I don't see how raising the craft cap is a good idea, unless they plan on adding a shit ton of new recipes.
I don't see how raising the craft cap is a good idea, unless they plan on adding a shit ton of new recipes.
So you don't see how advancing the games level cap, but leaving behind the games crafting cap making it pretty much useless outside of Synergy is a good thing?
Having no new foods/ninja tools/cursed items/ingots/ect to build a foundation of new equipment/standards to come from future events is a good thing? Certainly they're not just gonna bump the cap to 150 and leave it at that, nothing new to skill up with, or new awesome food like curry and pizza.
All of the -1s are extremely profitable and most if not all are accessible T1, given stall, new skill + items thrown out with each update, I think woodworking, cloth, and goldsmithing are the only 3 that can't achieve 112 w/ stall, arpon. mitts/glasses, signboard. but Hey this months update could add a torque / other equipable item that grants them +2 skill that they're missing out on.
sorry, I'm pumped about a raising of the crafting levels. No clue where they can take this. We saw many pieces made obsolete (hi2u dusk gloves+1), then we saw all craftable gear be done by synergy. I think its high time to balance the game to reward those of us who did take the time to level up crafting, and wish to continue to do so. It was a gil sink in the past to make gil in the future, and I'm sure it will be in the future. But its a sink many of us like to do for the reward at the end of the tunnel.
So quit bitching about T2'ing old gear. Old gear will be old gear. And you know what? Let's move on to new recipes that involve crafting and not just synergy and don't involve crazy VW drop rates/etc. Balance? Making craftable gear through standard crafting DOES bring balance back.
I'm pumped about craft skill raise because it gives me something to do that I enjoy. I could honestly care less if I'm given 0 profitable synths, I'll do it just because I enjoy skilling crafts.
Yeah same here. And be nice to see some new recipes that are actually worth doing that aren't synergy
So I can't help but think about the AA weapons and that we'll be squaring off against them in the new zone where the Crystal Dragon is.
mined a couple days back was a list of mobs in the zone, and I can't help but think that the Pawn, Rook, Bishop, Queen, King are the 5 Ark Angels, Pawn - Taru, Rook - Galka, Bishop - Elvaan, Queen - Mithra, King - Hume.Code:010DE001|CDragon1 010DE002|TEST1 010DE003|TEST2 010DE004|TEST3 010DE005|CDragon2 010DE006|TEST1 010DE007|TEST2 010DE008|TEST3 010DE009|CDragon3 010DE00A|TEST1 010DE00B|TEST2 010DE00C|TEST3 010DE00D|PAWN 010DE00E|BISHOP 010DE00F|KNIGHT 010DE010|ROOK 010DE011|KING 010DE012|QUEEN 010DE013|PAWN 010DE014|BISHOP 010DE015|KNIGHT 010DE016|ROOK 010DE017|KING 010DE018|QUEEN 010DE019|PAWN 010DE01A|BISHOP 010DE01B|KNIGHT 010DE01C|ROOK 010DE01D|KING 010DE01E|QUEEN 010DE01F|PAWN 010DE020|BISHOP 010DE021|KNIGHT 010DE022|ROOK 010DE023|KING 010DE024|QUEEN 010DE025|PAWN 010DE026|BISHOP 010DE027|KNIGHT 010DE028|ROOK 010DE029|KING 010DE02A|QUEEN 010DE02B|PAWN 010DE02C|BISHOP 010DE02D|KNIGHT 010DE02E|ROOK 010DE02F|KING 010DE030|QUEEN 010DE035|Crystal_000 010DE036|Crystal_001 010DE03D|Crystal_07 010DE03E|Crystal_08 010DE03F|Crystal_09 010DE042| 010DE043| 010DE044| 010DE045| 010DE046| 010DE047| 010DE048| 010DE049| 010DE04A| 010DE04B|Knight_1 010DE04C|Knight_2 010DE04D|Knight_3 010DE04E|Knight_4 010DE04F|Knight_5 010DE050|Knight_6 010DE051|Rook_1 010DE052|Rook_2 010DE053|Rook_3 010DE054|Rook_4 010DE055|Rook_5 010DE056|Rook_6 010DE057|Grumblix 010DE058|Goblin Footprint 010DE059|??? 010DE05A| --------------------------
Just pure speculation it could be Caturea for all we know, is there any way to know what the mobs actually are currently? or just only able to pull the names.
edit - and.. I totally didn't see knight in thereoh well, still leaves the possiblity of 5 AA + Caturae I suppose. Caturae being the King.
New glowy katana/polearm/axe in .dats with wind/lightning/earth effects respectively.
Yeah, they stack and cap at 50%:
http://www.bluegartr.com/threads/108...=1#post5078765
Do we have a date when meteor will hit the test server? Very interested to know if it is indeed non-elemental.
Has anyone checked the influence of healing skill in cures, and what can be expected from SCH and RDM cures now with the changes?
There's testing in a thread on the official forums, Whm subforum. Values aren't completely pinned down, but looks like 1 skill = 1 power, 1 Mnd = 5/9 power, 1 Vit = 1/5 power. Expect typical cures for whm (and roughly similar for rdm and sch) on Cures 1-4 to be 60, 135, 305 and 570 before cure potency is factored in.
Crystal could be crystal warrior? Hume Elvaan Taru Mithra Galka
I'm just curious why the knight and rooks do not follow the 3-groups setup (other than the 6 sets of chess pieces, 2 for each dragon spawn?) that the rest of the mob list has for the 3-rifts-per-zone thing they have going.
Makes me wonder if they're just normal wandering mobs in the zone.