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Thread: Test Server Findings     submit to reddit submit to twitter

  1. #3921
    Relic Horn
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    Quote Originally Posted by noodles355 View Post
    By that logic you might as well TP in Meridian Ring over Mars's Ring.


    (On jobs that don't need tyrant/blitz)
    I know what you mean but its not exactly the same because HP+ items that you use in TP gear is more like an illusion of more HP if you constantly switch to other sets and lose it.
    You will be pretty much always with something like 1500/1590 after switching to TP so this HP+90 is not really the same as 90HP from your base HP.
    I hope you know what I mean lol...

  2. #3922
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    If whatever you were fighting was gonna kill you with Bullwhip on, odds are it would have killed you should you have Goading or Ninurta's or whatever else you think would be worth using.

  3. #3923
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    Quote Originally Posted by Shenrien View Post
    If whatever you were fighting was gonna kill you with Bullwhip on, odds are it would have killed you should you have Goading or Ninurta's or whatever else you think would be worth using.
    Probably. But there's times where it wouldn't too. That 75 HP is similar to dropping PDT gear for DD gear. It may increase your damage but it also increases the risk involved too.

    Having said that, people use Rancor Mantle/Collar which is more likely to get you killed than 75 HP.

  4. #3924
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    Quote Originally Posted by Atoreis View Post
    I know what you mean but its not exactly the same because HP+ items that you use in TP gear is more like an illusion of more HP if you constantly switch to other sets and lose it.
    You will be pretty much always with something like 1500/1590 after switching to TP so this HP+90 is not really the same as 90HP from your base HP.
    I hope you know what I mean lol...
    Yeah, I understand what you mean. But still, it's only 75HP and like Jem mentions: if you're using Rancor Collar that's just as likely to get you killed. Still, all in all it's fairly irrelevant because the belt should be released at the same time that Nyzul F100 gear becomes more feasible for most.

  5. #3925
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    Asked earlier in thread but no response - is new Voidwatch poppable yet on test server? I assume it's not based on the fact that there's been no discussion about it, but I just wanted to check. It looks like all the mobs, and stratum abyssites, are in the dats now. Based on what I see in the dats, it looks like it's just two tiers each for Tavnazia (which I assume is "Hyacinth stratum abyssite") and Aht Urhgan (which should be "Amber stratum abyssite"). I'm guessing that tier 2 Tavnazia is just Bismarck and tier 2 Aht Urhgan is just Morta as those are the only two of the new mobs which have associated titles. The tier 1 mobs would then be the other four mobs associated with each of the areas, so a total of 10 fights. Not sure if/how Provenance fits into all of this, but that's probably something else altogether.

    So here's my guess:

    T1 Tavnazia
    Attohwa Chasm: Fjalar (dvergr)
    Lufaise Meadows: Abununnu (not sure, maybe demon?)
    Misareaux Coast: Tsui-Goab (mantis)
    Uleguerand Range: Isarukitsck (apkallu)

    T2 Tavnazia
    Bibiki Bay: Bismarck


    T1 Aht Urhgan
    Arrapago Reef: Dimgruzub (qutrub)
    Caedarva Mire: Brekekekex (poroggo)
    Mamook: Yalungur (colibri)
    Mount Zhayolm: Vanasarvik (imp)

    T2 Aht Urhgan
    Aydeewa Subterrane: Morta

  6. #3926
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    Wonder how difficult it is to magic proc the colibri? Is it gonna REQUIRE a fools drink?

  7. #3927
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    As of two days ago the VWNMs were not poppable.

  8. #3928
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    Besides Revitalizer, are there any other medications that can reset job abilities? Then there is Wild Card and a chance that Random Deal will work. And of course, ISL chests. But beyond those (and changing jobs) is there anything else that can restore job abilities? Honestly, I don't see that as the real issue here.

    They should just be honest and say "We don't want alliances of BLMs steam rolling over content again." Because there is nothing wrong with that, and would be one of those cases of justified balance.

  9. #3929
    An exploitable mess of a card game
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    Looking at the effect event-by-event, their decision to adjust meteor resistance makes no sense. Only Neo-Nyzul, Legion, and old content are proc-free. Old content takes less members than it would to reach the number necessary for resistance to affect (Looks like 8 members if you keep BLMs within a single PT). Legion I'm unfamiliar with, but it seems like there are waves of mobs. Waves of mobs means resistance become irrelevant and that damage declines in proportion to the number of mobs (Up to 8 perhaps). You will suffer in Neo-Nyzul if your plan is to have BLMs casting meteor.

  10. #3930
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    Quote Originally Posted by Yugl View Post
    Looking at the effect event-by-event, their decision to adjust meteor resistance makes no sense. Only Neo-Nyzul, Legion, and old content are proc-free. Old content takes less members than it would to reach the number necessary for resistance to affect (Looks like 8 members if you keep BLMs within a single PT). Legion I'm unfamiliar with, but it seems like there are waves of mobs. Waves of mobs means resistance become irrelevant and that damage declines in proportion to the number of mobs (Up to 8 perhaps). You will suffer in Neo-Nyzul if your plan is to have BLMs casting meteor.
    They are considering Raising the "Lights" in Voidwatch to Cap at all time, and having procs be something you hit to influence the battle, and not just to cap red and kill. That may be why too.

  11. #3931
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    Quote Originally Posted by Yugl View Post
    Looking at the effect event-by-event, their decision to adjust meteor resistance makes no sense. Only Neo-Nyzul, Legion, and old content are proc-free. Old content takes less members than it would to reach the number necessary for resistance to affect (Looks like 8 members if you keep BLMs within a single PT). Legion I'm unfamiliar with, but it seems like there are waves of mobs. Waves of mobs means resistance become irrelevant and that damage declines in proportion to the number of mobs (Up to 8 perhaps). You will suffer in Neo-Nyzul if your plan is to have BLMs casting meteor.
    You could kill something like ADL with 12 BLMs every 10min w/o and randomness involved. Would be pretty much pop and its dead 10 sec later no?

  12. #3932
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    Both good response. With respect to ADL, that depends on ADL's MDT traits.

  13. #3933
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    What's happening to Meteor?

  14. #3934
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    Quote Originally Posted by Koyangi View Post
    What's happening to Meteor?
    Damage from Meteor will be resisted by some amount if you cast it on same target within 5 min after you cast other Meteor.

  15. #3935
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    So how does this if at all, effect casting it at same time with others?

  16. #3936
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    Shouldn't unless they're a part of a different cumulative casting group.

  17. #3937
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    What sort of damage has it been putting out, anyways? With 6 BLM? 12? 18?

  18. #3938
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    Quote Originally Posted by Khamsin View Post
    What sort of damage has it been putting out, anyways? With 6 BLM? 12? 18?
    Something like 40-80k (Tho I have no idea how is calculated the damage when more than one person cast it) with 6 BLMs and its capped for party use so for 12 BLMs you would cast 2 independent Meteors

  19. #3939
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    Can possibly one-shot ADL + all his clones with it then? assuming that he is around 40% hp. You'd have to do something to survive the initial split, but if you could one-shot them, and avoid dying from the split (run away and sac the dds or something), then it could be possible to kill him without PD.

  20. #3940
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    There is a working formula in the math section. Should do 50kish I think with 6 blms if the last 3-4 are decently geared. Before MDT/MDB of course

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