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Thread: Test Server Findings     submit to reddit submit to twitter

  1. #2021
    Cerberus
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    Quote Originally Posted by Nightfyre View Post
    Attack penalty would make it very underwhelming aside from low-def mobs... who frequently have low enough HP that you'd overkill and lose any bonus damage over Torcleaver. How ironic.

    May as well spill the beans now then... Blade: Shun appears to have a nasty attack penalty as well, at least at 100 TP. I should have been averaging almost 1.4k against Steelshells, but I never broke 1.2k. I'm going to confirm and quantify it tonight/tomorrow using a more controlled test and a larger sample size, then move on to Requiescat. If I had to eyeball a value based on my very limited data, I'd posit either -150 or -25%.
    Dev Team's capacity to install a cloud in every silver lining is breathtaking at times.

    -_- I wonder if any degree of complaint on the official forums would succeed in getting them to take that stupid ATK penalty off of Reso/Shun.

  2. #2022
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    Quote Originally Posted by Nightfyre View Post
    Attack penalty would make it very underwhelming aside from low-def mobs... who frequently have low enough HP that you'd overkill and lose any bonus damage over Torcleaver. How ironic.

    May as well spill the beans now then... Blade: Shun appears to have a nasty attack penalty as well, at least at 100 TP. I should have been averaging almost 1.4k against Steelshells, but I never broke 1.2k. I'm going to confirm and quantify it tonight/tomorrow using a more controlled test and a larger sample size, then move on to Requiescat. If I had to eyeball a value based on my very limited data, I'd posit either -150 or -25%.
    Blah. Sounds like Pentathrust. (Which also has an attack penalty of something like 30%.)

  3. #2023
    Relic Weapons
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    Having the same stats modifier (100% stats at 5 upgrades), it really boils down whoever got the highest number of hit wins.
    So I think the atk down on 1H Shun is less justifiable than 5-hit 2H Resolution.

    I really wonder they gonna let Realmrazer as 100% MND on live server. These new WS have less reliant on weapon base damage, so whoever can pump the most stats, they can just get insane amount of damage from OA2-4 weapons.

  4. #2024
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    Quote Originally Posted by VZX01 View Post
    Having the same stats modifier (100% stats at 5 upgrades), it really boils down whoever got the highest number of hit wins.
    So I think the atk down on 1H Shun is less justifiable than 5-hit 2H Resolution.

    I really wonder they gonna let Realmrazer as 100% MND on live server. These new WS have less reliant on weapon base damage, so whoever can pump the most stats, they can just get insane amount of damage from OA2-4 weapons.

    Gogo Mercurial Sword Mighty Strikes zerg!

  5. #2025
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    Quote Originally Posted by Atoreis View Post
    Hope you are wrong and would like to know how I can test that If you wont.
    Colibri would be easiest as their stats are relatively accurate if not concrete and should have enough HP to survive all five hits of a Resolution. Go out on WAR, cap your attack right on the borderline against them and do a Mighty Strikes Resolution. If the value falls short of expected values, do it a few more times. Attack penalty confirmed.

    Will do it myself when I have time.

  6. #2026
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    It seems like the attack penalty is pretty heavy.... My plan of doing OAT GS resolution spam just went out of window... It looks like Caladbolg is still king at 95.

  7. #2027
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    Quote Originally Posted by Prothescar View Post
    Colibri would be easiest as their stats are relatively accurate if not concrete and should have enough HP to survive all five hits of a Resolution. Go out on WAR, cap your attack right on the borderline against them and do a Mighty Strikes Resolution. If the value falls short of expected values, do it a few more times. Attack penalty confirmed.
    Fairly sure people were almost one-shotting Colibri at 75 >.> don't think they'd have enough HP to survive a mighty strikes 5hit WS at 95/99?

  8. #2028
    ccf
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    Forgive my ignorance , but what is attack penalty on ws? Which factor does it affect while you calculate WS dmg? fstr? pdiff? ftp?

  9. #2029
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    I think similar to a ratio bonus but a negative one. I just did a few to Kaggen, under the same buff and same gear setup (really geared toward Resolution instead of Torcleaver with Twilight Mail instead of Ares Body to ensure high accuracy and subbed moonshade out for bale earring since I don't think Resolution benefit much from it), Torcleaver easily broke 1.2k each time while Resolution had difficulty breaking 1k... I think it is pretty obvious that it has a heavy penalty. I knew this WS was too good to be true...

  10. #2030
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    Quote Originally Posted by ccf View Post
    Forgive my ignorance , but what is attack penalty on ws? Which factor does it affect while you calculate WS dmg? fstr? pdiff? ftp?
    pDIF. Specifically (I assume), ratio which is the ATT/DEF value before including penalties for the mob's level.

  11. #2031
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    Quote Originally Posted by noodles355 View Post
    Fairly sure people were almost one-shotting Colibri at 75 >.> don't think they'd have enough HP to survive a mighty strikes 5hit WS at 95/99?
    They have 4.5k~5k HP, Resolution's best case with a low damage weapon such as a Claymore is 2.8k.

    My highest possible with 109 STR, 840 Attack, 22D, and @300TP is 2830 or so.

  12. #2032
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    Quote Originally Posted by Yugl View Post
    pDIF. Specifically (I assume), ratio which is the ATT/DEF value before including penalties for the mob's level.
    If it acted on Ratio I'd notice an effect when testing on level 0 mobs (unable to achieve 2.0 Ratio and thus 3.15 max pDIF on a forced crit). It's applied directly to attack, before any other calculation.

  13. #2033
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    Quote Originally Posted by Nightfyre View Post
    If it acted on Ratio I'd notice an effect when testing on level 0 mobs (unable to achieve 2.0 Ratio and thus 3.15 max pDIF on a forced crit). It's applied directly to attack, before any other calculation.
    Yes, he asked which part of the formula the attack penalty affects and that's as far as I could reduce the formula for him without implying the conclusion by saying "the attack penalty reduces attack."

  14. #2034
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    Quote Originally Posted by Prothescar View Post
    They have 4.5k~5k HP, Resolution's best case with a low damage weapon such as a Claymore is 2.8k.

    My highest possible with 109 STR, 840 Attack, 22D, and @300TP is 2830 or so.
    Don't ask me why I never thought of just equipping a low level weapon >.> it's late.

  15. #2035
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    Quote Originally Posted by Nightfyre View Post
    If it acted on Ratio I'd notice an effect when testing on level 0 mobs (unable to achieve 2.0 Ratio and thus 3.15 max pDIF on a forced crit). It's applied directly to attack, before any other calculation.
    Why not on ratio before it caps? Ok yeah that is effectively att but still

  16. #2036
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    Quote Originally Posted by Prothescar View Post
    They have 4.5k~5k HP, Resolution's best case with a low damage weapon such as a Claymore is 2.8k.

    My highest possible with 109 STR, 840 Attack, 22D, and @300TP is 2830 or so.
    Lets narrow this down so I wont make any errors.

    Lv 81: VIT: 67 Defense: 322 Evasion: 336 AGI: 75
    Lv 82: VIT: 67 Defense: 327 Evasion: 341 AGI: 75

    So I need 720attack to cap cRatio for 2handers(2.2)? Then max pdif will be 2.77? Correct or I'm off?

  17. #2037
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    When in doubt: http://bg-wiki.com/bg/PDIF

    Edit: 2.25

  18. #2038
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    Quote Originally Posted by Yugl View Post
    When in doubt: http://bg-wiki.com/bg/PDIF

    Edit: 2.25
    Ok so 735 attack to cap and max pDIF should be 2.77. Correct me if I'm wrong so I can go test it.

  19. #2039
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    It looks like 2.77775 before 1-1.05 multiplier (Evenly and randomly selected). If you include the randomizer (At 1.05), you get 2.9166375.

    No mention of rounding, but if rounding/flooring happens before the 1-1.05 multiplier, then it's 2.78 and 2.919 respectively for the above values.

  20. #2040
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    Quote Originally Posted by Yugl View Post
    It looks like 2.77775 before 1-1.05 multiplier (Evenly and randomly selected). If you include the randomizer (At 1.05), you get 2.9166375.

    No mention of rounding, but if rounding/flooring happens before the 1-1.05 multiplier, then it's 2.78 and 2.919 respectively for the above values.
    First time I hear Pdif caps that high. Anyone is able to verify this?
    Why this "Maximum Normal pDIF = 1.019 × cRatio + 0.485 " has no *1.05 then? Whats +0.485 in it?

    This
    Quote Originally Posted by Prothescar
    My highest possible with 109 STR, 840 Attack, 22D, and @300TP is 2830 or so.
    is confusing too...
    109*0.85=~92
    (92+22)*5.375*2.92(if that really is max pdif)=1789 ...
    Where is 2830 coming from?

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