Item Search
     
BG-Wiki Search
Page 127 of 251 FirstFirst ... 77 117 125 126 127 128 129 137 177 ... LastLast
Results 2521 to 2540 of 5004

Thread: Test Server Findings     submit to reddit submit to twitter

  1. #2521
    Impossiblu
    Join Date
    Mar 2010
    Posts
    10,445
    BG Level
    9
    FFXIV Character
    Prothescar Centursa
    FFXIV Server
    Balmung
    FFXI Server
    Valefor

    BLU legs are perplexing.

    List that I did earlier this morning that they do not do:
    -Add set points
    -Increase stat bonuses of set spells
    -Increase the effectiveness of traits
    -Reduce spell lockout time

    Additions:
    -No WSC bonus
    -No TP bonus
    -No discernible chance to increase spell damage
    -No correlation bonus
    -No killer bonus

  2. #2522
    BG Content
    Join Date
    Jul 2007
    Posts
    22,390
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    I'm going to let my Saber Dance test run overnight (because I'm too lazy to move my character), but it's pretty obviously +1% DA to Saber Dance's base rate per merit level. DNCs rejoice!

  3. #2523
    Ridill
    Join Date
    Feb 2007
    Posts
    15,614
    BG Level
    9

    Quote Originally Posted by Prothescar View Post
    BLU legs are perplexing.

    List that I did earlier this morning that they do not do:
    -Add set points
    -Increase stat bonuses of set spells
    -Increase the effectiveness of traits
    -Reduce spell lockout time

    Additions:
    -No WSC bonus
    -No TP bonus
    -No discernible chance to increase spell damage
    -No correlation bonus
    -No killer bonus
    Maybe silly, but try using a spell you learn from a specific mob on it to see if it does more than usual? Queasyshroom on a Funguar, for example.

  4. #2524
    Cerberus
    Join Date
    Feb 2009
    Posts
    462
    BG Level
    4
    FFXI Server
    Bahamut

    Quote Originally Posted by Prothescar View Post
    BLU legs are perplexing.
    Could just be broken. I would imagine it would grant set points if nothing else.

  5. #2525
    Cerberus
    Join Date
    Sep 2011
    Posts
    496
    BG Level
    4
    FFXIV Character
    Sakura Ephemera
    FFXIV Server
    Brynhildr
    FFXI Server
    Bismarck

    Quote Originally Posted by dannyl View Post
    Could just be broken. I would imagine it would grant set points if nothing else.
    That would be retarded really. You wouldn't ever be able to take the pants off, or you'd lose the extra spell(s) you set.

  6. #2526
    Impossiblu
    Join Date
    Mar 2010
    Posts
    10,445
    BG Level
    9
    FFXIV Character
    Prothescar Centursa
    FFXIV Server
    Balmung
    FFXI Server
    Valefor

    Set points, set slots, etc. would all be completely worthless.

  7. #2527
    Relic Weapons
    Join Date
    Sep 2007
    Posts
    300
    BG Level
    4
    FFXI Server
    Asura

    Didn't see much on the new Nyzul (unless its in another thread)

    Just did a couple runs with a trio (BLU, PUP, PUP) and well theres not much to report on which has changed.

    You select a seperate mission from the old nyzul, and you always start from floor 1. You can still select the same temp items for tokens as you could in old Nyzul as well.

    We came across the following objectives

    - Kill all (avoid gears)
    - Kill the leader (Qirin named "Head 18", probably a place holder name, would drop bombs then run away)
    - Kill family of impossible to gauge mobs (Had Flayers / Flans / Imps)
    - Activate the lights (Specific order, entered with 3 people, had 4 lights to put into order anyway)

    So we didnt see any new objectives so far. Once you've completed a floor you can advance by 1 or by ??? floors, we picked ??? every time and it moved us upwards only anywhere between 2-8~ floors from our experience.

    We landed on floor 5 / 10 with nothing special on them. And the highest we got in any run before timing out was floor 11.

    On one floor we killed Duke Deacon, who dropped a ??? Shield, which appraised to a maghony shield (hot lewt!)

    So the only real change we can see is that the mobs are sporting more HP and hit you harder.

  8. #2528
    Nidhogg
    Join Date
    Jul 2008
    Posts
    3,746
    BG Level
    7
    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    God BLU legs are gonna be like DRG AF3+2 Legs/SCH AF3+2 Body where still to this day nobody has any idea what they do. I bet they all add the same kind of stupid effect.

  9. #2529
    Relic Weapons
    Join Date
    Jun 2011
    Posts
    311
    BG Level
    4

    Quote Originally Posted by Ophannus View Post
    4131 is ~20% more than 3368. So it looks like either a +20% damage changes the 5.0x multiplier to roughly a 6.0x multiplier or makes it a critical hit.

    EES is damage of a shot*5

    3368/5= 673

    673*6= 4041.
    You got 4131 which is within the variance.

    Or if your ranged attacks were doing 660ish your critical hits will be doing about 825. Which means your EES would be in the 3330 range and if it made your EES crit it would be ~ 4125. So I don't know which it is, either +20% damage, force crit, or 6x multiplier.

    I'm leaning towards it being a crit since the value I got is closer to your value.
    EES can't crit
    But that's the rule I know working on 2009. Did they change somewhere along the way?

    The fact that 3368/5 isn't a round number bothers me... Did tester stood on sweet spot?
    True shot level?

  10. #2530
    Relic Shield
    Join Date
    Mar 2007
    Posts
    1,789
    BG Level
    6
    FFXIV Character
    Rehn Valor
    FFXIV Server
    Sargatanas
    FFXI Server
    Ragnarok

    Any idea what courtly measure on +2 bard cannions do? More +stats?

  11. #2531
    Nidhogg
    Join Date
    Jul 2008
    Posts
    3,746
    BG Level
    7
    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    I know EES 'can't crit' but the pants could force a crit perhaps the same way Sneak Attack can force a crit on a non-crit WS.

  12. #2532
    Nidhogg
    Join Date
    Jul 2008
    Posts
    3,746
    BG Level
    7
    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    I'm bothered wit Ryunohige, I don't get what Enhances Jump IV does since it's just a regular crit and same damage as a Enhances Jump I. Also doesn't work on Spirit Jump...why would I ever use Jump when I can Spirit Jump for double the TP -_-. Oh well I guess it's for AM3 OA2-3 Jumps, though OA2-3 Spirit Jump gives me like 80-120 TP and OA2-3 Soul Jumps give me like 200+ TP.

  13. #2533
    E. Body
    Join Date
    Sep 2008
    Posts
    2,055
    BG Level
    7

    Quote Originally Posted by Yimoa View Post
    Since it activated for Futae, it was for both tools that would have been consumed or just one?
    Koga Tekko +2 saved both tools when I used Futae. Activation rate still needs testing though, feeling too lazy to do it atm.

    Mijin Gakure is going to be difficult to test since the damage varies so wildly even with consistent HP and multiple trials on the same mob. If it doesn't increase damage cap based on HP it must either be more accurate, higher chance for higher damage(rather than a weaker one),makes it AoE, requires less HP to get full damage, give RR effect, not kill you but leave you at low HP like Final Sting/Self Destruct...etc
    It definately does not give RR or weaken you. The former trait is given by Nagi and the latter would actually make the ability more useless.

    Didn't test Koga Chainmail +2 too much, but I can say that Sange still takes shadows when you throw with it on.

  14. #2534
    xXNyteFyreXx420Sharingan
    Join Date
    May 2009
    Posts
    3,709
    BG Level
    7
    FFXI Server
    Fenrir

    NTE on Futai Ridiculous augment given that the only reason to use Futae in the first place is if you need a ninjutsu nuke to do damage and as such you'd be using Iga Tekko +2... Not saying you're wrong, it's just stupid. Holy shit at 10% DW on pants though.

  15. #2535
    First invited, last in the zone.
    Join Date
    Sep 2008
    Posts
    1,448
    BG Level
    6
    FFXI Server
    Lakshmi

    Quote Originally Posted by Ophannus View Post
    I'm bothered wit Ryunohige, I don't get what Enhances Jump IV does since it's just a regular crit and same damage as a Enhances Jump I. Also doesn't work on Spirit Jump...why would I ever use Jump when I can Spirit Jump for double the TP -_-. Oh well I guess it's for AM3 OA2-3 Jumps, though OA2-3 Spirit Jump gives me like 80-120 TP and OA2-3 Soul Jumps give me like 200+ TP.
    Try blinding potions, speculation is it's accuracy. Failing that, sub war for defender, might be bonus attack.

  16. #2536
    xXNyteFyreXx420Sharingan
    Join Date
    May 2009
    Posts
    3,709
    BG Level
    7
    FFXI Server
    Fenrir

    inb4 jumps have a native attack penalty

  17. #2537
    Impossiblu
    Join Date
    Mar 2010
    Posts
    10,445
    BG Level
    9
    FFXIV Character
    Prothescar Centursa
    FFXIV Server
    Balmung
    FFXI Server
    Valefor

    BLU legs

    List that I did earlier this morning that they do not do:
    -Add set points
    -Increase stat bonuses of set spells
    -Increase the effectiveness of traits
    -Reduce spell lockout time

    Additions:
    -No WSC bonus
    -No TP bonus
    -No discernible chance to increase spell damage
    -No correlation bonus
    -No killer bonus

    Additional additions:
    -No increase in fast cast
    -No discernible quick magic chance


    Only things left that I can possibly imagine it being would be increased chance to learn spells or something along that vein, like increased chance of the mob using that spell as was said above, though highly doubtful. Calling it broken for now though.

  18. #2538
    Yoshi P
    Join Date
    Dec 2006
    Posts
    5,360
    BG Level
    8
    WoW Realm
    Arthas

    Do they reduce the number of spells required to set a trait maybe? That's the only other thing I could think of.

    I'm guessing they're just broken.

  19. #2539
    Smells like Onions
    Join Date
    Dec 2010
    Posts
    5
    BG Level
    0
    FFXI Server
    Phoenix

    has anyone tried the SMN af+2 with odin/alexander?

  20. #2540
    xXNyteFyreXx420Sharingan
    Join Date
    May 2009
    Posts
    3,709
    BG Level
    7
    FFXI Server
    Fenrir

    Koga Hakama +2 are actually 7% DW. Weird ass number... can only guess they wanted body + legs to total 10% and decided to divvy it up that way for some strange reason.

Page 127 of 251 FirstFirst ... 77 117 125 126 127 128 129 137 177 ... LastLast

Similar Threads

  1. Voidwatch Test Server Findings
    By Fereydoon in forum FFXI: Everything
    Replies: 154
    Last Post: 2011-12-09, 12:00
  2. Test server + windower + memloc
    By Darkvision in forum FFXI: Everything
    Replies: 1
    Last Post: 2011-08-30, 16:34