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Thread: Test Server Findings     submit to reddit submit to twitter

  1. #2341
    Cerberus
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    Quote Originally Posted by Cleverness View Post
    If your group can proc reliably, you'll have stalwarts available all the time.
    you should read, since nowhere did i mention stalwart's being the issue, though you hold a point with other effects in particular (miser's roll) being affected, which makes hasso zanshin a bit more impressive (due to the three hit gap to 100% instead of two), but regardless, berserk goes down and you're in shitmyself town when with masamune compared to ukonvasara where it just silently acknowledges the lack of the status effect and keeps slamming out a far better average

  2. #2342
    Relic Horn
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    First of all I didnt say Fudo is doing avg same as Ukko at VW I said that about Shoha so please come back on right track with discussion...

    @Prothescar You are great BLU but you need to educate yourself about melee jobs I think
    the difference in delay is 10%+/- difference, 97 vs. 88 (96 or 87).
    WAR max haste 43.75+25+10=78.75 not 80. Which lead us back to my 17% difference in delay. Lets say Hassozanshin will only occasionally cut this 1 swing and make WS frequency 20% better for SAM. Now add Meditate WS spam and you have probably something like 25% ( at very least ). 25% is a lot

  3. #2343
    D. Ring
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    Quote Originally Posted by Greatguardian View Post
    Did anyone else see this? Was this apparent on the test server at all?

    This could be absolutely game-breaking if they changed the maximum Recast Reduction bonus to 80% like Cast Time. 9 second recast on Utsusemi: Ni anyone?
    Any testing on this yet? Can't log in yet or I would.

  4. #2344
    Bagel
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    Can someone test shoha > kaiten kaiten?

    how is double light possible without the use of lolkasha. Thanks

  5. #2345
    Cerberus
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    shoha>kaiten won't make anything due to shoha being fragmentation/compression, you'll still need to use kasha to be blunt (not that i recommend forcing yourself to skillchain to the utmost extent anyways)

  6. #2346
    Pens win! Pens Win!!! PENS WIN!!!!!
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    Quote Originally Posted by kenshyn View Post
    QFT seriously we need the Abyssea team of Devs back and these throwbacks we got kicked to the curb.
    Interestingly enough, Ito, the current director of FFXI was the battle director for abyssea add-ons.

  7. #2347
    D. Ring
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    He also made chocobo raising or some other nonsense that no one cared about though.

  8. #2348
    Pens win! Pens Win!!! PENS WIN!!!!!
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    Quote Originally Posted by Darkmagi View Post
    He also made chocobo raising or some other nonsense that no one cared about though.
    Doesn't really take away the fact that he was behind one of the best things FFXI had to offer in years.

    I mean, im not sure whatever dev team you could possibly want back, lol.

  9. #2349
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    I did not notice the recast time cap changing on the test server, but you don't deal with it much when you're testing things solo. That would explain why they re-added so much of the Slow gear though, maybe. It will be interesting to see how the calculations have changed.

  10. #2350
    Very Sexy Nerd
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    Carbuncle

    It looks like they just changed

    Slow+x%

    to

    "Slow"+x%

    Why did they not change hecatomb?

    Probably because they just did a quick find and replace, and hecatomb has a space after slow. (Slow +x% instead of Slow+x%)

  11. #2351
    Chram
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    Quote Originally Posted by Nightfyre View Post
    Blade: Shun's attack penalty comes out to ~8%, so likely the same value as Resolution. If anybody wants to look over my data, shoot me a PM and I'll send you the link.
    Added Blade: Shun to nin spreadsheet. I put it at 8% innate penalty (can change that on the Other Lists worksheet), and +1% attack per 10 TP, giving a range of -8% (100 TP) to +12% (300 TP) attack bonus. Can adjust once more exact numbers are known for TP scaling.


    Also, more testing indicates Shijin Spiral's attack bonus is 5% instead of 10%.

  12. #2352
    xXNyteFyreXx420Sharingan
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    Sort of late, but Gobli currently reports 0.71875 (92/128) fTP for Resolution and 0.59375 (76/128) for Realmrazer.

  13. #2353
    A. Body
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    Quote Originally Posted by Darkmagi View Post
    Any testing on this yet? Can't log in yet or I would.
    As a quick test, PLD/SCH with 26% haste gear, light arts and celerity put Reprisal recast at 1m06. so roughly 65%?

  14. #2354
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    Quote Originally Posted by Alistaire View Post
    As a quick test, PLD/SCH with 26% haste gear, light arts and celerity put Reprisal recast at 1m06. so roughly 65%?
    Did some quick testing on the test server (since I don't have a mage job higher than 49 on live, and my pld sucks), it IS on the test server, tried with sch/rdm, sch/whm, rdm/sch, and pup/sch which I now realize I could have done on live. Tested using reraise, couldn't get it's recast lower than 16 seconds (~73.333...% recast reduction), but I got it to 16 with both sch/rdm and rdm/sch. Light Arts' innate recast reduction didn't seem to apply when using celerity, as per normal. I don't know how celerity works in relation to other fast cast effects, since as I said, I'm not a mage, so if there's some trick to this math feel free to correct the numbers.

    Sch/whm:
    Celerity, naked: 30 seconds
    Celerity + Relic Head + AF feet: 30 seconds
    Celerity + Haste+8% (Goliard Body+Swift belt, because I had forgotten my walmart turban existed): 27 seconds
    Celerity + Haste+23% (same gear, haste buff): 23 seconds
    Celerity + Relic Feet Effect via aurorastorm + Haste+23%: 18 seconds

    Sch/rdm:
    Celerity + Haste+8% (Goliard Body+Swift belt): 25 seconds
    Celerity + Haste+23% (same gear, haste buff): 21 seconds
    Celerity + Relic Feet Effect via aurorastorm + Haste+23%: 16 seconds
    Celerity + Relic Feet Effect via aurorastorm + Haste+28% (because I remember my walmart turban existed): 16 seconds

    Rdm/sch:
    Celerity + F.Chap+D.Tabard+Loq.+Est. Earring+10% Haste: 19 seconds
    Celerity + F.Chap+D.Tabard+Loq.+Est. Earring+25% Haste: 16 seconds
    Composure + Celerity + F.Chap+D.Tabard+Loq.+Est. Earring+25% Haste: 20 seconds

    I'm not even gonna pretend to understand how to math out the reduction from this, since as I've said, I have no idea how the numbers would work since the only maging I do is dicking around as pup/sch.

    edit: overthinking it a bit, looks like celerity works like composure in that it applies before fast cast, they just got rid of the whole "Fast cast doesn't work with celerity at all ever" thing. Celerity Reraise = 30 seconds (24 with Relic Feet Effect) which with the noted haste makes a lot more sense. but the 28% sch/rdm reraise should have been 15 seconds, not 16 (it wasn't a gear-cap thing, it was the spell+13% from gear), unless maybe SE added a total haste recast reduction cap? idk. Celerity and Composure seem to be additive, with celerity negating composure's 25% and leaving 25% (45 seconds).

    Of course I may still not have any idea wtf I'm doing so none of this math matters.

  15. #2355
    Burninate all the things.
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    Are we assuming that this is only working with Celerity or is it just easier to test that way? The way the update notes were formatted, that bullet point was not a part of the Scholar section but more of a general thing.

    I can probably try Rdm/Sch (Arts only) with dual marches later and see what happens.

  16. #2356
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    Quote Originally Posted by Greatguardian View Post
    Are we assuming that this is only working with Celerity or is it just easier to test that way? The way the update notes were formatted, that bullet point was not a part of the Scholar section but more of a general thing.

    I can probably try Rdm/Sch (Arts only) with dual marches later and see what happens.
    I used celerity because not having a high mage job means no fast cast gear/haste gear (sch or rdm can wear) besides what the porter has, it was the only way I could even go past the old 50% cap. If someone has the gear to pass that cap w/o celerity, they would probably get more accurate tests.

  17. #2357
    Ridill
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    Someone posted somewhere getting 12 sec recast on ni with haste gear and capped magic haste

  18. #2358
    Ridill
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    Wouldn't that require some kind of fast cast as well?

    Gear and magic haste (assuming 25 and 43.75 caps are still accurate) would only bring it down to 14.

  19. #2359
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    Quote Originally Posted by Theytak View Post
    Did some quick testing on the test server (since I don't have a mage job higher than 49 on live, and my pld sucks), it IS on the test server, tried with sch/rdm, sch/whm, rdm/sch, and pup/sch which I now realize I could have done on live. Tested using reraise, couldn't get it's recast lower than 16 seconds (~73.333...% recast reduction), but I got it to 16 with both sch/rdm and rdm/sch. Light Arts' innate recast reduction didn't seem to apply when using celerity, as per normal. I don't know how celerity works in relation to other fast cast effects, since as I said, I'm not a mage, so if there's some trick to this math feel free to correct the numbers.

    Sch/whm:
    Celerity, naked: 30 seconds (-50%, works)
    Celerity + Relic Head + AF feet: 30 seconds (-50% still because celerity cancels the other bonuses)
    Celerity + Haste+8% (Goliard Body+Swift belt, because I had forgotten my walmart turban existed): 27 seconds (60*.5*.92 works)
    Celerity + Haste+23% (same gear, haste buff): 23 seconds (60*.5*.77 works)
    Celerity + Relic Feet Effect via aurorastorm + Haste+23%: 18 seconds (60*.4*.77 works)

    Sch/rdm:
    Celerity + Haste+8% (Goliard Body+Swift belt): 25 seconds (60*.5 <celerity> *.93 <fast cast>*.92 <haste> works)
    Celerity + Haste+23% (same gear, haste buff): 21 seconds (60*.5*.93*.77 works) :: At this point I'm assuming they haven't changed how things contribute to recast.
    Celerity + Relic Feet Effect via aurorastorm + Haste+23%: 16 seconds
    Celerity + Relic Feet Effect via aurorastorm + Haste+28% (because I remember my walmart turban existed): 16 seconds (works out and is about 27% recast, but has Celerity + AF2 feet always been capable of passing the cap?)

    Rdm/sch:
    Celerity + F.Chap+D.Tabard+Loq.+Est. Earring+10% Haste: 19 seconds
    Celerity + F.Chap+D.Tabard+Loq.+Est. Earring+25% Haste: 16 seconds
    Composure + Celerity + F.Chap+D.Tabard+Loq.+Est. Earring+25% Haste: 20 seconds

    I'm not even gonna pretend to understand how to math out the reduction from this, since as I've said, I have no idea how the numbers would work since the only maging I do is dicking around as pup/sch.

    edit: overthinking it a bit, looks like celerity works like composure in that it applies before fast cast, they just got rid of the whole "Fast cast doesn't work with celerity at all ever" thing. Celerity Reraise = 30 seconds (24 with Relic Feet Effect) which with the noted haste makes a lot more sense. but the 28% sch/rdm reraise should have been 15 seconds, not 16 (it wasn't a gear-cap thing, it was the spell+13% from gear), unless maybe SE added a total haste recast reduction cap? idk. Celerity and Composure seem to be additive, with celerity negating composure's 25% and leaving 25% (45 seconds).

    Of course I may still not have any idea wtf I'm doing so none of this math matters.
    If you wanted to try this again, you could go to Abyssea on BRD/RDM, put on Loquacious Earring, Merciless Matriarch, Revelations, and Wingged Gloom until your HP gets low, then swap it for Tusked Terror for 47% Fast Cast total. Wear as much Haste as you can get. Soul Voice double march/Haste yourself. Cast Gravity on the nearest thing and look at its recast.

    ~68% Haste, and 47% Fast Cast (-23% recast) = 14 or 15 second recast. (should show us if spells can go below 25% recast)

    Nevermind, I don't have enough Haste gear on the test server to do the test.

  20. #2360
    Bagel
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    is it possible to get level 99 relics on test server? i wanna know what the hell afterglow is. if its what i think it is i need to come back to ffxi just so i can obtain it then quit immediately afterward.

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