You might have made a mistake during the installation. Ensure that everything went into the proper folder.
Here's a guide you can look over and compare to what you did: http://fr.ffxiah.com/forum/topic/249...nd-you-a-guide
You might have made a mistake during the installation. Ensure that everything went into the proper folder.
Here's a guide you can look over and compare to what you did: http://fr.ffxiah.com/forum/topic/249...nd-you-a-guide
If anyone was wondering, Gorgets/Belts do not appear to generalize to extra hits of Exenterator.
4-hit WS without the belt/gorget was 11300~11800 damage (5-hit was 14600 without gorget/belt)
4-hit WS with the belt/gorget was 11800 damage
This is with Twilight Knife, Hydra Kofte, Stalwart's Tonic, Berserk, Mighty Strikes, and Brew against Abyssic Cluster. Abyssic Cluster seems to have really low defense and no level correction. He's a really good target to test this stuff on. Belt/Gorget should have been a ~20% improvement in damage, so I don't think they mattered. Max Crit Damage / Min Crit Damage = 20%, so it would be just wide enough to hide the difference I should have seen if I got incredibly unlucky. I'm willing to bet that I didn't, though.
40+12+999*.85 = 901 base damage
901*3*4*1.11 = 12201 damage, so it's in the ballpark.
Edit:
Also, Upheaval's fTP boost did not generalize to other hits. It did something like 16000 damage with Brew/MS/etc. an 8 fTP WS would have done over 20k.
So it seems to be just a 2hand weapon thing excluding GK?
It's not a buff
Unless I misunderstood, and I'm pretty sure I did understand, the new 2h WS's have a fTP of not 1.0 on extra hit, whereas 1h weapons have a fTP of 1.0 on extra hits...?
Naw, the 2H WSs get their original (<1) fTP duplicated on additional hits. Their only consolation is that it also duplicates Gorget/Belt fTP. You're basically stuck with using a Gorget/Belt to restore the WS to where it would have been (with a Gorget/Belt) under the old system.
So ALL new non-2H WS, do not get 0.1fTP gorget/belt bonuses after the first hit, but ALL 2H WS that start under 1 do get the bonus after the first hit? Or has testing not been completed for each WS at this point?
I've been following this fTP discussion for a bit, but I want to clearify, this only happens for a handful of the new 2H WS, not the old ones correct? Or has this changed?
Good question, I believe that has not been tested. Easiest to test will be Insurgency as its first hit has a very low ftp at 100%.
I don't have Insurgency and it's harder to test if we can't force it to crit. Are there any WSs WAR can use with <1 fTP and more than 1 hit?
Guillotine, Insurgency, and Stringing Pummel are the only three <1 fTP WSs I can think of. Guillotine's difference is too weak for me to do anything about without crits (I think), and Insurgency/Stringing Pummel require unlock quests that I haven't done.
Rampage has low ftp, like 0.50
rampage is one hand tho, we need to test 2hand still if it turns out that rampage still has 1.0 after the initial hit.
Resolution is 1.0 fTP for every hit after the first and Gorget fTP bonus does not apply to secondary hits.
Edit: Also, it appears to have a somewhat severe attack penalty, similar to BLU's Benthic Typhoon.
Attack penalty would make it very underwhelming aside from low-def mobs... who frequently have low enough HP that you'd overkill and lose any bonus damage over Torcleaver. How ironic.
May as well spill the beans now then... Blade: Shun appears to have a nasty attack penalty as well, at least at 100 TP. I should have been averaging almost 1.4k against Steelshells, but I never broke 1.2k. I'm going to confirm and quantify it tonight/tomorrow using a more controlled test and a larger sample size, then move on to Requiescat. If I had to eyeball a value based on my very limited data, I'd posit either -150 or -25%.
that would explain why resolution did so much worse compare to Torcleaver against moth...