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Thread: Test Server Findings     submit to reddit submit to twitter

  1. #2421
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    Quote Originally Posted by NynJa View Post
    I hate to make "OMGTEST" requests, but I dont have access to test server...lol

    Could someone check if the Overwhelm bonus on sam BD is worth it?
    What Dnc BD does to NFR? (lower recast?)
    RNG hands with Flashy Shot? (damage bonus or lower recast?)
    DNC Body gives 5 TP per merit level in to No Foot Rise.

  2. #2422
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    So you get the 1FM and 5TP per merit?

  3. #2423
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    Quote Originally Posted by Dro View Post
    does that mean you can use both charges on one ws ?
    if it does add a second double attack, it's not 100%. 5/5 WC vs flamingos, naked except Maschu+2 and Relic Legs +2; WC -> 1 double attack proc, then it wore off. It didn't seem to do any extra damage. No change in recast (5 mins)

    Quote Originally Posted by NynJa View Post
    So you get the 1FM and 5TP per merit?
    yes

  4. #2424
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    Quote Originally Posted by Byrthnoth View Post
    Terpsichore does only add 1 finishing move at 95, and it adds it regardless of Presto or not (so you get 3 without and 4 with Presto).
    Is it just finishing moves or the tier of the effect on the NM? Dunno how to explain my question better. Example: If I land Box Step I get TWO moves, but the enemy gets only lv1 effect debuff. With presto I get THREE moves and the enemy gets lv2 effect debuff. How does Terps work in this scenario?
    Also please test the behaviour when the enemy already has lv5 debuff (in this situation you get only 1 finishing move back, if I recall)

    The big question now is what it does on the higher tier then. It HAS to be doing something >_>
    Sigh, someone needs to test Kogarasumaru as well!

  5. #2425
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    Check to see if the +Assimilation does any of the following:

    -Enhances traits
    -Gives you a conserve TP effect
    -Refresh effect
    -MP boost
    -Attribute Bonus(STR/DEX/CHR/ATT/DEF etc)
    -Fast Cast/Quick Magic

  6. #2426
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    None of these should add properties that weren't already present otherwise it would be "Augments: X Effect" not "Enhances X effect" so basics should be:

    Increased potency
    Increased duration
    Decrease recast
    Decreased casting speed
    Increased accuracy
    Traits should either give an extra tier of the effect or some other related bonus.

  7. #2427
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    Quote Originally Posted by Sechs View Post
    Is it just finishing moves or the tier of the effect on the NM? Dunno how to explain my question better. Example: If I land Box Step I get TWO moves, but the enemy gets only lv1 effect debuff. With presto I get THREE moves and the enemy gets lv2 effect debuff. How does Terps work in this scenario?
    Also please test the behaviour when the enemy already has lv5 debuff (in this situation you get only 1 finishing move back, if I recall)

    The big question now is what it does on the higher tier then. It HAS to be doing something >_>
    Sigh, someone needs to test Kogarasumaru as well!

    Terpsi doesn't increase the buff level, it just gives an extra FM.
    Terpsi Box Step : Level 1, 3 FMs back
    Terpsi Presto Box Step : Level 2, 4 FMs back
    Terpsi, Box Step (starting at level 5) : 1 FM back
    Terpsi, Presto Box Step (starting at level 5) : 1 FM back

  8. #2428
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    No change at all for warrior's calligae -> +2, in regards to berserk, except for 1 key difference:
    Maschu; Atk: 531 Def: 270 (used susurrus sabatons when not using calligae +2, since they have the same defense, so there's no variance)
    Berserk w/o: Atk: 663 (+25%) Def: 202 (-25%)
    Berserk w/: Atk: 663 (+25%) Def: 228 (-15%)

    The only difference? with NQ/+1, if you remove them, you lose the additional -10% that they prevent, and you don't get it back, even if you put them back on. With the +2, if you take them off, you still drop to the full -25%, but if you put them back on, you'll get your 10% back, to -15%. Still fairly worthless, but different.

    I tried to see if they extended tomahawk's duration, but I couldn't get an "effect wears off" message.

    Also, further War. Cuisses +2 WC testing:
    I've thus far managed to: Land a Crit double attack for no change in damage, land a double attack that didn't Not Crit, and miss a double attack. The increase to double attack damage from the pants innately is completely impossible for me to see, so if it does increase WC's double attack damage, it doesn't do it by much.

    Quote Originally Posted by Ophannus View Post
    None of these should add properties that weren't already present otherwise it would be "Augments: X Effect" not "Enhances X effect" so basics should be:

    Increased potency
    Increased duration
    Decrease recast
    Decreased casting speed
    Increased accuracy
    Traits should either give an extra tier of the effect or some other related bonus.
    Etoile Casaque +2 would like a word with you.

  9. #2429
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    Any cor testing?

  10. #2430
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    Quote Originally Posted by Byrthnoth View Post
    Terpsi doesn't increase the buff level, it just gives an extra FM.
    Terpsi Box Step : Level 1, 3 FMs back
    Terpsi Presto Box Step : Level 2, 4 FMs back
    Terpsi, Box Step (starting at level 5) : 1 FM back
    Terpsi, Presto Box Step (starting at level 5) : 1 FM back
    Uh... not what I was expecting, but still pretty good. Just not... any different from the level 75 one (appearently)

    So I guess we're still kinda clueless what the other 4 tiers of "Augments Steps" (3 tiers in case of lv95 weapon) could possibly do, right?

  11. #2431
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    Quote Originally Posted by Sechs View Post
    Uh... not what I was expecting, but still pretty good. Just not... any different from the level 75 one (appearently)

    So I guess we're still kinda clueless what the other 4 tiers of "Augments Steps" (3 tiers in case of lv95 weapon) could possibly do, right?
    if not extra FMs, probably enhanced potency or additional debuffs.

  12. #2432
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    steps acc prolly, not that it was really that bad to begin with.

    I dont know how it could be enhanced potency since X Daze lv.x is supposed to be a set amount?

  13. #2433
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    warrior gloves +2 give an extra 15 seconds to mighty strikes, for a full 1 minute duration; duration is 1 minute whether you leave the gloves on or not (you can macro them in and out, unlike the original war relic, or the feet (and probably body) +2)

  14. #2434
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    For the war gloves, do you have to keep them on the entire time, or only during activation?

  15. #2435
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    Only during activation, and they were tested a few days ago. Check bgwiki for things that have been tested up to this point.

  16. #2436
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    Quote Originally Posted by NynJa View Post
    steps acc prolly, not that it was really that bad to begin with.
    I doubt it's step accs, since Terpsichore has another augment with 5 tier specifically targeted at Steps Accuracy.
    Would be really dumb to add even more accuracy for "Augments Steps" tier II to V, especially considered how dumb step accuracy is as a stat (considering it can't go beyond the ~95% melee accuracy cap anyway)

  17. #2437
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    Quote Originally Posted by Byrthnoth View Post
    Only during activation, and they were tested a few days ago. Check bgwiki for things that have been tested up to this point.
    I probably should have done that from the get go. This is what I get for starting testing before I've had my coffee

    Melee hose add 15 seconds to hundred fists, yes you can take them off after activation

  18. #2438
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    Quote Originally Posted by Sechs View Post
    Would be really dumb to add even more accuracy for "Augments Steps" tier II to V, especially considered how dumb step accuracy is as a stat (considering it can't go beyond the ~95% melee accuracy cap anyway)
    Do you remember what game you're playing?

  19. #2439
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    Quote Originally Posted by NynJa View Post
    Do you remember what game you're playing?
    I know, was just saying something like that would be even beyond their normal standards of stupidity.
    Or am I overestimating them now? D:

  20. #2440
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    Perhaps I'm overly sensitive to it because I'm a Dancer, but I see Step Accuracy as second only to Enspell IIs in the list of SE's poorly conceived ideas.

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