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  1. #2481
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    So do the gloves force the double clear or the merits? If its merits what do the gloves do.

  2. #2482
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    Quote Originally Posted by Alolbont View Post
    So do the gloves force the double clear or the merits? If its merits what do the gloves do.
    Both. The effect of the gloves is influenced by the number of merits. at 1/5, the gloves give what feels like a 20% chance to double clear, at 5/5 it looks like 100% chance to remove both roll effects, regardless of if they're both busts, both XI, or neither.

    Also, no go on snake eye double proc'ing, the enhancement has to be something else, but I have no idea wtf that something could be.

  3. #2483
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    So did they release the 99 relics to test also?

  4. #2484
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    Quote Originally Posted by Colenzo View Post
    So did they release the 99 relics to test also?
    not that anyone's found. The 95 trials don't have a lead on to the next trial, so the only way we could access the 99's is if someone managed to figure out their trial numbers, AND se left their trials in, and we get lucky.

    Winning Streak 5/5: Roll Duration = 7:10 (+30 seconds), no Navarch bonus
    Winning Streak 1/5: Roll Duration = 5:26 (+6 seconds), no Navarch bonus
    so an extra +6 seconds to duration per merit.

  5. #2485
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    Oh so they only put in the relic AF ok. I misunderstood the test server update notes.

  6. #2486
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    Quote Originally Posted by Theytak View Post
    Both. The effect of the gloves is influenced by the number of merits. at 1/5, the gloves give what feels like a 20% chance to double clear, at 5/5 it looks like 100% chance to remove both roll effects, regardless of if they're both busts, both XI, or neither.

    Also, no go on snake eye double proc'ing, the enhancement has to be something else, but I have no idea wtf that something could be.
    Kinda sucks if you cant control the double clearing....

    As far as snake eyes go, maybe loads dice to increase ability to hit luckys or 11, or maybe only activates on 11s???

  7. #2487
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    Quote Originally Posted by Alolbont View Post
    Kinda sucks if you cant control the double clearing....
    What part of "merit Fold 5/5 for 100% double clear" implies not being able to control it?

  8. #2488
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    Quote Originally Posted by Theytak View Post
    +30 seconds to astral flow duration.
    So in other words useless.

    Anything on the other buffs? Like how much of a damage increase or crit increase?

  9. #2489
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    Quote Originally Posted by Alolbont View Post
    Kinda sucks if you cant control the double clearing....

    As far as snake eyes go, maybe loads dice to increase ability to hit luckys or 11, or maybe only activates on 11s???
    about half of the rolls I snake eyed were to reach XI, the others I just randomly threw it in while trying to bust/when it didn't matter what I was rolling. Not once did I notice anything different from normal snake eye :/

    Quote Originally Posted by Forte View Post
    So in other words useless.

    Anything on the other buffs? Like how much of a damage increase or crit increase?
    While I doubt it, considering this is SE we're talking about, it's possible. A smn would have to do that testing though, since I'd have no idea wtf I was doing.

  10. #2490
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    Can someone test the Augments Desperate blows on Abyss Sollerets +2?

  11. #2491
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    Quote Originally Posted by Taint View Post
    Can someone test the Augments Desperate blows on Abyss Sollerets +2?
    That's next on my list, gimme a few mins

  12. #2492
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    I'd give you good odds that the Meikyo Shisui enhancement makes all the WSs act like they have 300TP instead of 300/200/100.

  13. #2493
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    Quote Originally Posted by Byrthnoth View Post
    I'd give you good odds that the Meikyo Shisui enhancement makes all the WSs act like they have 300TP instead of 300/200/100.
    Betting on this as well.
    Wonder if you need to keep them equipped or just to use them when you activate Meikyo Shisui (which would be the better choice)

  14. #2494
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    Quote Originally Posted by NynJa View Post
    What part of "merit Fold 5/5 for 100% double clear" implies not being able to control it?
    The part where I dont want it to double clear and only need a single and want to keep the other buff up.

  15. #2495
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    Then don't wear the gloves...

  16. #2496
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    ok, I've never worked with desperate blows before, does it's JA haste not affect spell recasts? If so, it doesn't look like it adds any extra form of haste outside of JA haste, unless it can add magic/equipment haste w/o allowing that haste to affect spell recast timers? No idea. The +2 natural effect of boosting Last Resort changed the same way as the war feet +2; you can take the boots off now, you'll still lose the effect, but you get it back if you put them back on.

  17. #2497
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    Quote Originally Posted by dasva View Post
    Then don't wear the gloves...
    Fml i cant read at all.

  18. #2498
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    Quote Originally Posted by Theytak View Post
    ok, I've never worked with desperate blows before, does it's JA haste not affect spell recasts? If so, it doesn't look like it adds any extra form of haste outside of JA haste, unless it can add magic/equipment haste w/o allowing that haste to affect spell recast timers? No idea. The +2 natural effect of boosting Last Resort changed the same way as the war feet +2; you can take the boots off now, you'll still lose the effect, but you get it back if you put them back on.
    Desperate Blows Haste doesn't affect recasts. It's purely melee swing speed Haste.

  19. #2499
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    Quote Originally Posted by Theytak View Post
    ok, I've never worked with desperate blows before, does it's JA haste not affect spell recasts? If so, it doesn't look like it adds any extra form of haste outside of JA haste, unless it can add magic/equipment haste w/o allowing that haste to affect spell recast timers? No idea. The +2 natural effect of boosting Last Resort changed the same way as the war feet +2; you can take the boots off now, you'll still lose the effect, but you get it back if you put them back on.
    The known JA Haste cap is 25%, so the effects would have to be magic or equipment Haste. Well, it could also be -% Delay, which would affect your TP.

    Also, I personally feel the Fold enhancement on Commodore Gants is probably pretty worthless?

  20. #2500
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    Quote Originally Posted by Byrthnoth View Post
    The known JA Haste cap is 25%, so the effects would have to be magic or equipment Haste. Well, it could also be -% Delay, which would affect your TP.

    Also, I personally feel the Fold enhancement on Commodore Gants is probably pretty worthless?
    I can check TP/hit pretty easily. As for fold... eh, handy for if you ever manage to double bust? or get two really awful rolls? idk

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