So do the gloves force the double clear or the merits? If its merits what do the gloves do.
So do the gloves force the double clear or the merits? If its merits what do the gloves do.
Both. The effect of the gloves is influenced by the number of merits. at 1/5, the gloves give what feels like a 20% chance to double clear, at 5/5 it looks like 100% chance to remove both roll effects, regardless of if they're both busts, both XI, or neither.
Also, no go on snake eye double proc'ing, the enhancement has to be something else, but I have no idea wtf that something could be.
So did they release the 99 relics to test also?
not that anyone's found. The 95 trials don't have a lead on to the next trial, so the only way we could access the 99's is if someone managed to figure out their trial numbers, AND se left their trials in, and we get lucky.
Winning Streak 5/5: Roll Duration = 7:10 (+30 seconds), no Navarch bonus
Winning Streak 1/5: Roll Duration = 5:26 (+6 seconds), no Navarch bonus
so an extra +6 seconds to duration per merit.
Oh so they only put in the relic AF ok. I misunderstood the test server update notes.
about half of the rolls I snake eyed were to reach XI, the others I just randomly threw it in while trying to bust/when it didn't matter what I was rolling. Not once did I notice anything different from normal snake eye :/
While I doubt it, considering this is SE we're talking about, it's possible. A smn would have to do that testing though, since I'd have no idea wtf I was doing.
Can someone test the Augments Desperate blows on Abyss Sollerets +2?
I'd give you good odds that the Meikyo Shisui enhancement makes all the WSs act like they have 300TP instead of 300/200/100.
Then don't wear the gloves...
ok, I've never worked with desperate blows before, does it's JA haste not affect spell recasts? If so, it doesn't look like it adds any extra form of haste outside of JA haste, unless it can add magic/equipment haste w/o allowing that haste to affect spell recast timers? No idea. The +2 natural effect of boosting Last Resort changed the same way as the war feet +2; you can take the boots off now, you'll still lose the effect, but you get it back if you put them back on.