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  1. #2321
    Relic Horn
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    Quote Originally Posted by Zag View Post
    Take into effect that SAM probably has 1 hit or 2 hit build in Voidwatch. The atma just got upgraded to level 15 for save tp also plus the regain level 15 also ramped up.

    I get I got 2-3 hit build on mnk with Footwork in and /sam in VW, so I cannot even imagine what SAM gets in VW.

    MNK is a beast job but SAM is back to being Beast, WAR is beast... They just need to fix up DRK and DRG a little bit.

    SAM and WAR are just cool in that their mythic, relic and empyrean are all godly.

    Before you say these weaponskills are good to put Relic on par with empyrean... You have to take into account this.

    -Can they make level 3 skillchains?
    -Can you solo level 3 skillchains?
    -Can you double a level 3 SC?
    -Will afterglow need the relic WS in order for it to work?

    That WS is nowhere near on par with Victory smite sorry man... Especially in VW where you can solo 3 lights for massive damage. I don't even think the new weaponskills even make level 3 SC with just 1 new ws+1 new ws.

    We do not know if empyreans get a ws boost at 99 either. Right now, the weaponskills are garbage except for the SAM one imo.
    Vsmite is only better with Impetus up and you can make light solo only at VW when it will also be more then likely part of light SC with Ukko not with itself. Shijin <> Ukko is light too and on top of that another Ukko will double light when Vsmite <> Ukko is light but Ukko after is nothing. Spharai with Shjin is better with impetus down than Vsmite with Veret and its a little lower with Impetus up. Spharai has pretty much the same DPS as Veret too making both weapon pretty much equal.

  2. #2322
    Cerberus
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    Quote Originally Posted by Taint View Post
    Fudo outside is not far befind Ukko or Smite.
    uh, i consider a ws that does literally half what the latter two do average, even less without berserk and/or food on more or less to be pretty goddamn terrible, but that's just me (and as proth said, miser's/discipline makes every two-hander a two-hit basically)

  3. #2323
    Impossiblu
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    Prothescar Centursa
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    Keep in mind this is solely about Voidwatch. I have no interest in arguing the merits of boosting DPS in Salvage.

    That said, you guys are severely overstating the usefulness of Hassozanshin when it already takes every melee two handed 2-3 swings at maximum to reach 100TP with appropriate buffs. Why does only the Samurai have Miser's Roll and Atmacite of Discipline? With appropriate buffs, the difference in delay is 10%+/- difference, 97 vs. 88 (96 or 87). A lucky hasszanshin proc merely cuts one of the two hits required to reach 100TP and/or adds a slight TP overflow, the same is achieved by a Double Attack by the warrior.

    17% Chance of Hassozanshin, with a 10% chance of double attacking with only trait. 15% with brutal.
    A warrior has a 17% chance of double attacking at 99 with just trait and merits. 22% with brutal, 27% with Ravager's Cuisses +2.

    This makes an x-hit less useful. SAM benefits only from whatever TP overflow you end up getting from an Ikishoten proc on your two hits required to 100TP.

    I don't know what kind of buffs you're fulltiming on your Samurai, but Fudo will not be averaging close to Ukko, and if it is, it won't be 100% of the time or near it.

  4. #2324
    A. Body
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    Quote Originally Posted by IronPandemonium View Post
    uh, i consider a ws that does literally half what the latter two do average, even less without berserk and/or food on more or less to be pretty goddamn terrible, but that's just me (and as proth said, miser's/discipline makes every two-hander a two-hit basically)

    No zerk, no food, no stal, not sure who you play with. Yes, Fudo relies on attack in VW but there is plenty to be had at 95cap and more coming at 99.

  5. #2325
    xXNyteFyreXx420Sharingan
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    Blade: Shun's attack penalty comes out to ~8%, so likely the same value as Resolution. If anybody wants to look over my data, shoot me a PM and I'll send you the link.

  6. #2326
    Impossiblu
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    Quote Originally Posted by Taint View Post
    No zerk, no food, no stal, not sure who you play with. Yes, Fudo relies on attack in VW but there is plenty to be had at 95cap and more coming at 99.
    So three fifths of the time. The other two fifths, significantly more if accounting for merits, the Warrior is likely pulling ahead. 25% attack difference is a bit of a big deal for Fudo. This issue is simply alleviated for the most part with Shoha.

  7. #2327
    Can you spare some gil?
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    So where would all that put Occ. Atk. Weapon for SAM? >_> still been hanging on to mine since I went through hell to get it.

  8. #2328
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    Quote Originally Posted by Prothescar View Post
    So three fifths of the time. The other two fifths, significantly more if accounting for merits, the Warrior is likely pulling ahead. 25% attack difference is a bit of a big deal for Fudo. This issue is simply alleviated for the most part with Shoha.

    I am not for a second arguing a Ukko spamming WAR isn't the shit with Misers/Tact. But saying Fudo does half is just dumb. 3/5 zerk is down, but you should always have Food and Stal up.

    Fudo's biggest problem is the noobs that use it....I want to bitch slap 98% of SAMs.

  9. #2329
    Ridill
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    Quote Originally Posted by Shenrien View Post
    So where would all that put Occ. Atk. Weapon for SAM? >_> still been hanging on to mine since I went through hell to get it.
    The 2-4 times one? I'd think a SAM with a 4-5 hit build and a 2-4 times GK would have trouble keeping up with their own TP. But the damage is pretty low on those weapons.

  10. #2330
    Bagel
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    Quote Originally Posted by Taint View Post
    ...I want to bitch slap 98% of the FFXI population.
    Fixed.

  11. #2331
    Cerberus
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    Quote Originally Posted by Taint View Post
    No zerk, no food, no stal, not sure who you play with.
    i play with job ability recasts and durations

  12. #2332
    Can you spare some gil?
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    .-. I should have specified Occ. Atk. Twice, back at Lv.85 cap runs at about.. 40% proc rate, I haven't bothered upgrading it past Lv.85 so it's sitting at 464 delay, 78 base damage, could only imagine 95 sits at about 95-100ish

  13. #2333
    Campaign
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    Quote Originally Posted by Nightfyre View Post
    Blade: Shun's attack penalty comes out to ~8%, so likely the same value as Resolution. If anybody wants to look over my data, shoot me a PM and I'll send you the link.
    So I guess still worth using over Jin for gimp NIN without Hi?

  14. #2334
    Relic Weapons
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    Quote Originally Posted by Khamsin View Post
    The 2-4 times one? I'd think a SAM with a 4-5 hit build and a 2-4 times GK would have trouble keeping up with their own TP. But the damage is pretty low on those weapons.
    Should matter less now that you have 100% STR WS mod. It can be good with the same reasoning as how Soboro was good.
    But TP bonus GKT is still the more appropriate weapon for Shoha.

  15. #2335
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    Quote Originally Posted by IronPandemonium View Post
    i play with job ability recasts and durations

    Almost clever yet lacking

  16. #2336
    Yoshi P
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    I love 2nd and 3rd generation of FFXI players, they're so cute.

  17. #2337
    xXNyteFyreXx420Sharingan
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    Quote Originally Posted by Sechs View Post
    So I guess still worth using over Jin for gimp NIN without Hi?
    Yep. It'll beat Metsu too unless it (eventually) gets another boost at 99, so Kikoku gets a bone here. It can actually beat Hi as well if your critrate is in the gutter (low dDEX, no Innin, no other critrate bonuses), but with moderate critrate they'll be about equal and Hi will blow Shun out of the water in high critrate situations.

  18. #2338
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    Quote Originally Posted by Taint View Post
    Almost clever yet lacking
    well it's true, so i mean, if you can somehow have berserk up full time, i'd say keep at it because i'm clearly a step behind there, but as for no food, the comment's directed more-so toward fights where it's being dispelled frequently (aello/uptala, celaeno/hahava to a much lesser extent)

  19. #2339
    Eli Manning is my Lord and Savior
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    Any fight where the buffs are dispelled frequently lowers the DPS for all DD since they'll be lacking Miser's and stal/zerk/etc, it's a moot point, stop being stupid. If your group can proc reliably, you'll have stalwarts available all the time.

  20. #2340
    Burninate all the things.
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    Quote Originally Posted by Update Notes
    The maximum recast time reduction bonus has been increased.
    Did anyone else see this? Was this apparent on the test server at all?

    This could be absolutely game-breaking if they changed the maximum Recast Reduction bonus to 80% like Cast Time. 9 second recast on Utsusemi: Ni anyone?

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