
Originally Posted by
Yugl
AV is incomparable to these items. First, AV had multiple drops, so you could distribute the rewards. Completing a stage two weapons will easily be a particularistic claim to goods. Second, the certainty of defeating AV was uncertain. The whole process was lined with hopes of defeating AV. In this scenario, given what we know, the timeline of these weapons is a certainty. If we had no glitches or DRK tactics that worked against AV (As these were taken to be "improper" means of defeating him), I can imagine that you would be troubled to know that you would need to wait over four years before defeating him.
Lastly, acts like this actually undermine your "there is more" argument. Once you create a pinnacle, there cannot be "more." If there cannot be more, you can assure yourself (CAUTION!) that anything you obtain, will never exceed the standard of these weapons. This is what happened at 75. People became content (Not necessarily maximized) with what they had because the bar was relatively stable. Only by breaking the level cap could SE allow this to fluctuate and saturate the craving for new armor. However, if you put forth a task like this, you cannot reasonably expect to break that bar for some time. That segments into the last section of this point, which is that the game is dated. You cannot expect the same type of trials to test players as they did years ago. You have to recognize the audience you are dealing with.