not a single new graphic asset was added in todays test server update for Nyzul.
not a single new graphic asset was added in todays test server update for Nyzul.
Did a few attempts at F1 nyzul with a makeshift apoc drk but didn't manage to clear. The NMs pack too much punch with no macros or outside healing. The NMs I ran into were all garbage. Ghilli Du Wake Warder Wanda Slumbering Samwell and some rabbit that I forgot the name of. Killed a couple of them using fanatics but no alexandrite pouches =(.
Derp nvm I should read better gaiz
This works for Relic Armor +2 also btw, gogo testing augments to merit shit.
HNNNGGGG!!! Oh well.
COMEON INTERNET, UPDATE FASTERRRRRR
Yay, I get to be that guy. Pantin Taj +2 with enhances optimzation = no change in MAB. It's either broken or sucks.
Aero V vs clippers in qufim (since it's easier to see small changes in mab here, via T5 nukes, than trying to figure them out in ronf where caroline will just T1 them to death)
Naked, no attachments, no maneuvers;
10 w/o hat: all 1132
10 w/ hat: all 1132
edit: the hat's regen did get upped to 2hp/tick though, for both master and pet, pet refresh is 2 mp/tick, too.
Pantin Feet +2 work for role reversal, so it's probably not that the hat is broken, just that SE hates us.
Master: 1594 HP, Puppet: 394/1080 HP -> Master: 444/1594 HP, Puppet 1080 HP, or about 12.5% increase;
Master: 450 HP, Puppet: 2023 HP -> Master: 1594 HP, Puppet: 500 HP, or about 11.1%.... I'll check at higher HP to make sure it's not just a static 50 HP boost.
Master: 1594 HP, Puppet: 1013/2023 HP -> Master: 1063/1594 HP, Puppet: 1644/2023 HP.... son of a....
My gut is telling me that these augmented enhancements are probably directly related to the number of merits you have in a particular JA/JT/Spell. Gonna test that now, with Role Reversal. Once I finish that, I'll start working on testing some of the other jobs' augments, focusing on the ones that are easy to test and tell a difference for first, like mnk hands, for the new chakra values and how they mod invigorate.
Finally, accurate values of Kenkonken's MA value?
I'm dying of joy.
P.D.: This post is a lame attempt to make someone test it now. Please. Pretty please.
Hypothesis:
Merit Job Ability with duration: Augment= Increases duration by 15seconds
Merit Job Ability that's instant-use w/o duration=Recast-15 seconds
Merit Job Trait=Increases the tier by 1, but has no effect if it's capped at 5/5
Doesn't seem to be quite so simple.
BLU
Head - Increases damage bonus by 10%. Presumably also enhances accuracy bonus by 10, not testing.
Body - Adds an additional 25 TP to Enchainment.
Hands - Increase duration of Azure Lore by 10 seconds.
Legs - Unnoticeable effect.
Feet - Increases buff duration by 25%.
Not sure about the first two, but the last one is likely;
Role Reversal Enhancement:
Pup99/nin49: Max HP: 1594
Valoredge99: Max HP: 2023 (Animator +1, no attachments)
DEA: 667/2023
Role Reversal (1/5 merits) -> 717 HP
Role Reversal (5/5 merits) -> 917 HP
So Pantin Babouches +2 = +50 HP * # of merits. It's probably similar for all the other JAs similar to role reversal (RR is a 1:1 HP swap that only has it's recast changed between 1 and 5 merits), so JAs that are at full potency with 1 merit, like Warrior's Charge or Assassin's Charge, probably have similar boosts, such that they get more benefit from having 5/5 and AF2+2(A).... AF2+2.5? AF2+2.1? what's a good shorthand? >>
How are you guys getting AF2+2 on test server?
Confirmed that the bonuses scale in some way with merits. Diffusion went from 25% boost to spell duration at 5/5 to 5% at 1/5.
The storage slip 13. They actual did the reverse of what people expected; you can't store AF2+2 until you augment it, rather than not being able to store it after the augment
Also; SE hates pups. 1/5 Optimization merits; no change in MAB with the hat. 1088 Thunder V on sabertooth tigers in batallia, with and without the hat. 889 water V with and without on bas. The fact that the hat is a worthless piece for TP means that the one thing this hat was still good for, nuking, it now serves no purpose for.
edit: got my list of all the augments, sorting it into easy/more detailed testing requirements for ease of reference, then I'll get to work.
Anyone wanna come to ballista so I can test Angon to see if it gives more def down?
New nyzul is no joke btw. The NMs in there are pretty tough.