
    5
    FFXI Server
    Quetzalcoatl

    I lose 2/tick doing body swap though, hence pdt legs I only lose 1/tick. Need better Dark Rings really.

  10. #2850
    Flowery Twats
    Join Date
    Jul 2008
    Posts
    3,583
    BG Level
    7

    You could also look at hands. PDT isn't an issue at night due to Cheviot/Umbra's extra PDT, you only struggle to cap it during the daytime, and during the daytime, serpentes cuffs don't give refresh.

  11. #2851
    Salvage Bans
    Join Date
    Jan 2008
    Posts
    994
    BG Level
    5
    FFXI Server
    Quetzalcoatl

    Didn't realize I did that already, going to fix macro on it. Only lose 1/tick at daytime then.

  12. #2852
    Campaign
    Join Date
    Sep 2007
    Posts
    6,631
    BG Level
    8
    FFXIV Character
    Sean Kipling
    FFXIV Server
    Midgardsormr

    Quote Originally Posted by noodles355 View Post
    TP:
    AF3+2 | Rancor/Agasaya/Love | Suppa | Brutal (Neck depending on Acc/Att/Crit)
    AF3+2 | AF3+2 | Epona's | Rajas
    Atheling | Twilight | AF3+2 | Ryuga/Dusk+1/Homam
    (Neck depending on Acc/Att/Crit, Feet depending on Acc)

    WS
    Aias/Heca+1 | Rancor/Love | Att/Dex Ear | Brutal
    Toci's/Ocelomeh/Loki's Kaftan | AF3+2/AF1+1 | Thundersoul/Airy | Rajas
    Atheling | Cuchulains/Anguinus | Tumbler/Hecatomb/AF3+2 | Hecatomb+1/Agrona's/Lithe/Rager's
    (Rancor for Evis, Love for others, Toci>Ocelomeh>Loki for Evis (And DE ofc), unsure on Mandy Stab/Shark Bite, AF1+1 hands for TAWS onry and Airy Ring for DE onry of course. Anguinus only if hurting for acc, AF3+2 legs for Evis, heca/timbler for others. Heca feet for one-hit WS, HQ>Agrona's>NQ>Lithe for uncapped fStr outside abyssea iirc, unsure where Rager's slot in, probably between HQ Heca and Agrona's if acc capped? Str ring/earring over Dex for Mercy Stroke, probably warwolf too. Also those homam-model mad Str legs from VW for MS)

    SA:
    Ocelomeh | Love | Suppa | Dex+3/4 Ear
    Loki's | AF3+2 | Thundersoul | Rajas
    Nifty | Cuchulains | AF3+2 | Lithe/Aurore/Setanta's
    (Hecatomb legs/tumbler and Heca feet if not fulltime melee)
    TA:
    Ocelomeh | AGI+5/6 Neck | Suppa | AGI+3/4 Ear
    Loki's | AF1+1 | Stormsoul | Stormsoul
    Atheling | Crudelis | Ambushers | AF3+2

    I think that's about right... sure I've messed up a few pieces though. I threw in SA/TA sets because I'm sure you omitting them was just a typo and you don't think thf is a 2-set job...
    I ask for those only because those are the ones I was unsure on.

  13. #2853
    Cerberus
    Join Date
    Apr 2008
    Posts
    403
    BG Level
    4

    What's the correct syntax for binding a gkey in windower? Right now I have this as my in game macro:

    /console send Char2 \/\/exec test.txt

    All my stuff works fine as is with windower, XIUtils (with the newest g510.dll), and spellcast running. I just bought a new g510 keyboard. I unassigned all the keys in the default profile and added these lines to my init.txt:

    bind m1g1 /console send Char2 \/\/exec test.txt
    bind m1g2 //console send Char2 \/\/exec test.txt
    bind m1g3 \/\/console send Char2 \/\/exec test.txt
    bind m1g4 input /console send Char2 \/\/exec test.txt
    bind m1g5 input //console send Char2 \/\/exec test.txt
    bind m1g6 input \/\/console send Char2 \/\/exec test.txt
    alias m1g7 /console send Char2 \/\/exec test.txt
    bind m1g8 //console send Char2 \/\/exec test.txt
    bind m1g9 \/\/console send Char2 \/\/exec test.txt
    bind m1g10 input /console send Char2 \/\/exec test.txt
    bind m1g11 input //console send Char2 \/\/exec test.txt
    bind m1g12 input \/\/console send Char2 \/\/exec test.txt

    This one:

    /console send Char2 \/\/exec test.txt

    ... works as a macro and in the chatlog but not as a gkey, so I'm pretty sure I'm just not binding the keys properly.

  14. #2854
    CoP Dynamis
    Join Date
    Jun 2007
    Posts
    290
    BG Level
    4
    FFXI Server
    Leviathan

    Best belt/ring combo for pld tp atm ? Currently useing goading/blitz. Any decent rings available now that make it worth useing a 6% haste belt? I only use pld for voidwatch and i haven't parsed but positive not acc capped.

  15. #2855
    Cerberus
    Join Date
    Apr 2008
    Posts
    403
    BG Level
    4

    Phasmida Belt/Mars's Ring springs to mind.

  16. #2856
    New Merits
    Join Date
    Jan 2009
    Posts
    204
    BG Level
    4
    FFXI Server
    Ragnarok

    is ranger or cor better for Wildfire brewing, or does it matter.

  17. #2857
    First invited, last in the zone.
    Join Date
    Sep 2008
    Posts
    1,448
    BG Level
    6
    FFXI Server
    Lakshmi

    Quote Originally Posted by TybudX View Post
    What's the correct syntax for binding a gkey in windower? Right now I have this as my in game macro:

    /console send Char2 \/\/exec test.txt

    All my stuff works fine as is with windower, XIUtils (with the newest g510.dll), and spellcast running. I just bought a new g510 keyboard. I unassigned all the keys in the default profile and added these lines to my init.txt:

    bind m1g1 /console send Char2 \/\/exec test.txt
    bind m1g2 //console send Char2 \/\/exec test.txt
    bind m1g3 \/\/console send Char2 \/\/exec test.txt
    bind m1g4 input /console send Char2 \/\/exec test.txt
    bind m1g5 input //console send Char2 \/\/exec test.txt
    bind m1g6 input \/\/console send Char2 \/\/exec test.txt
    alias m1g7 /console send Char2 \/\/exec test.txt
    bind m1g8 //console send Char2 \/\/exec test.txt
    bind m1g9 \/\/console send Char2 \/\/exec test.txt
    bind m1g10 input /console send Char2 \/\/exec test.txt
    bind m1g11 input //console send Char2 \/\/exec test.txt
    bind m1g12 input \/\/console send Char2 \/\/exec test.txt

    This one:

    /console send Char2 \/\/exec test.txt

    ... works as a macro and in the chatlog but not as a gkey, so I'm pretty sure I'm just not binding the keys properly.
    I don't use it for alternate characters, but as an example "alias m1g12 input /ja Provoke <t>" makes me provoke the mob when I hit m1g12.

    By extension, I would think "alias m1g12 input /console send Char2 \/\/exec test.txt" should work, so none of the above.

  18. #2858
    First invited, last in the zone.
    Join Date
    Sep 2008
    Posts
    1,448
    BG Level
    6
    FFXI Server
    Lakshmi

    Quote Originally Posted by Soupbowl View Post
    is ranger or cor better for Wildfire brewing, or does it matter.
    Cor, by a large margin. Fire Shot is a 15% damage boost, (and better MAB gear and MAB roll is another few % on top of that.)

    That said, a well geared RNG should 2 shot anything a COR could 1 shot, so in that sense it doesn't matter quite so much

  19. #2859
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Cor will do more dmg but chances are the cor wont kill it any faster than the rng unless it happens to fall right in that 15% margin of 1 shotting. And even than it's like half a second faster to do fireshot wildfire than wildfire wildfire lol.

    Personally I prefer rng. Not just because I don't have cor but because a rng can throw on th3-4 rq between wildfires. And 10/15 peircing procs . But then again when I brew it's usually just me doing much if you got someone to proc and TH while you freeze timer than whatever floats your boat.

    Also though it doesn't matter cor has never ever gotten better MAB gear than rng. It just seems that way since no rng goes out and gets MAB gear usually lol. Right now rng can get about 6 more. Not like it makes that much of a difference with brew MAB lol.

  20. #2860
    Sea Torques
    Join Date
    Sep 2008
    Posts
    522
    BG Level
    5

    So now that I have 85 masamune, is there a point to using weaponskills other than Fudo? Also, are most people doing 5 hits or 6 hits? It seems like I would have to sacrifice a lot for a 5 hit, plus (inside Abyssea especially) it looks like there would be a lot of TP overflow with double attacks/zanhasso procs. Plus I can do 6 hit without any Store TP merits, so I could throw them into something else now. Any advice from people more experienced with SAM is appreciated.

Page 143 of 149 FirstFirst ... 93 133 141 142 143 144 145 ... LastLast

Similar Threads

  1. Random Question Thread IV: ROCKY WINS
    By isladar in forum FFXI: Everything
    Replies: 1489
    Last Post: 2009-10-09, 08:55
  2. Randomer Question Thread
    By aurik in forum FFXI: Everything
    Replies: 8518
    Last Post: 2009-07-06, 14:22
  3. Random Question Thread
    By Rocl in forum FFXI: Everything
    Replies: 2934
    Last Post: 2008-01-17, 13:43
  4. [WoTG] Random question thread
    By Koyangi in forum FFXI: Everything
    Replies: 165
    Last Post: 2008-01-02, 21:30