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  1. #2101
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    Quote Originally Posted by Motenten View Post
    Min crit pDif is approximately: cRatio * (1 + 30/1024) + 589/1024

    For capped cRatio on a 2-handed weapon, using integer math:

    2.25 = 2304/1024
    1 + 30/1024 = 1054/1024

    2304 * 1054/1024 = 2371

    2371 + 589 = 2960

    2960/1024 = 2.890625
    I've *never* seen a 2.9 pDIF crit on level 0 mobs though. They've always been 3. And I've done a fair amount of SA testing on level 0 mobs. Does someone have a parse or SS of this actually happening?

  2. #2102
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    Quote Originally Posted by Foldypaws View Post
    I've *never* seen a 2.9 pDIF crit on level 0 mobs though. They've always been 3. And I've done a fair amount of SA testing on level 0 mobs. Does someone have a parse or SS of this actually happening?
    PLD/THF, Cruadin or any other 83 damage weapon, look for a 299 or less crit. Should happen about 27% of the time iirc.

    Are you not accounting for the secondary randomizer (a 2.95 will be bumped above 3.0 most of the time) and critical attack bonus (which practically all DDs but DRG now have, hence PLD instead of DRK with Cruadin above)? Before DRK got Crit attack bonus I determined Cruadin's 10% bonus on crits in Campaign because that 100 damage made it so easy to see pDif straight out.

  3. #2103
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    Derpydouble

  4. #2104
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    DRG needs Crit Attack Bonus so bad. It's nice that DRK got it although they don't benefit from it as much as DRG would what with Drakesbane and Spirit/Soul Jump...

  5. #2105
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    Quote Originally Posted by Ophannus View Post
    DRG needs Crit Attack Bonus so bad. It's nice that DRK got it although they don't benefit from it as much as DRG would what with Drakesbane and Spirit/Soul Jump...
    http://i384.photobucket.com/albums/o...uo/BALANCE.png

    >:C

  6. #2106
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    Quote Originally Posted by SephYuyX View Post
    Any word on whats needed to upgrade to Staff +4?

    15x "."

  7. #2107
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    I haven't seen anything on Ruinator's fTP and there's no mention of it on bgwiki, so I did some to knock it out
    War99/thf49 (did it on war so I could use my crossbow to TP. a LOT faster)
    Wearing: Alard's Axe+2, Velocity Bow, Acid Bolts, Chiv Chain, Brutal Earring, Ravager's Lorica +2, Hoard Ring, Rajas Ring. All other slots empty
    All ws vs Wild Rabbits in East Ronfaure, using Sneak Attack, TP between 100 and 110 (not that it should matter, but just to be safe)
    Str: 101+4; 105
    Crit Damage+ should be 8% with trait, correct?

    303
    332
    305
    295
    308
    334
    340
    304
    327
    326 (10th ws got a Dwing to drop from a blue chest! I felt pretty awesome)
    311
    316
    305
    301
    336

    High: 340
    Average: 316.2
    Low: 295

    I'm not sure exactly how to factor in crit damage bonus, so someone will have to correct me if my math is off, [edited away the stupidness]

    realizing that I was silly and forgot to take not of how many merits I had ini ruinator before mathed it, the fTP comes out at ~1.0 or just shy, depending, again, on whether I'm counting this crit damage bonus correctly.

  8. #2108
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    War has 11% crit damage bonus @ 99.

  9. #2109
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    Quote Originally Posted by huckster View Post
    15x "."
    Fine by me.
    As long as it wasnt 99 Geodes.

  10. #2110
    Ridill
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    Quote Originally Posted by SephYuyX View Post
    Fine by me.
    As long as it wasnt 99 Geodes.
    As long as it's not 15 geode HQ gems.

  11. #2111
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    It is 15 R/Ex Elemental Seals, which drop like Geodes off highish level stuff. I have been getting them in Abyssea. They are not particularly common.

    Without knowing how many merits you had into Ruinator, it makes it kind of hard to deal with your data.

  12. #2112
    Chram
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    Quote Originally Posted by Theytak View Post
    I haven't seen anything on Ruinator's fTP and there's no mention of it on bgwiki, so I did some to knock it out
    Base damage after factoring out crit bonus: 98

    Alard's Axe: 60
    Str: 105
    fStr: 14

    Total weapon: 74
    Total remainder: 98 - 74 = 24

    @1 merit:
    WSC = 17
    74 + 17 = 91
    98 / 91 = 1.077 to 1.087

    @2 merits:
    WSC = 35
    74 + 35 = 109
    98 / 109 = 0.90 to 0.908


    So fTP of ~1.08 if tested with 1 merit, or fTP of ~0.9 if tested with 2 merits.

    Ah, and see you noted your merits in the edit message as being 1. So, about 1.08 fTP (between 79/1024 and 89/1024; probably 80).

  13. #2113
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    Quote Originally Posted by Byrthnoth View Post
    It is 15 R/Ex Elemental Seals, which drop like Geodes off highish level stuff. I have been getting them in Abyssea. They are not particularly common.

    Without knowing how many merits you had into Ruinator, it makes it kind of hard to deal with your data.
    Is there a different item for different elements, or is it just 1 item for all trials? And wait, they're R?

  14. #2114
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    It's 15 ".", but there are Gems for every element, so that's my bet. They are neither Rare or Ex according to the JP dat mining page.

    Summoner staves get Perp-8 BP delay-12
    Magic Damage staves get Magic Damage+6 Magic Acc+1 Casting time-14%

  15. #2115
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    Quote Originally Posted by Yukari View Post
    Is there a different item for different elements, or is it just 1 item for all trials? And wait, they're R?
    Different one for each element, and they're R/Ex. It's like a pixie trial on crack. I swear I posted this all like four pages ago, haha.

  16. #2116
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    Quote Originally Posted by Byrthnoth View Post
    Different one for each element, and they're R/Ex. It's like a pixie trial on crack. I swear I posted this all like four pages ago, haha.

    I was hoping never to have to do another pixie-esque trial ever again.

  17. #2117
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    Quote Originally Posted by SargentRemora View Post
    It's 15 ".", but there are Gems for every element, so that's my bet. They are neither Rare or Ex according to the JP dat mining page.
    Based on the armor dat mines on that same site, I'm fairly sure those are actually the gems used to create the new Stat+8, OppStat-3 Rings.

    Also for the record, on that page under those gems are things labelled Head/Body/Hands/Legs/Feet Exchange item that stack to 99 (AF2+2 items?) and Collection Item A-F.

    Also, ブロッコリー is Broccoli. They're adding the shittiest vegetable ever to the game and that's crossing the fucking line.

  18. #2118
    Ridill
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    Quote Originally Posted by SargentRemora View Post
    It's 15 ".", but there are Gems for every element, so that's my bet. They are neither Rare or Ex according to the JP dat mining page.

    Summoner staves get Perp-8 BP delay-12
    Magic Damage staves get Magic Damage+6 Magic Acc+1 Casting time-14%
    That's good news for the perp staves. The last update left the perp at -6 (with an awesome additional -2 BP delay), and that was terrible. Although that does suck for the damage staves, if they didn't want to increase the damage they could have given them more Magic Accuracy so people who made them didn't have to lug around the HQ level 51 staves anymore. >_>

    Quote Originally Posted by Kincard View Post
    Based on the armor dat mines on that same site, I'm fairly sure those are actually the gems used to create the new Stat+8, OppStat-3 Rings.
    They might be used both to drive the price up.

  19. #2119
    Groinlonger
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    Definitely going to slowly finish damage staves. -2% Casting Time is pathetic given the requirements for such a trial

  20. #2120
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    Quote Originally Posted by Septimus View Post
    That's good news for the perp staves. The last update left the perp at -6 (with an awesome additional -2 BP delay), and that was terrible. Although that does suck for the damage staves, if they didn't want to increase the damage they could have given them more Magic Accuracy so people who made them didn't have to lug around the HQ level 51 staves anymore. >_>
    Are you sure it's -8? I thought I read -7 somewhere earlier.

    And how is -6 bad? I get 4 MP per tic on all my avatars without favor. I don't think I need any more -perp. I can run these bitches indefinitely.

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