So you get the 1FM and 5TP per merit?
Is it just finishing moves or the tier of the effect on the NM? Dunno how to explain my question better. Example: If I land Box Step I get TWO moves, but the enemy gets only lv1 effect debuff. With presto I get THREE moves and the enemy gets lv2 effect debuff. How does Terps work in this scenario?
Also please test the behaviour when the enemy already has lv5 debuff (in this situation you get only 1 finishing move back, if I recall)
The big question now is what it does on the higher tier then. It HAS to be doing something >_>
Sigh, someone needs to test Kogarasumaru as well!
Check to see if the +Assimilation does any of the following:
-Enhances traits
-Gives you a conserve TP effect
-Refresh effect
-MP boost
-Attribute Bonus(STR/DEX/CHR/ATT/DEF etc)
-Fast Cast/Quick Magic
None of these should add properties that weren't already present otherwise it would be "Augments: X Effect" not "Enhances X effect" so basics should be:
Increased potency
Increased duration
Decrease recast
Decreased casting speed
Increased accuracy
Traits should either give an extra tier of the effect or some other related bonus.
No change at all for warrior's calligae -> +2, in regards to berserk, except for 1 key difference:
Maschu; Atk: 531 Def: 270 (used susurrus sabatons when not using calligae +2, since they have the same defense, so there's no variance)
Berserk w/o: Atk: 663 (+25%) Def: 202 (-25%)
Berserk w/: Atk: 663 (+25%) Def: 228 (-15%)
The only difference? with NQ/+1, if you remove them, you lose the additional -10% that they prevent, and you don't get it back, even if you put them back on. With the +2, if you take them off, you still drop to the full -25%, but if you put them back on, you'll get your 10% back, to -15%. Still fairly worthless, but different.
I tried to see if they extended tomahawk's duration, but I couldn't get an "effect wears off" message.
Also, further War. Cuisses +2 WC testing:
I've thus far managed to: Land a Crit double attack for no change in damage, land a double attack that didn't Not Crit, and miss a double attack. The increase to double attack damage from the pants innately is completely impossible for me to see, so if it does increase WC's double attack damage, it doesn't do it by much.
Etoile Casaque +2 would like a word with you.
Any cor testing?
steps acc prolly, not that it was really that bad to begin with.
I dont know how it could be enhanced potency since X Daze lv.x is supposed to be a set amount?
warrior gloves +2 give an extra 15 seconds to mighty strikes, for a full 1 minute duration; duration is 1 minute whether you leave the gloves on or not (you can macro them in and out, unlike the original war relic, or the feet (and probably body) +2)
For the war gloves, do you have to keep them on the entire time, or only during activation?
Only during activation, and they were tested a few days ago. Check bgwiki for things that have been tested up to this point.
I doubt it's step accs, since Terpsichore has another augment with 5 tier specifically targeted at Steps Accuracy.
Would be really dumb to add even more accuracy for "Augments Steps" tier II to V, especially considered how dumb step accuracy is as a stat (considering it can't go beyond the ~95% melee accuracy cap anyway)
Perhaps I'm overly sensitive to it because I'm a Dancer, but I see Step Accuracy as second only to Enspell IIs in the list of SE's poorly conceived ideas.