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Thread: Test Server Findings     submit to reddit submit to twitter

  1. #3901
    Relic Weapons
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    Apparently theres been another test server update today, but has there been any notes from friday to now on what was added today?

  2. #3902
    Can you spare some gil?
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    Enmity on Meteor, it used to be just the person making the final cast would get all the Enmity, now each BLM gets a small amount but the fool that casts lasts gets a higher amount, also on certain NMs they will build a resistance over time(cause you're gonna be spamming a 10min spell) the more times its used.

  3. #3903
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    No client side update, so nothing to .dat mine.

  4. #3904
    Relic Horn
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    Quote Originally Posted by Shenrien View Post
    Enmity on Meteor, it used to be just the person making the final cast would get all the Enmity, now each BLM gets a small amount but the fool that casts lasts gets a higher amount, also on certain NMs they will build a resistance over time(cause you're gonna be spamming a 10min spell) the more times its used.
    To be fair, it had increased potential for abuse with Random Deal in the picture.

  5. #3905
    Zag
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    Quote Originally Posted by Spira View Post
    just went thru the new files from the test server..

    firstly, theres a new dat for the groupcast meteor..
    267/114
    it looks way better than the one i posted last time. still no sound fx.

    Also, I dunno if i'm jumping the gun here...
    but I think we might see them announce a new expansion...
    because i just noticed that they added files into a ROM9 folder this update.

    apparently, they snuck in 1 file into ROM9 in early Feb 2012 (for me it was feb 05) and now theres 27 more files in there this update. One of them is an Orc conquerer (but we know that guy has been a bit of a mob placeholder, so I wont think too much about it). Granted theres no reason to add files to test about an expansion that isnt released, it doesnt make sense why they'd add a ROM9 when they could have easily fit these files into ROM itself.
    I don't know how the coding works either, but the ftable and vtable file in every single ROM folder was updated as well.

    the reason why I see this as a bit of a big deal is because each ROM folder basically represents an expansion
    rom2 = zilart
    rom3 = cop
    rom4 = toa
    rom5 = wotg
    6-8 is for the scenario add-ons (and are very tiny). abyssea didn't use a rom folder.

    could it be?

    ...
    for tsuneo,
    armor and weapon model dats..
    not sorted sorry
    Spoiler: show

    276/107
    276/109
    276/111
    276/117-123
    277/125
    278/102
    278/108
    278/113-114
    278/123
    278/35
    278/40
    278/52
    278/54
    278/61
    278/65
    278/66
    278/84
    278/87-92
    279/0-1
    279/14
    279/30
    279/34
    279/38-39
    279/45
    279/61-62
    279/66-67
    279/72-73
    I play on PS3 for FF11, and I had to download an extra 1 GB worth of memory for the games partition. I found that kind of suspious off the bat. I thought they would annouce a new expansion at vanafest too. PS2 games are discontinued but they can sell a full on expansion through the playonline like they did with the abyssea add-ons i'm sure. Plus I seen a commercial for FF11 on on a PS3 commercial with that Kevin Butler guy (whatever that guys name is) and it showed an HD version of FF11 with a SAM doing VW in ugg temple. The graphics were clean as hell, was not PS2 or PC version of the game.

  6. #3906
    Flowery Twats
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    Quote Originally Posted by Atoreis View Post
    For WAR you just need NQ belt and you can change Zelus Tiara to Nyzul head for slightly better acc att and true haste cap in equip.
    You can do that already with Bullwhip.

  7. #3907
    The Tower
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    Quote Originally Posted by Zag View Post
    I play on PS3 for FF11, and I had to download an extra 1 GB worth of memory for the games partition. I found that kind of suspious off the bat. I thought they would annouce a new expansion at vanafest too. PS2 games are discontinued but they can sell a full on expansion through the playonline like they did with the abyssea add-ons i'm sure. Plus I seen a commercial for FF11 on on a PS3 commercial with that Kevin Butler guy (whatever that guys name is) and it showed an HD version of FF11 with a SAM doing VW in ugg temple. The graphics were clean as hell, was not PS2 or PC version of the game.
    http://www.youtube.com/user/KevinButlerVP
    Here's the guy's youtube account. Which video are you talking about?

  8. #3908
    New Merits
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    Ramuh

    Quote Originally Posted by Stromgarde View Post
    http://www.youtube.com/user/KevinButlerVP
    Here's the guy's youtube account. Which video are you talking about?
    I bet he's talking about this:


    that's where you have SAM in ugg with Kevin Butler - video of ff11 marriage - so it's old news.

  9. #3909
    The Tower
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    There's nothing to indicate that wouldn't be PC video. Also, no VW in that one.

  10. #3910
    Clever and witty, all together the ladies love the Nekura
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    Probably talking about this: http://www.youtube.com/watch?v=4qdl7PRyLxg

    Edit: Hng, should've refreshed before I posted sorry.

  11. #3911
    Relic Horn
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    Quote Originally Posted by noodles355 View Post
    You can do that already with Bullwhip.
    True but fuck that -75HP.

  12. #3912
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    Slycer Ilerion
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    I checked Julian's dat mine of the French descriptions and, sadly, the BLM/SCH feet that have "mantis" stats come up mumbo-jumbo.

    At least I can confirm the SMN pants stats are what was said before (one of them enhances avatar attack and blood pacts, the other one adds avatar regen and enhances blood pacts).

  13. #3913
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    Slycer Ilerion
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    In case anyone was wondering, here are the actual armors that are associated with each set -- the new models are for the five cursed sets (NQ/HQ look the same, I just copied the HQ stats below):

    "SET 1" BODY +1 rare/ex = black armor http://juliandev.com/ffxi/itemicons/[00011873].png
    DEF:41 DEF:79 HP+50 MP+50 STR+13 VIT+13 Attack+23 Damage Taken-8%
    LV99 WAR PLD DRK BST DRG

    "SET 2" BODY +1 rare/ex = red armor http://juliandev.com/ffxi/itemicons/[00011874].png
    DEF:63 STR+9 AGI+9 Accuracy+20 Evasion+10 Store TP+8
    LV99 MNK SAM NIN PUP

    "SET 3" BODY +1 rare/ex = blue armor http://juliandev.com/ffxi/itemicons/[00011875].png
    DEF:64 STR+15 DEX+15 AGI+15 Ranged Attack+18 Ranged Accuracy+22 Adds "Regen" effect
    LV99 MNK THF RNG NIN BLU COR DNC

    "SET 4" BODY+1 rare/ex = purple armor set http://juliandev.com/ffxi/itemicons/[00011876].png
    DEF:54 MP+100 "Magic Attack Bonus"+13 Enmity-7 Haste+4%
    LV99 BLM RDM SMN BLU SCH

    "SET 5" BODY +1 rare/ex = vomit green set http://juliandev.com/ffxi/itemicons/[00011877].png
    DEF:53 Divine Magic Skill+18 Healing Magic Skill+18 Enfeebling Magic Skill+18 Haste+4% Cure spellcasting time -5%
    LV99 WHM RDM BRD SCH

  14. #3914
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    Slycer Ilerion
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    These are the crystal heads... has Spira found the actual models of these? I haven't seen. The melee one looks like it might be particularly cool.

    http://juliandev.com/ffxi/itemicons/[00010912].png
    CRYSTAL HEAD 1
    DEF:47 STR+12 DEX+12 VIT+12 INT+12 MND+12 Attack+5%
    LV99 WAR PLD DRK BST SAM DRG

    http://juliandev.com/ffxi/itemicons/[00010913].png
    CRYSTAL HEAD 2
    DEF:37 INT+15 MND+15 CHR+15 Magic Accuracy+10 Enhances "Fast Cast" effect Enmity-6
    LV99 WHM BLM RDM BRD SMN SCH


    Edit: nvm, it was in his 2/24 mine http://wilddragonchase.blogspot.com/...-24022012.html

  15. #3915
    TIME OUT MOTHERFUCKER

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    Ragnarok

    Hmm, SMN pants might be worth swaping if they aren't a pain in the ass to get and have actually good bonuses.

  16. #3916
    Flowery Twats
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    Quote Originally Posted by Atoreis View Post
    True but fuck that -75HP.
    By that logic you might as well TP in Meridian Ring over Mars's Ring.


    (On jobs that don't need tyrant/blitz)

  17. #3917
    Chram
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    Quote Originally Posted by noodles355 View Post
    By that logic you might as well TP in Meridian Ring over Mars's Ring.


    (On jobs that don't need tyrant/blitz)

    How so? Did Meridian Ring gain 8 acc/8 att when I wasn't looking? Because if it did, I'd certainly TP in that over Mars.

  18. #3918
    Salvage Bans
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    Leviathan

    I think he is trying to say that the -75HP shouldn't matter.

  19. #3919
    Ridill
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    Bahamut

    Quote Originally Posted by Shenrien View Post
    Enmity on Meteor, it used to be just the person making the final cast would get all the Enmity, now each BLM gets a small amount but the fool that casts lasts gets a higher amount, also on certain NMs they will build a resistance over time(cause you're gonna be spamming a 10min spell) the more times its used.
    Was this build in resistance like a straight the more you cast it or casting frequently? Since most things that build resistance tend not to if you cast infrequently or even lose the gained resistance if you hold off for awhile...

    My guess is if you use it at the 10 min you shouldn't have a problem but cor abuse maybe

  20. #3920
    Can you spare some gil?
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    I’d like to give some follow-up info on the cumulative resistance for Meteor.
     
    Cumulative Resistance Effect and Duration Time
    The damage reduction effect from the cumulative resistance peaks directly after Meteor hits and then gradually tapers off. The effect disappears after 5 minutes.

    When casting Meteor with a party of 6 people every time you can use Elemental Seal, you will not be affected by cumulative resistance at all.
     
    Necessity for Cumulative Resistance
    As many of you who are testing out the spell on the test server know, casting Meteor with 6 people deals a high amount of damage compared to other elemental magic spells, and since it is non-elemental, you can expect it to deal a steady amount of large damage without elemental resistances at all.

    This is the attractiveness of Meteor and lends itself to being used as a trump card of sorts.

    On the other hand, we feel that there shouldn’t be extreme circumstances where you can clear every bit of content only by casting Meteor.

    This is one of the reasons for the necessity of Elemental Seal, but this can be avoided by using abilities and medicines, so in order to limit chain casting of Meteor we decided to implement the cumulative resistance safeguard as a result of looking into how we can prevent this.

    In other words, we felt it necessary to prevent strategies that focus on alliances using Meteor at once or other strategies that rely on medicines and abilities to allow for continuous use of Meteor.
    forum.square-enix.com/ffxi/threads/17045-Meteor?p=294033#post294033

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