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  1. #3201
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    Quote Originally Posted by Spira View Post
    Doubt so. If its like old DL, where pets will return to the player when he splits, it means the target is gone, and hence unable to track.

    Edit: my memory might be wrong and adl be different from DL as well. Been a while

    Edit2: xilk! U were there for our MI DL attempts right?
    Yeah, I was there for the DL fights, and we really should trounce him... just no one has interest in going back. Same for PW.
    maybe I'll test the idea on the MKE last fight. that one you lose target on also.. but frankly I've never tried widescan on DL or Kupofried. W/ DL I was always just trying to get out of range of that nasty terra slash. and mKE the room is too small to care.

    edit: nvm. no maps in throne room. can't test there... is there another nm that loses target in a zone w/ a map?

  2. #3202
    Nidhogg
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    Update observations.

    Job Ability Timers

    Jump/Spirit Jump: With merits, recast= 50 seconds.
    High/Soul Jump: With merits, recast= 100 seconds(1min, 40 seconds)
    Spirit Link: With no merits, recast=90 seconds(1min, 20 seconds)

    Jump Range
    It's hard to gauge without distance plugin but if I had to guesstimate, range on High Jump, Soul Jump and Super Jump have increased from 10' to 15'. Jump and Spirit Jump have remained unchanged.

    Skill Caps
    (Assuming 15 HP merits, 4 Parrying merits and 4 Evasion merits.)
    HP(Hume):1643~>1708
    Evasion Skill: 376~>406
    Parrying Skill: 381~>396

    Healing Breath IV Tests.

    Healing Breath III(Before Update)

    WyvernTP:0%
    Head:Wyrm Armet+2
    Body:Wyvern Mail
    Hands:Ostreger Mitts
    Ear:Lancer's Earring
    Neck:Lancer's Torque
    Back:Lancer's Pelerine
    Waist:Glassblower's Belt
    Legs: Drachen Brais+1
    Feet:Wyrm Greaves+2

    Total: 748
    With Deep Breathing: 1228



    Healing Breath IV
    WyvernTP:0%

    Head:Wyrm Armet+2
    Body:Wyvern Mail
    Hands:Ostreger Mitts
    Ear:Lancer's Earring
    Neck:Lancer's Torque
    Back:Lancer's Pelerine
    Waist:Glassblower's Belt
    Legs: Drachen Brais+1
    Feet:Wyrm Greaves+2

    Total:887
    With Deep Breathing: 1472
    Wyvern EXP Bonus: 1095
    Wyvern EXP Bonus+Deep Breathing:1831


    (The animation is very short and disappointingly less dramatic and a bit underwhelming compared to HBIII, it's like a quick and super faint sparkle effect that's hardly noticable)

    With 300% Wyvern TP can probably get about 1200 HBIV without Deep Breathing and well over 2,000 with 300% Wyvern TP.

  3. #3203
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    Has anyone checked out the macro changes? What does the Static/Dynamic Position option mean?

  4. #3204
    Nidhogg
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    Static is how it is currently(during combat your macro palette covers up your HP/MP/TP gauges on the upper left part of the screen.) Dynamic shifts the macro palette to the right a bit so that you can still see your HP/MP/TP gauge on the top left. Personally I don't know why we have 2 HP/MP/TP gauges on the screen, one by the log on the bottom right and one on the top left, seems like clutter to me.

  5. #3205
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    If VW is any indication, there are not that many JP PS2 players as I see about as many of them logging in/out as I do doing NA VW.

    That said, the majority of players have likely forgotten there is even a gauge at the top considering it is blocked by default via windower or by pressing macros.

  6. #3206
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    omg so glad they're doing this.. ever since they introduced the new macros i have a hard time figuring out what palatte im on.

  7. #3207
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    Quote Originally Posted by Spira View Post
    I think new dynamis nm confrontations are still capped at 18.

    DL is no joke simply because of how much damage he can dish out. He's comparatively much easier to kill tho.
    If you've done him with pet jobs and at a distance you get to see the damage he can dish out over time.
    Even then it gets messy when his clones pop and suddenly they all hit you with Tera Slash.
    Honestly i think only dynamis lords fight does justice to the Shadow Lord being the original Final Boss of FfxI
    Only Shadow Lord fight that actually made sense was the WOTG incarnation. The original was designed to be easy and the Dynamis incarnations are just blind zergs.

  8. #3208
    Impossiblu
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    Yeah WotG Shadow Lord was a super fun fight. A shame most servers only saw it for 2 weeks ever, if at all.

  9. #3209
    Bagel
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    Quote Originally Posted by Taint View Post
    The tier 2 is even harder now with everyone needing the same item for their tier1s.
    This is what I find the most stupid about this whole trial. Only a fuckin moron would come up with the idea to inflate the price of the item for the 1% of the relic, emp, mythic owners who might want to go for the glow effect (there will always be somebody). I totally expected SE's statement of "doable by the majority of people who own these weapons" to backfire, but this is a whole new low for SE.

    What I would consider doable for the majority of the people who own these weapons:
    - Few Arch DL KILLS (get it through your thick skull SE)
    - Normal DL drops or kills
    - All Arch Bosses once as somebody mentioned
    - Or even a 10k ws trial that somebody else mentioned
    - Or make a 200k exp trial in Dynamis, like they do with AF2+2 (or more exp, w/e)

    But no... let's go with items you need for the fuckin step 2 trial but in a smaller amount. Goddamn fuckin retards.

  10. #3210
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    Quote Originally Posted by Prothescar View Post
    Yeah WotG Shadow Lord was a super fun fight. A shame most servers only saw it for 2 weeks ever, if at all.
    Now that's something I'd like to see. I would like to see them remove some of the absurd requirements for some of the Campaign Ops fights. Particularly since alot of the items from them have diminished in actual value.

  11. #3211
    Nidhogg
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    Spirit Surge's haste *feels* slower, I remember having my animations overlap when I had Haste and Hasso with Spirit Surge, feels a lot slower now but can't be sure. Spirit Surge's haste doesn't reduce magic recast anymore so it's like haste samba now, so someone will have to count frames(not me).

  12. #3212
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    So, wyvern HP is now 1474-1475 (put on Drachen Brais +1, used Spirit Link, healed for 221, also, none of the numbers work using the old HP value). I'm pretty sure that, as wyverns are DRG, the HP boost to DRG affected them as well. XD


    New breath is 53/256 as multiplier, and 60 HP base.

    Matches the 887 number given above for max set, and matches all my numbers.
    HP Relic seen calc
    1474 0 365 365
    1474 1 612 612
    1574 0 385 385
    1574 1 650 650
    1639 0 399 399
    1639 1 674 674
    1695 0 410 410
    1695 1 695 695
    1884 0 450 450
    1884 1 766 766

  13. #3213
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    Quote Originally Posted by Ophannus View Post
    Spirit Surge's haste *feels* slower, I remember having my animations overlap when I had Haste and Hasso with Spirit Surge, feels a lot slower now but can't be sure. Spirit Surge's haste doesn't reduce magic recast anymore so it's like haste samba now, so someone will have to count frames(not me).
    Inb4 our 2hr is the same as an ability that samurai gets at level fucking 25 with a fucking 1 minute recast.

  14. #3214
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    Quote Originally Posted by Foldypaws View Post
    So, wyvern HP is now 1474-1475 (put on Drachen Brais +1, used Spirit Link, healed for 221, also, none of the numbers work using the old HP value). I'm pretty sure that, as wyverns are DRG, the HP boost to DRG affected them as well. XD


    New breath is 53/256 as multiplier, and 60 HP base.

    Matches the 887 number given above for max set, and matches all my numbers.
    HP Relic seen calc
    1474 0 365 365
    1474 1 612 612
    1574 0 385 385
    1574 1 650 650
    1639 0 399 399
    1639 1 674 674
    1695 0 410 410
    1695 1 695 695
    1884 0 450 450
    1884 1 766 766
    Boost to DRG HP? 60HP base you mean base healing breath (42 before the update)?

  15. #3215
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    Quote Originally Posted by Yugl View Post
    Boost to DRG HP? 60HP base you mean base healing breath (42 before the update)?
    Dragoons have more HP / eva / parry on the test server. That apparently carried over to wyverns too. (Since their job is DRG).

    And yeah, CBIII is 42 base, CBIV is 60 base.

  16. #3216
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    Quote Originally Posted by Ophannus View Post
    Spirit Surge's haste *feels* slower, I remember having my animations overlap when I had Haste and Hasso with Spirit Surge, feels a lot slower now but can't be sure. Spirit Surge's haste doesn't reduce magic recast anymore so it's like haste samba now, so someone will have to count frames(not me).
    Wouldn't that be because they are both JA haste and spirit surge auto caps you? Haste hasso and spirit surge pre update would have been 50% haste but now the same combo would be 40% because hasso isn't doing anything.

  17. #3217
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    Quote Originally Posted by InsaniacTHF View Post
    Wouldn't that be because they are both JA haste and spirit surge auto caps you? Haste hasso and spirit surge pre update would have been 50% haste but now the same combo would be 40% because hasso isn't doing anything.
    Exactly.
    With marches you are at 80% w/o hasso when before update you could only cap at 78.75% and you still needed hasso.
    You can now go /war to zerg put only 12-15% haste in equip and still cap at 80% with marches and haste (or embrava and haste) so pretty much like DRK with Last resort and Desperate blows.

  18. #3218
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    Should be able to double check the HP increase by checking Smiting Breath naked on real server at 99 vs Test server.

  19. #3219
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    If that's the case, it'll finally put an end to the argument over whether the Wyvern's job is DRG. I postulated that back in 2005 when I noticed Hien intimidating Puks but was ostracized on otherwiki. Guess that means our Wyvern gets those Attack/Acc bonuses as well as Conserve TP and Crit Def Bonus.

  20. #3220
    Ridill
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    Quote Originally Posted by Ophannus View Post
    If that's the case, it'll finally put an end to the argument over whether the Wyvern's job is DRG. I postulated that back in 2005 when I noticed Hien intimidating Puks but was ostracized on otherwiki. Guess that means our Wyvern gets those Attack/Acc bonuses as well as Conserve TP and Crit Def Bonus.
    Maybe they weren't intimidated, but their weapon skills were paralyzed.

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