Could test with Spirits Within.
Your logic is sound, but my lazy is stronger. Also, working on EES/Flashy Shot atm. Random Side note, anyone else depressed by the fact that Dark Adaman Bullets are the same exact skin as like.... every good rng bullet? I feel like they should have an awesome blurple tint to them.
Enhances EES adds damage. Without legs I did 3368 with legs I did 4131.
Also did some testing on the enhances recycle and it seems like a lot of the time recycle proc'd I would crit. It didn't happen every time but I'm not sure if i just happen to be critting at the same time anyways.
4131 is ~20% more than 3368. So it looks like either a +20% damage changes the 5.0x multiplier to roughly a 6.0x multiplier or makes it a critical hit.
EES is damage of a shot*5
3368/5= 673
673*6= 4041.
You got 4131 which is within the variance.
Or if your ranged attacks were doing 660ish your critical hits will be doing about 825. Which means your EES would be in the 3330 range and if it made your EES crit it would be ~ 4125. So I don't know which it is, either +20% damage, force crit, or 6x multiplier.
I'm leaning towards it being a crit since the value I got is closer to your value.
yea Im gonna run out to something higher but i didn't want to have to keep running back to mh to get my 2hour back
Not sure how you would test the difference between it being a crit, +20% damage or 6.0x multiplier. I'm not a mathologist :/
Maybe try with and without atmas that increase critical hit damage and see if that boosts damage?
CheckList from Ophannus for Mirage Shalwar +2:
-Enhances traits: No increase to Attack Bonus; 2 spells gave ABI, 4 spells/6 spells didn't allow it to increase,
-Refresh effect: Not that I see, and I can't seem to force any change in auto refresh either
-MP boost: Only the +21 it has on it
These three I'll leave to actual blus who know what they're doing
-Gives you a conserve TP effect
-Attribute Bonus(STR/DEX/CHR/ATT/DEF etc)
-Fast Cast/Quick Magic
well, given that some of the other pieces change their JA equations, if it's +20% or 6.0x, they're probably the same thing (causes 20% increase by increasing the multiplier to 6.0). Not really comfortable enough with ranged attack math to try and figure out whether it's just a forced crit, though.
You forgot Dead aim.So if your normal hits were doing 660 your crits would be more like 1155 at lvl 90 or 1196 at 99 with no other +crit dmg. So unless Dead aim also ignores EES then probably effects the multiplier. The dmg increase he got was 22%. Going from 5-6 is a 20% increase and crit without any +crit dmg is 25% increase. Which of course brings out the best and only real sure method of testing if it's a crit or not. Enhanced EES without +crit gear and then with
Also to the question of if it's a change in to 6.0 or 20%... since as far as I know there is no other way to change the the multiple there is almost 0 difference. The only difference there would be possibly small rounding differences that might come up with 2 steps vs 1. But then you'd have to know exactly how they round things off and what order it multiplies things. And ffxi does that shit weird
Any testing on SMN gear would be most appreciated.
I'm ever curious to know what the fuck "Enhances Astral Flow" even means.
I can't think of what Assimilation could do then...maybe enhances learning rate since Assimilation kind of means to absorb?
I did have the af3+2 legs on but I had them on because both legs have pretty close ratt. I also went to terrigan and tested with only relic +2 hat and legs no legs and got 1900 something with no legs and 2200 something with legs. Forgot to write the numbers down and I logged out of test server.
Matching ratt doesn't really matter if testing on things you are capping on. But if you were wearing af3+2 and you were at the right distance that means you were enhancing True shot... which means your first one should've done 3306 without them making the dmg increase pretty much exactly 25%. Which makes it sound very suspciously like a forced crit that Dead aim doesn't work on. But as said before final proof is +crit dmg gear or atmas vs not
Doing Cor; Hands +2 with enhanced fold; if you have 2 busts, both will be cleared. If you have just 1 bust, it'll wear off, and you'll get an error message saying fold had no effect; 1 bust and 1 roll, it will clear both, and with 2 non busted rolls it clears both rolls, even if one is XI. Testing with 5/5 fold, not really sure how this effect could be impacted by merit tier, unless it's like, 20% chance of the second roll going per level? Will check with 1/5 to see if I still get double clear every time
The hat and winning streak are next, and will take some time, but I'm not really sure wtf the legs do to snake eye. It's not a second I roll though, unless it's only a chance. (will try 5/5 snake eye before I spend an hour doing winning streak)
edit: at 1/5 Fold, it's not guaranteed to take both, but at 5/5, in 15 uses it never failed.