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Thread: Test Server Findings     submit to reddit submit to twitter

  1. #2561
    Flowery Twats
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    Quote Originally Posted by Atoreis View Post
    Thats was more on paper than anything else.

    @Therin I hope you joking, highest damage is not avg damage. I can now spike 5800 on Kaggen with Ukko ( I did 5k+ on Pil 3 times in one fight ) but my avg was still around 3k even with spikes like this. Normal avg is around 2500 which is nothing broken when SAM can avg 2000-2200 Shoha with better WS frequency. Now Ukko will avg around 1500-1700 and will be beaten by fakehagun SAM... Also lol at Atma... I got my Ukon 3 days before this patch and never used it in abyssea. Oh btw I saw shoha spiking to 3.5k on Kaggen easily.


    @Noodles355 No thats not avg for BLU (1500 maybe if lucky but certainly not 2000) and that doesnt mean shit really. BLU has much lower DPS because of melee phase and spells doing next to nothing on high def mobs. BLU is very good to destruct hordes of EP but on VW it should stop at doing the stagger asap and not dying in that process like 90% BLU I saw at VW. No my DRK winning with WAr on Qilin was because of much higher WS frequency. If you dont have Gjallahorn marches then DRK is just swinging faster and if you have march+minuet then DRK is swinging MUCH faster (at least for 3min of Last resort).
    If your DRK winning on Qilin was due to better WS frequency then why do you cite "sometimes I would surpass him, usually I would "parse close" " ? That suggests that the norm is "parsing close". If WS frequency was the key factor in Drk beating War, then why isn't that the norm?

    Secondly: Most jobs have shit TP phase damage what with Regain/Save TP from Atmacites and Corsair. And I'm pretty sure that's what one of our Almace blus averages on Zilart/T3 Jeuno, 1.5 with 2k spikes. Not sure on T6 at 99, taken a break last 2 weeks, relocation etc.

    Note: My second comment is not intended to be argumentative, it's purely discussing and questioning because I can't be certain of the truth. The first comment is because I think you're QQing too much about Ukko's nerf. And trying hard to justify/defend DRK. If you're not careful you'll start to sound like the posters on the official forums.

  2. #2562
    Relic Horn
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    Quote Originally Posted by noodles355 View Post
    If your DRK winning on Qilin was due to better WS frequency then why do you cite "sometimes I would surpass him, usually I would "parse close" " ? That suggests that the norm is "parsing close". If WS frequency was the key factor in Drk beating War, then why isn't that the norm?

    Secondly: Most jobs have shit TP phase damage what with Regain/Save TP from Atmacites and Corsair. And I'm pretty sure that's what one of our Almace blus averages on Zilart/T3 Jeuno, 1.5 with 2k spikes. Not sure on T6 at 99, taken a break last 2 weeks, relocation etc.

    Note: My second comment is not intended to be argumentative, it's purely discussing and questioning because I can't be certain of the truth. The first comment is because I think you're QQing too much about Ukko's nerf. And trying hard to justify/defend DRK. If you're not careful you'll start to sound like the posters on the official forums.
    Ukko nerf is huge. Its almost on par with Raging rush now especially at 300TP when according to Wiki you have 15% more crit rate with RR.

    How close I was below WAR or how close I was above him was obviously depended of randomness. One time I had luck with DA on many Catas and other time I missed 2 out of 20. One time Ukko averaged 1900 other time it was 2300. One time fight took 3min and I have Last resort up for full fight other time fight took 5 min and I had it up only for half of the fight. Its really short fight so variables can change parse enough to put me a little above or below Ukon WAR.

  3. #2563
    CoP Dynamis
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    I die a lot in VW cos I got put in the BLM pt and get ignored by WHMs And I don't get rolls or songs, cos I'm not actually supposed to do anything apparently. I'm for proc only ^_^

  4. #2564
    Sea Torques
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    Quote Originally Posted by Byrthnoth View Post
    I'd give you good odds that the Meikyo Shisui enhancement makes all the WSs act like they have 300TP instead of 300/200/100.
    no (tested with spirits), give conservTP

  5. #2565
    Old Odin
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    So basicly Tanaka almost managed to throw us back to lvl 75 where:
    SAM + WAR were the top DDs
    MNK came close
    followed by DRK + DRG
    followed by Ass-Endgame

    all he has left to do is nerf WHM and SCH to hell and buff RDM, so RDM can be the king of soloers and the mainhealer for everything again, and introduce new Kings with 21-24 hours Repops. Fun times are ahead of us...

  6. #2566
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    I know it got lost in this flurry or relic/mythic/af2+2 testing but when you get back around to testing the recast caps don't forget about embrava. SCH/RDM with haste + Embrava should be close to haste cap.

  7. #2567
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    Seriously? All of you WARs that ar ebitching and crying about your weaponskill being brought into the Atmosphere (still not yet down to Earth) make me lol.

    You're seriously pissed off about your incredibly fucking overpowered weaponskill being brought from a staggering 35% natural crit rate at 100TP to 15%, being brought in line with other weaponskills? What part of this is still an incredibly powerful weaponskill in the hands of an incredibly powerful job do you not grasp? This is balance. Now all they have to do is nerf Shoha a bit to bring it in line with other weaponskills and we're fine.

    And for all of you advocates of "THEY SHOULD BUFF EVERYTHING NOT NERF IT!", you're fucking stupid. Yes, let's cripple FFXI's broken hate system even more by letting every DD in the game do even more damage and thus accrue hate even more rapidly, that'll fix things for sure.

    Relative damage is still the same, so why the fuck are you crying tears of blood? You sound like a bunch of Dark Knights. Seriously, chill the fuck out, the great axe that you decided to spend 200mil is still as strong as it was before. If your Ukkos are parsing the same as your Raging Rushes, it isn't the weaponskill that has a problem.

  8. #2568
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    Quote Originally Posted by Prothescar View Post
    Seriously? All of you WARs that ar ebitching and crying about your weaponskill being brought into the Atmosphere (still not yet down to Earth) make me lol.

    You're seriously pissed off about your incredibly fucking overpowered weaponskill being brought from a staggering 35% natural crit rate at 100TP to 15%, being brought in line with other weaponskills? What part of this is still an incredibly powerful weaponskill in the hands of an incredibly powerful job do you not grasp? This is balance. Now all they have to do is nerf Shoha a bit to bring it in line with other weaponskills and we're fine.

    And for all of you advocates of "THEY SHOULD BUFF EVERYTHING NOT NERF IT!", you're fucking stupid. Yes, let's cripple FFXI's broken hate system even more by letting every DD in the game do even more damage and thus accrue hate even more rapidly, that'll fix things for sure.

    Relative damage is still the same, so why the fuck are you crying tears of blood? You sound like a bunch of Dark Knights. Seriously, chill the fuck out, the great axe that you decided to spend 200mil is still as strong as it was before. If your Ukkos are parsing the same as your Raging Rushes, it isn't the weaponskill that has a problem.
    I think you missing the part where Ukko high crit was balanced with low fTP. Its now not better than Raging Rush.

  9. #2569
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    People are rightfully pissed because 99 WAR is quite literally weaker than 95 WAR. You level up in an MMO to progress, not to be downgraded. "tanking" in this game was always about who could do the most damage and not die. If they felt that warrior was a bit too strong compared to other DDs, they could have easily minorly buffed other DDs instead and no one at all would be bitching.
    Edit: How do you figure ukko isn't better than RR? It's certainly not much better, but I'm seeing 3.0* 60% str mod vs 3.0 35% str mod. Both have the same crit rate now I'm assuming as well? Not even counting aftermath as well, which obviously makes it greatly superior to RR.

  10. #2570
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    3fTP with a 60% STR mod is low?

    Ukko's Fury:
    3.0 fTP, 60% STR, 15% Crit @ 100TP

    Raging Rush:
    3.0 fTP, 35% STR, 15% Crit @ 100TP


    ?????? Are you living on the same planet that I am?

  11. #2571
    Old Odin
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    Quote Originally Posted by Prothescar View Post
    Seriously? All of you WARs that ar ebitching and crying about your weaponskill being brought into the Atmosphere (still not yet down to Earth) make me lol.

    You're seriously pissed off about your incredibly fucking overpowered weaponskill being brought from a staggering 35% natural crit rate at 100TP to 15%, being brought in line with other weaponskills? What part of this is still an incredibly powerful weaponskill in the hands of an incredibly powerful job do you not grasp? This is balance. Now all they have to do is nerf Shoha a bit to bring it in line with other weaponskills and we're fine.

    And for all of you advocates of "THEY SHOULD BUFF EVERYTHING NOT NERF IT!", you're fucking stupid. Yes, let's cripple FFXI's broken hate system even more by letting every DD in the game do even more damage and thus accrue hate even more rapidly, that'll fix things for sure.

    Relative damage is still the same, so why the fuck are you crying tears of blood? You sound like a bunch of Dark Knights. Seriously, chill the fuck out, the great axe that you decided to spend 200mil is still as strong as it was before. If your Ukkos are parsing the same as your Raging Rushes, it isn't the weaponskill that has a problem.
    It wasnt about the War nerf, it is about the direction the game is takeing in general. (The nerf is barely affecting me)

    And FFXIs hate system was/is broken since 5 years... Well actually the dedicated "Tank-Job" is broken since 5 years. DDs were able to shed hate from anything back then too, they just didnt do it, they subbed thf and other things to prevent that, until people realized that DDs can tank pritty well considering the right SJ choice and gear.

  12. #2572
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    So break it even further? Makes sense to me. There's nothing wrong with the way that they're balancing the game right now, you all just want to see bigger numbers, understandable, but bringing jobs closer together this way is not a bad thing.


    Also forgot to mention Ukko's SC properties. Skillchains do still exist, this may be news for some people though.

  13. #2573
    Relic Horn
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    Quote Originally Posted by Prothescar View Post
    3fTP with a 60% STR mod is low?

    Ukko's Fury:
    3.0 fTP, 60% STR, 15% Crit @ 100TP

    Raging Rush:
    3.0 fTP, 35% STR, 15% Crit @ 100TP


    ?????? Are you living on the same planet that I am?
    I think you missing the point where Raging rush is (according to bgwiki) 50% at 300TP and Ukko is 35 or 30% and half WS at VW is 300TP.

  14. #2574
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    The proper solution is to increase other jobs damage potential rather than nerf another jobs. WAR is supposed to be a decent margin ahead of other jobs due to having no other defenses besides /sam seigan or /nin utsu. I wouldn't say half your WS are at 300 tp in VW, I'm pretty sure the delay added from using wings is actually counter productive if you are fully buffed.

  15. #2575
    Impossiblu
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    You are significantly over inflating this. The Ukko's nerf isn't as big of a kick to your dick as you seem to think it is. Saying that Ukko's is weaker than RR is laughable in itself.


    @Darkmagi: If they are to do that, then they should also fix the game's enmity system. These new NMs won't have you lasting very long without constant Fanatics, which is not always possible. DDs pulling hate every 3 seconds wouldn't be very conducive to the health of a successful raid.

    If WARs really want to bitch, bitch that Victory Smite is now significantly more powerful than Ukko's rather than Ukko's being weaker than Raging Rush.

    Victory Smite
    5.25 fTP, 60% STR, 15% Crit @ 100TP

  16. #2576
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    Everything in voidwatch is DD tanked and relies on fanatics spam if you are doing it right. Though, you can still survive for a good while until you get fanatics back if you have good WHM and make use of proper pdt/mdt.

  17. #2577
    Impossiblu
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    Have you fought some of these new NMs? Pacing damage and not pulling hate is fairly essential to success.

  18. #2578
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    All of them in fact, it's pretty much proc and zerg on everything. Seems best to use wildfire over ukko spam on blob though. The new 4arms which takes shit for physical damage is even fine to DD tank, still doing 500-1k ukkos every couple seconds adds up.

  19. #2579
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    What you're saying goes against my personal experience and what I've read about these NMs so far, but I'll take your word for it.

  20. #2580
    An exploitable mess of a card game
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    Quote Originally Posted by Darkmagi View Post
    Everything in voidwatch is DD tanked and relies on fanatics spam if you are doing it right. Though, you can still survive for a good while until you get fanatics back if you have good WHM and make use of proper pdt/mdt.
    This is true.

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