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  1. #781
    CoP Dynamis
    Join Date
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    anyone know if you have to beat whm maat for cap by curing, or will surviving work
    or if maybe you have to talk to him on each job before you beat him?

    EDIT nevermind, apparently my drk fight was glitched or something, didn't give me the title

  2. #782
    Pens win! Pens Win!!! PENS WIN!!!!!
    Join Date
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    Merits for DRK?

  3. #783
    Puppetmaster
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    Cerberus

    Lowman KSNM99 Wyrm Strategies?

  4. #784
    Fishing Guru
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    Quote Originally Posted by Neisan View Post
    According to otherwiki talk page the MP on the pendant doesn't count and 0/0 doesn't count as 0% MP (that or equipping it mid shot doesn't cause the ugga's MP to read; testing on otherwiki still doesn't exclude a lot of variables).
    Told her this exact same thing yesterday. Have you (buffy) tried using a MP ring or something for testing purposes.

  5. #785
    Pandemonium
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    Sylph

    Quote Originally Posted by cdgreg View Post
    Told her this exact same thing yesterday. Have you (buffy) tried using a MP ring or something for testing purposes.
    Yes, I tried a Demon Ring today (MP +13) from AH, but no effect. Was hoping if it worked that I could get augmented ones from the gold chest in Canyon. I'm going to put a MP merit in and see if having native MP makes a difference.

    brb testing

  6. #786
    If I screw up again Im gone forever.
    Secret Admin

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    Bismarck

    Quote Originally Posted by Jornna View Post
    Merits for DRK?
    I'm doing 5/5 LR effect/recast 5/5 desperate blows and dark seal. First 3 for sure, but I don't see muted soul for diabolic eye being of any use really.

  7. #787
    Cerberus
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    FFXIV Character
    Ninita Nita
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    Excalibur
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    Shiva
    WoW Realm
    Gnomeregan

    Quote Originally Posted by Buffy View Post
    Thanks for the quick reply. Is there a reason (other then I'm dumb) I can't get uggy pendent to proc on wildfire/quick draw?
    I've been told mp calculation is based on your mp outside of abyssea minus cruor buffs. If this is true. You'll never be able to get latent to work on wildfire/quick draw under brew. You get 500mp/tick so as soon as the first tick hit you wouldn't be able to use it anymore. Use Artemis' Medal if you want a MAB neck. or Navarch's Choker (if you're out of a good moon phase)

  8. #788
    Smells like Onions
    Join Date
    Nov 2007
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    0

    Quote Originally Posted by Diddy Kong View Post
    Didn't look like you got an answer, but the fTP only works on the first hit. The accuracy carries over on all hits though. And the fTP is only a .1 increase. So, for example, if the case of Howling fist at 100TP exactly, you'd have a fTP thingy of 2.6 instead of 2.5. How much STR and stuff would win? Well that depends on too many things to determine. But generally the gorgets are good for non crit, single hit WS.

    Please correct me if I'm wrong anyone.
    is this correct?

  9. #789
    E. Body
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    Quetzalcoatl

    I have a question about about RDM nowadays. Is the Old-school club/shield build still relevant for Paralyze/Slow these days? Or would I be better off Doing Ice/Earth Acc Magian staves? I still use my Mistilteinn/Muse Tariquah setup to this day for Para/Slow which is honestly still a good chunk of MND.

    But I've been wondering if be better off just leaving it behind and just doing the corresponding acc staves and letting my other gear do the potentcy for me. Any thoughts/opinions on the matter would really be appreciated. I want to make up my mind for sure before I put all that extra work into more magian staves.... already have 8 of them.

  10. #790
    Pandemonium
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    Sylph

    Quote Originally Posted by Buffy View Post
    Yes, I tried a Demon Ring today (MP +13) from AH, but no effect. Was hoping if it worked that I could get augmented ones from the gold chest in Canyon. I'm going to put a MP merit in and see if having native MP makes a difference.

    brb testing
    I put an mp merit in, no effect. This was as cor/rng.

    However on a hunch, I swapped to /blm. I burned MP on some nukes on mobs in Saur(tab) so that I was under 50%. Using my normal gear, two fireshot on a Goblin Gambler and a Midnight Wings gave me a fire shot damage of 439.

    Then I switched to uggy and did a Diving Beetle and a Midnight Wings. Those two shots were both 454.

    Both had the same gear, and the same mp, the only difference was uggy on the second two shots. I did this exact same test as cor/rng, with no difference. The cor/rng tests were completed on lightning day, the cor/blm tests on lightsday. No weather effect at any time.

    Based on this, it would seem that a native MAB trait (/blm or /rdm only?) has to be in effect for uggy to proc. As such, as the poster above me mentioned, it would indeed be worthless under brew. A situational piece at best.

    The testing from wiki that you referred to made no mention of day of the week or weather. Can quifim have ice weather? I don't remember. Also he equipped Hume Boots which have AGI +3 and INT +3 on them. Not sure if that would make a difference to the strength of his ice shot. New to Cor, don't flame that part, still learning!

    Is there a factor I haven't considered, or does native MAB seem to be the answer here?


    Edit:


    Quote Originally Posted by Silentleroy View Post
    native MP...? try it /whm
    Cor90/blu1 First two shots in normal gear 367, uggy pendent 358 x2.

    Cause I lost the MAB from Cor AF3 neck.

  11. #791
    If I screw up again Im gone forever.
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    native MP...? try it /whm

  12. #792
    BG Content
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    Lakshmi
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    Quote Originally Posted by Draylo View Post
    I've just been redoing them all with two people for my mythic. The hydra is a complete joke... completely soloable. The only other one I've retried since 90 cap is the Vamp. He is a complete joke to fight except for one thing... apparently when he makes clones of your party it copies their stats or gear or something because it cloned my ninja friend and I couldn't hit him at all lol and he was hitting me pretty hard on BST.
    Yeah, there are some other nasty things about those dopplegangers that you'll find out too if you keep playing with them, lol. My friend got Blade: Hi'd to the tune of 2000 damage.

  13. #793
    Ridill
    Join Date
    Feb 2007
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    Maybe the pendant is treated like how some HP things were different for triggering sorc ring latent? You mentioned trying a demon ring, but someone else said they got variance using some boots with MP, I think. If you have a Wally turban floating around, try a couple shots with that on and no sub with MATK.

  14. #794
    The Syrup To Waffles's Waffle
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    Fenrir

    Accessory MP doesn't count for Pendant as far as I remember. Visible gear only (But it's been years, so who knows).

  15. #795
    Sea Torques
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    Bismarck

    What salvage Usukane pieces are soloable by MNK?

  16. #796
    Salvage Bans
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    Quetzalcoatl

    Quote Originally Posted by Classikmage View Post
    I have a question about about RDM nowadays. Is the Old-school club/shield build still relevant for Paralyze/Slow these days? Or would I be better off Doing Ice/Earth Acc Magian staves? I still use my Mistilteinn/Muse Tariquah setup to this day for Para/Slow which is honestly still a good chunk of MND.

    But I've been wondering if be better off just leaving it behind and just doing the corresponding acc staves and letting my other gear do the potentcy for me. Any thoughts/opinions on the matter would really be appreciated. I want to make up my mind for sure before I put all that extra work into more magian staves.... already have 8 of them.
    Inside you're probably capped dMND from cruor + gear, I can't think of anything offhand that has a crapton of mnd except maybe T3 Heroes NMs (even that is questionable). I would say not bother with ice just yet unless you really want to, but SE is supposed to be looking into adjusting resist rates on NMs so paralyze might actually start landing on more of them. I would make Earth Macc anyway for Slow/Break/-casting time, the +6 staves lose either potency or accuracy (whichever was the extra on the staff) and earth nukes will be almost never used at 90+ for damage.

  17. #797
    Sea Torques
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    Ragnarok

    Quote Originally Posted by Eliane View Post
    Lowman KSNM99 Wyrm Strategies?
    SAM BLU and a WHM could probably take it down. Or replace BLU with BLM.

  18. #798
    E. Body
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    Quetzalcoatl

    Quote Originally Posted by Neisan View Post
    Inside you're probably capped dMND from cruor + gear, I can't think of anything offhand that has a crapton of mnd except maybe T3 Heroes NMs (even that is questionable). I would say not bother with ice just yet unless you really want to, but SE is supposed to be looking into adjusting resist rates on NMs so paralyze might actually start landing on more of them. I would make Earth Macc anyway for Slow/Break/-casting time, the +6 staves lose either potency or accuracy (whichever was the extra on the staff) and earth nukes will be almost never used at 90+ for damage.
    If your mentioning Earth Staff and Stone being the weakest element together b/c of macroing issues, I've already planned around that. I can easily take all 6 damage staves to +3, and leave my Acc staves(if I do them) at +2 that still allows me the recast -12% and and at least +5 Acc, if should be more than enough at this point I would hope.

  19. #799
    Salvage Bans
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    I mean the earth damage staff at +3 just... won't get used for very much if at all other than the -cast time. You could make the Macc one and not carry the damage staff around and I doubt you'd miss it.

  20. #800
    Pens win! Pens Win!!! PENS WIN!!!!!
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    For brewing Apademek, would Fools or Fanatics block his enstun?

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