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Thread: Test Server Findings     submit to reddit submit to twitter

  1. #3721
    jponry
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    I don't see how raising the craft cap is a good idea, unless they plan on adding a shit ton of new recipes.

  2. #3722
    Can you spare some gil?
    Join Date
    Feb 2009
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    So you don't see how advancing the games level cap, but leaving behind the games crafting cap making it pretty much useless outside of Synergy is a good thing?

    Having no new foods/ninja tools/cursed items/ingots/ect to build a foundation of new equipment/standards to come from future events is a good thing? Certainly they're not just gonna bump the cap to 150 and leave it at that, nothing new to skill up with, or new awesome food like curry and pizza.

  3. #3723
    jponry
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    Quote Originally Posted by Shenrien View Post
    So you don't see how advancing the games level cap, but leaving behind the games crafting cap making it pretty much useless outside of Synergy is a good thing?

    Having no new foods/ninja tools/cursed items/ingots/ect to build a foundation of new equipment/standards to come from future events is a good thing? Certainly they're not just gonna bump the cap to 150 and leave it at that, nothing new to skill up with, or new awesome food like curry and pizza.
    As I said, unless they add a bunch of new recipes it's stupid. Also, it essentially easymodes all the previous recipies.

  4. #3724
    Old Odin
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    Quote Originally Posted by xerodok View Post
    As I said, unless they add a bunch of new recipes it's stupid. Also, it essentially easymodes all the previous recipies.
    as if you make nowadays lots of cash with previous olde recipies.

  5. #3725
    Can you spare some gil?
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    All of the -1s are extremely profitable and most if not all are accessible T1, given stall, new skill + items thrown out with each update, I think woodworking, cloth, and goldsmithing are the only 3 that can't achieve 112 w/ stall, arpon. mitts/glasses, signboard. but Hey this months update could add a torque / other equipable item that grants them +2 skill that they're missing out on.

  6. #3726
    Salvage Bans
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    Leviathan

    sorry, I'm pumped about a raising of the crafting levels. No clue where they can take this. We saw many pieces made obsolete (hi2u dusk gloves+1), then we saw all craftable gear be done by synergy. I think its high time to balance the game to reward those of us who did take the time to level up crafting, and wish to continue to do so. It was a gil sink in the past to make gil in the future, and I'm sure it will be in the future. But its a sink many of us like to do for the reward at the end of the tunnel.

    So quit bitching about T2'ing old gear. Old gear will be old gear. And you know what? Let's move on to new recipes that involve crafting and not just synergy and don't involve crazy VW drop rates/etc. Balance? Making craftable gear through standard crafting DOES bring balance back.

  7. #3727
    Fishing Guru
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    I'm pumped about craft skill raise because it gives me something to do that I enjoy. I could honestly care less if I'm given 0 profitable synths, I'll do it just because I enjoy skilling crafts.

  8. #3728
    Ridill
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    Bahamut

    Yeah same here. And be nice to see some new recipes that are actually worth doing that aren't synergy

  9. #3729
    Can you spare some gil?
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    So I can't help but think about the AA weapons and that we'll be squaring off against them in the new zone where the Crystal Dragon is.

    Code:
    010DE001|CDragon1
    010DE002|TEST1
    010DE003|TEST2
    010DE004|TEST3
    010DE005|CDragon2
    010DE006|TEST1
    010DE007|TEST2
    010DE008|TEST3
    010DE009|CDragon3
    010DE00A|TEST1
    010DE00B|TEST2
    010DE00C|TEST3
    010DE00D|PAWN
    010DE00E|BISHOP
    010DE00F|KNIGHT
    010DE010|ROOK
    010DE011|KING
    010DE012|QUEEN
    010DE013|PAWN
    010DE014|BISHOP
    010DE015|KNIGHT
    010DE016|ROOK
    010DE017|KING
    010DE018|QUEEN
    010DE019|PAWN
    010DE01A|BISHOP
    010DE01B|KNIGHT
    010DE01C|ROOK
    010DE01D|KING
    010DE01E|QUEEN
    010DE01F|PAWN
    010DE020|BISHOP
    010DE021|KNIGHT
    010DE022|ROOK
    010DE023|KING
    010DE024|QUEEN
    010DE025|PAWN
    010DE026|BISHOP
    010DE027|KNIGHT
    010DE028|ROOK
    010DE029|KING
    010DE02A|QUEEN
    010DE02B|PAWN
    010DE02C|BISHOP
    010DE02D|KNIGHT
    010DE02E|ROOK
    010DE02F|KING
    010DE030|QUEEN
    010DE035|Crystal_000
    010DE036|Crystal_001
    010DE03D|Crystal_07
    010DE03E|Crystal_08
    010DE03F|Crystal_09
    010DE042|
    010DE043|
    010DE044|
    010DE045|
    010DE046|
    010DE047|
    010DE048|
    010DE049|
    010DE04A|
    010DE04B|Knight_1
    010DE04C|Knight_2
    010DE04D|Knight_3
    010DE04E|Knight_4
    010DE04F|Knight_5
    010DE050|Knight_6
    010DE051|Rook_1
    010DE052|Rook_2
    010DE053|Rook_3
    010DE054|Rook_4
    010DE055|Rook_5
    010DE056|Rook_6
    010DE057|Grumblix
    010DE058|Goblin Footprint
    010DE059|???
    010DE05A|
    --------------------------
    mined a couple days back was a list of mobs in the zone, and I can't help but think that the Pawn, Rook, Bishop, Queen, King are the 5 Ark Angels, Pawn - Taru, Rook - Galka, Bishop - Elvaan, Queen - Mithra, King - Hume.

    Just pure speculation it could be Caturea for all we know, is there any way to know what the mobs actually are currently? or just only able to pull the names.

    edit - and.. I totally didn't see knight in there oh well, still leaves the possiblity of 5 AA + Caturae I suppose. Caturae being the King.

  10. #3730
    Pandemonium
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    Quote Originally Posted by Noob View Post
    ........

    This makes me so fucking mad. Have no problems with new content and gear but God fucking damn it, do they need to continue ruining a great game with this unbalancing bullshit? Really? Come on SE. I can remember a time when you got your gear from a variety of different events and over a period of years, it was hardly made obsolete (at least not on a grand scale).

    All the shit you go through to gear your character, and within a year from now, it's all going to drop to the floor like rot. This is so, so sad. These people are so desperate to get subs up, it's pathetic. Before Aby/Lv cap raise, this game was incredible. Now it's gone to complete shit. Absolutely no reason for the barren zones that this game has due to the changes over the last two years. Fuck you SE. Fuck you for ruining an incredible game.

    Before you ask "U Mad?", yes, I'm mad. This really pisses me off reading this. I thought 99 was bad, this is just ridiculous.
    The game is so much better now then it was at 75 cap. With the exception of lousy VW drop rates, it's great. I'd rather spend two hours in Aby every day and 2 hours in Dynamis every day instead of waiting for people to gather or hoping a puppy doesn't spawn purple.

  11. #3731
    Nidhogg
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    Seraphus Highwynn
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    Gilgamesh
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    New glowy katana/polearm/axe in .dats with wind/lightning/earth effects respectively.

  12. #3732
    Flowery Twats
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    Quote Originally Posted by noodles355 View Post
    Can someone test if Save TP from multiple sources stacks on the test server (assuming the added the nerf)?
    Do Miser + Atmacite stack? And Hagakure?
    Bump on this. Any info?

  13. #3733
    BG Content
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    Lakshmi
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  14. #3734
    Fishing Guru
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    Do we have a date when meteor will hit the test server? Very interested to know if it is indeed non-elemental.

  15. #3735
    Theory Fighter
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    Frejan Schultz
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    Ragnarok
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    Has anyone checked the influence of healing skill in cures, and what can be expected from SCH and RDM cures now with the changes?

  16. #3736
    Relic Weapons
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    Quote Originally Posted by cdgreg View Post
    Do we have a date when meteor will hit the test server? Very interested to know if it is indeed non-elemental.
    Apparently this week.

    We needed a good amount of time to add new elements to the game such as behavior when multiple players cast the spell, but it seems like we are just about ready to have you all test it out on the test server this week!

  17. #3737
    Chram
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    Fenrir

    Quote Originally Posted by Taim Meich View Post
    Has anyone checked the influence of healing skill in cures, and what can be expected from SCH and RDM cures now with the changes?
    There's testing in a thread on the official forums, Whm subforum. Values aren't completely pinned down, but looks like 1 skill = 1 power, 1 Mnd = 5/9 power, 1 Vit = 1/5 power. Expect typical cures for whm (and roughly similar for rdm and sch) on Cures 1-4 to be 60, 135, 305 and 570 before cure potency is factored in.

  18. #3738
    Cerberus
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    Shiva

    Quote Originally Posted by Shenrien View Post
    So I can't help but think about the AA weapons and that we'll be squaring off against them in the new zone where the Crystal Dragon is.

    Code:
    010DE001|CDragon1
    010DE002|TEST1
    010DE003|TEST2
    010DE004|TEST3
    010DE005|CDragon2
    010DE006|TEST1
    010DE007|TEST2
    010DE008|TEST3
    010DE009|CDragon3
    010DE00A|TEST1
    010DE00B|TEST2
    010DE00C|TEST3
    010DE00D|PAWN
    010DE00E|BISHOP
    010DE00F|KNIGHT
    010DE010|ROOK
    010DE011|KING
    010DE012|QUEEN
    010DE013|PAWN
    010DE014|BISHOP
    010DE015|KNIGHT
    010DE016|ROOK
    010DE017|KING
    010DE018|QUEEN
    010DE019|PAWN
    010DE01A|BISHOP
    010DE01B|KNIGHT
    010DE01C|ROOK
    010DE01D|KING
    010DE01E|QUEEN
    010DE01F|PAWN
    010DE020|BISHOP
    010DE021|KNIGHT
    010DE022|ROOK
    010DE023|KING
    010DE024|QUEEN
    010DE025|PAWN
    010DE026|BISHOP
    010DE027|KNIGHT
    010DE028|ROOK
    010DE029|KING
    010DE02A|QUEEN
    010DE02B|PAWN
    010DE02C|BISHOP
    010DE02D|KNIGHT
    010DE02E|ROOK
    010DE02F|KING
    010DE030|QUEEN
    010DE035|Crystal_000
    010DE036|Crystal_001
    010DE03D|Crystal_07
    010DE03E|Crystal_08
    010DE03F|Crystal_09
    010DE042|
    010DE043|
    010DE044|
    010DE045|
    010DE046|
    010DE047|
    010DE048|
    010DE049|
    010DE04A|
    010DE04B|Knight_1
    010DE04C|Knight_2
    010DE04D|Knight_3
    010DE04E|Knight_4
    010DE04F|Knight_5
    010DE050|Knight_6
    010DE051|Rook_1
    010DE052|Rook_2
    010DE053|Rook_3
    010DE054|Rook_4
    010DE055|Rook_5
    010DE056|Rook_6
    010DE057|Grumblix
    010DE058|Goblin Footprint
    010DE059|???
    010DE05A|
    --------------------------
    mined a couple days back was a list of mobs in the zone, and I can't help but think that the Pawn, Rook, Bishop, Queen, King are the 5 Ark Angels, Pawn - Taru, Rook - Galka, Bishop - Elvaan, Queen - Mithra, King - Hume.

    Just pure speculation it could be Caturea for all we know, is there any way to know what the mobs actually are currently? or just only able to pull the names.

    edit - and.. I totally didn't see knight in there oh well, still leaves the possiblity of 5 AA + Caturae I suppose. Caturae being the King.
    Sounds more like Caratue mobs to me imo.

  19. #3739
    D. Ring
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    Crystal could be crystal warrior? Hume Elvaan Taru Mithra Galka

  20. #3740
    Resident Moogle
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    I'm just curious why the knight and rooks do not follow the 3-groups setup (other than the 6 sets of chess pieces, 2 for each dragon spawn?) that the rest of the mob list has for the 3-rifts-per-zone thing they have going.

    Makes me wonder if they're just normal wandering mobs in the zone.

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