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Thread: Test Server Findings     submit to reddit submit to twitter

  1. #2461
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    Quote Originally Posted by Ophannus View Post
    Knowing SE's trend with loving SAM, I bet they got like TP Bonus/Save TP/Conserve TP on their 2hr with the Relic+2 on. -_-
    That's what I was thinking, but I'm not a sam and I'm to lazy to bother number crunching ws numbers right now to find out. Still burned out from ws crunching... g'damn merit ws...

  2. #2462
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    Could test with Spirits Within.

  3. #2463
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    Quote Originally Posted by Ophannus View Post
    Could test with Spirits Within.
    Your logic is sound, but my lazy is stronger. Also, working on EES/Flashy Shot atm. Random Side note, anyone else depressed by the fact that Dark Adaman Bullets are the same exact skin as like.... every good rng bullet? I feel like they should have an awesome blurple tint to them.

  4. #2464
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    Enhances EES adds damage. Without legs I did 3368 with legs I did 4131.
    Also did some testing on the enhances recycle and it seems like a lot of the time recycle proc'd I would crit. It didn't happen every time but I'm not sure if i just happen to be critting at the same time anyways.

  5. #2465
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    Quote Originally Posted by muhn View Post
    Enhances EES adds damage. Without legs I did 3368 with legs I did 4131.
    Also did some testing on the enhances recycle and it seems like a lot of the time recycle proc'd I would crit. It didn't happen every time but I'm not sure if i just happen to be critting at the same time anyways.
    I would ask on what, but since I just saw you ran past me, I assume you mean on wild rabbits?

  6. #2466
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    4131 is ~20% more than 3368. So it looks like either a +20% damage changes the 5.0x multiplier to roughly a 6.0x multiplier or makes it a critical hit.

    EES is damage of a shot*5

    3368/5= 673

    673*6= 4041.
    You got 4131 which is within the variance.

    Or if your ranged attacks were doing 660ish your critical hits will be doing about 825. Which means your EES would be in the 3330 range and if it made your EES crit it would be ~ 4125. So I don't know which it is, either +20% damage, force crit, or 6x multiplier.

    I'm leaning towards it being a crit since the value I got is closer to your value.

  7. #2467
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    yea Im gonna run out to something higher but i didn't want to have to keep running back to mh to get my 2hour back

  8. #2468
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    Quote Originally Posted by muhn View Post
    yea Im gonna run out to something higher but i didn't want to have to keep running back to mh to get my 2hour back
    sub blm, set your HP to outside your MH, then OP to like... sky or cape terrigan.

  9. #2469
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    Not sure how you would test the difference between it being a crit, +20% damage or 6.0x multiplier. I'm not a mathologist :/

    Maybe try with and without atmas that increase critical hit damage and see if that boosts damage?

  10. #2470
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    CheckList from Ophannus for Mirage Shalwar +2:

    -Enhances traits: No increase to Attack Bonus; 2 spells gave ABI, 4 spells/6 spells didn't allow it to increase,

    -Refresh effect: Not that I see, and I can't seem to force any change in auto refresh either

    -MP boost: Only the +21 it has on it

    These three I'll leave to actual blus who know what they're doing
    -Gives you a conserve TP effect
    -Attribute Bonus(STR/DEX/CHR/ATT/DEF etc)
    -Fast Cast/Quick Magic

    Quote Originally Posted by Ophannus View Post
    Not sure how you would test the difference between it being a crit, +20% damage or 6.0x multiplier. I'm not a mathologist :/

    Maybe try with and without atmas that increase critical hit damage and see if that boosts damage?
    well, given that some of the other pieces change their JA equations, if it's +20% or 6.0x, they're probably the same thing (causes 20% increase by increasing the multiplier to 6.0). Not really comfortable enough with ranged attack math to try and figure out whether it's just a forced crit, though.

  11. #2471
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    Quote Originally Posted by Ophannus View Post
    4131 is ~20% more than 3368. So it looks like either a +20% damage changes the 5.0x multiplier to roughly a 6.0x multiplier or makes it a critical hit.

    EES is damage of a shot*5

    3368/5= 673

    673*6= 4041.
    You got 4131 which is within the variance.

    Or if your ranged attacks were doing 660ish your critical hits will be doing about 825. Which means your EES would be in the 3330 range and if it made your EES crit it would be ~ 4125. So I don't know which it is, either +20% damage, force crit, or 6x multiplier.

    I'm leaning towards it being a crit since the value I got is closer to your value.
    You forgot Dead aim.So if your normal hits were doing 660 your crits would be more like 1155 at lvl 90 or 1196 at 99 with no other +crit dmg. So unless Dead aim also ignores EES then probably effects the multiplier. The dmg increase he got was 22%. Going from 5-6 is a 20% increase and crit without any +crit dmg is 25% increase. Which of course brings out the best and only real sure method of testing if it's a crit or not. Enhanced EES without +crit gear and then with

    Also to the question of if it's a change in to 6.0 or 20%... since as far as I know there is no other way to change the the multiple there is almost 0 difference. The only difference there would be possibly small rounding differences that might come up with 2 steps vs 1. But then you'd have to know exactly how they round things off and what order it multiplies things. And ffxi does that shit weird

  12. #2472
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    Any testing on SMN gear would be most appreciated.

    I'm ever curious to know what the fuck "Enhances Astral Flow" even means.

  13. #2473
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    Quote Originally Posted by Forte View Post
    Any testing on SMN gear would be most appreciated.

    I'm ever curious to know what the fuck "Enhances Astral Flow" even means.
    +30 seconds to astral flow duration.

  14. #2474
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    Quote Originally Posted by Forte View Post
    Any testing on SMN gear would be most appreciated.

    I'm ever curious to know what the fuck "Enhances Astral Flow" even means.
    Seems to be duration increase.

    And beaten again!

  15. #2475
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    I can't think of what Assimilation could do then...maybe enhances learning rate since Assimilation kind of means to absorb?

  16. #2476
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    Quote Originally Posted by dasva View Post
    You forgot Dead aim.So if your normal hits were doing 660 your crits would be more like 1155 at lvl 90 or 1196 at 99 with no other +crit dmg. So unless Dead aim also ignores EES then probably effects the multiplier. The dmg increase he got was 22%. Going from 5-6 is a 20% increase and crit without any +crit dmg is 25% increase. Which of course brings out the best and only real sure method of testing if it's a crit or not. Enhanced EES without +crit gear and then with

    I did have the af3+2 legs on but I had them on because both legs have pretty close ratt. I also went to terrigan and tested with only relic +2 hat and legs no legs and got 1900 something with no legs and 2200 something with legs. Forgot to write the numbers down and I logged out of test server.

  17. #2477
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    Quote Originally Posted by Theytak View Post
    That's what I was thinking, but I'm not a sam and I'm to lazy to bother number crunching ws numbers right now to find out. Still burned out from ws crunching... g'damn merit ws...
    Does SAM 2hr give you bonuses as if the WS were 100% TP? could possibly be the AF2 adjusts this. Maybe try 2hr > Fudo and see if it gives you lvl3 AM.

  18. #2478
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    Matching ratt doesn't really matter if testing on things you are capping on. But if you were wearing af3+2 and you were at the right distance that means you were enhancing True shot... which means your first one should've done 3306 without them making the dmg increase pretty much exactly 25%. Which makes it sound very suspciously like a forced crit that Dead aim doesn't work on. But as said before final proof is +crit dmg gear or atmas vs not

  19. #2479
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    Quote Originally Posted by dasva View Post
    Matching ratt doesn't really matter if testing on things you are capping on. But if you were wearing af3+2 and you were at the right distance that means you were enhancing True shot... which means your first one should've done 3306 without them making the dmg increase pretty much exactly 25%. Which makes it sound very suspciously like a forced crit that Dead aim doesn't work on. But as said before final proof is +crit dmg gear or atmas vs not
    I was standing at point blank range so true shot wouldnt be added into the calculations

  20. #2480
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    Doing Cor; Hands +2 with enhanced fold; if you have 2 busts, both will be cleared. If you have just 1 bust, it'll wear off, and you'll get an error message saying fold had no effect; 1 bust and 1 roll, it will clear both, and with 2 non busted rolls it clears both rolls, even if one is XI. Testing with 5/5 fold, not really sure how this effect could be impacted by merit tier, unless it's like, 20% chance of the second roll going per level? Will check with 1/5 to see if I still get double clear every time

    The hat and winning streak are next, and will take some time, but I'm not really sure wtf the legs do to snake eye. It's not a second I roll though, unless it's only a chance. (will try 5/5 snake eye before I spend an hour doing winning streak)

    edit: at 1/5 Fold, it's not guaranteed to take both, but at 5/5, in 15 uses it never failed.

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