
Originally Posted by
Bayohne
"Scarlet Delirium" features the previously unused ability of turning received damage into a benefit, so we understand that players will take some time to adjust to its effects.
We added Scarlet Delirium as a technical ability that is useful when fighting very strong opponents in new content such as Voidwatch and HNMs.
In many cases, dangerous special abilities and magic that are used by the opponent can be halted by Stun, but there are instances where Stun does not work or cannot be cast due to recast timers. There are also instances where players will have to take the damage from some attacks in order to stop more powerful attacks instead.
With these difficulties and risks involved, instead of raising attack and magic attack stats, damage dealt to the opponent (*1) will receive a direct bonus of certain %(*2).
We have determined that the time period for taking damage while the ability is active at 60 seconds is too short, so we extended the period to 180 seconds.
Also, regarding players’ requests to accumulate the damage received, we thought about this at first, but since this lowers the risk involved, the bonus would have to be reduced in return. Thus, we decided against that and implemented the current specs.
The updated data is now reflected on the Test Server, so give it a shot.
*1 This includes regular attacks in addition to weapon skills.
*2 The maximum limit for this bonus is not 20%. The limit is set much higher, and the closer you are to dying, the more damage is dealt to the opponent.