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  1. #2161
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    Quote Originally Posted by Jem View Post
    Like I said on the official forums. I can't understand why they imply it's a positive thing that the fTP transfers across all hits when that will actually make the WS do less damage than if it didn't. Unless you're sat on TP of course.
    It's only a positive if it's possible for gorget/elemental belt boosts to push your fTP above 1.0. They say they'll reduce it "slightly"; if that means base fTP is set to 0.9, then belt+gorget would push it to 1.1, and it's better than anything else you might use for those slots.

    If base fTP is 0.8 or less then it's a general penalty to the weaponskill since you have to use gorget/belt just to bring it back up to par.

    We’re currently making adjustments so this weapon skill deals more damage to higher level enemies. We will be slightly weakening the effects of the TP damage modifier, but making it so the modifier won’t only be for the first hit as we’ll be changing it so that it’s for all 5 hits.
    Also note that nowhere in there does it explicitly state how they're going to address the attack penalty. They say that it will do more damage to higher level enemies, but that's incredibly vague; it might very well mean that it would use a different level correction formula of, say, -0.025 per level instead of -0.05, but still have the 40% attack penalty.

  2. #2162
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    Requiescat looks to have roughly a 20% attack reduction at 100TP. Need to get more data after LS event to be concrete, but it's solid enough to say it is probably 20% or slightly less, but I severely doubt it's any more or less than 20%.

  3. #2163
    xXNyteFyreXx420Sharingan
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    Quote Originally Posted by Jem View Post
    Like I said on the official forums. I can't understand why they imply it's a positive thing that the fTP transfers across all hits when that will actually make the WS do less damage than if it didn't. Unless you're sat on TP of course.
    Both Resolution and Shun have an fTP of 1.0 currently, so if they don't reduce the base fTP and just reduce the effects of overflow TP it will be a buff thanks to gorget/belt affecting all hits.

  4. #2164
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    Quote Originally Posted by Motenten View Post
    It's only a positive if it's possible for gorget/elemental belt boosts to push your fTP above 1.0. They say they'll reduce it "slightly"; if that means base fTP is set to 0.9, then belt+gorget would push it to 1.1, and it's better than anything else you might use for those slots.

    If base fTP is 0.8 or less then it's a general penalty to the weaponskill since you have to use gorget/belt just to bring it back up to par.



    Also note that nowhere in there does it explicitly state how they're going to address the attack penalty. They say that it will do more damage to higher level enemies, but that's incredibly vague; it might very well mean that it would use a different level correction formula of, say, -0.025 per level instead of -0.05, but still have the 40% attack penalty.

    True they could do that. In which case I'll concede I'm 100% wrong.

    I just honestly can't see them making it more than 0.75 ftp though given that Stardiver is 0.75 and less hits.

  5. #2165
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    Based on that post, I'd personally bet on them reducing the attack penalty, and reducing the fTP for above 100%. BGwiki doesn't have the TP for 200 or 300%, but if 300% was say, 2.0, then it's obvious when they'd need to nerf it if they plan to make fTP carry over.

    Of course, I'm probably being too optimistic.

  6. #2166
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    When does SE nerf 'slightly'?

  7. #2167
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    Quote Originally Posted by Fwahm View Post
    Based on that post, I'd personally bet on them reducing the attack penalty, and reducing the fTP for above 100%. BGwiki doesn't have the TP for 200 or 300%, but if 300% was say, 2.0, then it's obvious when they'd need to nerf it if they plan to make fTP carry over.

    Of course, I'm probably being too optimistic.
    It was 1.365 ish or something for 300TP according to JP wiki iirc. It wasn't massively high anyway.

  8. #2168
    Relic Horn
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    Well, if the 300 TP fTP was that low already, I am no longer very hopeful they'll leave the 100 TP value untouched. That makes me sad.

  9. #2169
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    I'd be more hopeful of them adding extra or better gorget/belt type items than them leaving the 100% TP modifier untouched.


    Also unrelated but has anyone tested to see if any of these weapon skills share similar properties to Sturmwind? I.e. SA forcing more than the first hit to crit. Highly unlikely I know but just a thought.

  10. #2170
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    Quote Originally Posted by Prothescar View Post
    On trash most definitely. On higher level targets and NMs, unlikely.
    Have you noticed any accuracy penalty on this at 100 tp(noticing the ones modding attack start out lower than 100% attack)?

  11. #2171
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    No I haven't noticed an accuracy penalty.

  12. #2172
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    Quote Originally Posted by Prothescar View Post
    Requiescat looks to have roughly a 20% attack reduction at 100TP. Need to get more data after LS event to be concrete, but it's solid enough to say it is probably 20% or slightly less, but I severely doubt it's any more or less than 20%.
    If it's 20%, then the match vs CdC will boil down to 60% DEX vs 100% MND and what's the chance of CdC crit.

  13. #2173
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    • Scythe Weapon Skill “Entropy”
    We will be making adjustments so that the amount of MP recovered will be within a range.
    There will be cases where the MP recovered will be higher or possibly lower than now, but we are planning to adjust this so that the average will not change by much.
    SE is officially pants-on-head retarded.

  14. #2174
    Brown Recluse
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    Quote Originally Posted by Raelia View Post
    SE is officially pants-on-head retarded.
    Was entropy drk only or can blm use it?

  15. #2175
    xXNyteFyreXx420Sharingan
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    Quote Originally Posted by Jem View Post
    It was 1.365 ish or something for 300TP according to JP wiki iirc. It wasn't massively high anyway.
    Bleh... I guess we'll know for sure in a few weeks.

  16. #2176
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    Quote Originally Posted by VZX01 View Post
    If it's 20%, then the match vs CdC will boil down to 60% DEX vs 100% MND and what's the chance of CdC crit.
    CDC has a 15% chance to crit at only 100TP before taking into account +crit gear, merits, dDEX, etc., that chance to crit as well as the fact that DEX is far more amiable to gear for (DEX also usually comes with STR and/or Attack) will make it superior in most any situation

  17. #2177
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    Quote Originally Posted by Jem View Post
    Also unrelated but has anyone tested to see if any of these weapon skills share similar properties to Sturmwind? I.e. SA forcing more than the first hit to crit. Highly unlikely I know but just a thought.
    I thought that was true for all 2hit WS, like Double Thrust, Gimpulse Drive, etc.? Could be wrong, read it years ago.

  18. #2178
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    Wait, what? Using SA on Sturmwind causes both hits to crit? Link to proof?

    It certainly isn't true for Shark Bite, which is a two hit WS.

  19. #2179
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    Judging by my data, I wouldn't be surprised if Requiescat doesn't see an actual attack bonus from TP until 300TP, if it even goes above break-even on the attack penalty. Will have to do some more tests later and find out...

  20. #2180
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    Well other than ftp has tp effected any of the new ws as they currently are? Like I think all the durations ones didn't and I think I saw somewhere the acc one didn't seem to

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