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Thread: Test Server Findings     submit to reddit submit to twitter

  1. #3941
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    Quote Originally Posted by Slycer View Post
    Asked earlier in thread but no response - is new Voidwatch poppable yet on test server? I assume it's not based on the fact that there's been no discussion about it, but I just wanted to check. It looks like all the mobs, and stratum abyssites, are in the dats now. Based on what I see in the dats, it looks like it's just two tiers each for Tavnazia (which I assume is "Hyacinth stratum abyssite") and Aht Urhgan (which should be "Amber stratum abyssite"). I'm guessing that tier 2 Tavnazia is just Bismarck and tier 2 Aht Urhgan is just Morta as those are the only two of the new mobs which have associated titles. The tier 1 mobs would then be the other four mobs associated with each of the areas, so a total of 10 fights. Not sure if/how Provenance fits into all of this, but that's probably something else altogether.

    So here's my guess:

    T1 Tavnazia
    Attohwa Chasm: Fjalar (dvergr)
    Lufaise Meadows: Abununnu (not sure, maybe demon?)
    Misareaux Coast: Tsui-Goab (mantis)
    Uleguerand Range: Isarukitsck (apkallu)

    T2 Tavnazia
    Bibiki Bay: Bismarck


    T1 Aht Urhgan
    Arrapago Reef: Dimgruzub (qutrub)
    Caedarva Mire: Brekekekex (poroggo)
    Mamook: Yalungur (colibri)
    Mount Zhayolm: Vanasarvik (imp)

    T2 Aht Urhgan
    Aydeewa Subterrane: Morta
    I concur.
    2 jurisdictions. Each with 2 tiers. Total of 10 fights.
    I think tavnazia is amber instead of aht urhgan tho.

    Mob wise, I agree as well. Abununnu should be that purple demon reskin thats not been used yet.

    I expect Pil and the other 5 white caturae to be used in provenance, which is probably the final chapter in VW.
    Given that Zilart VW was optional, I expect CoP and ToA to be the same, so chances ate you only need to clear Jeuno 2 to access the new zone.

    How the fights in that zone go down is anyone's guess, I'm guessing it'll be a number if battles/battlefields with the final one being crystal dragon.

    Lol in waiting for the fights to go on test too.. So that I can make maps of the rifts. Otherwise my preliminary work on new charts are done. :D I want to release them soon

  2. #3942
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    Meteor is just single target correct?

  3. #3943
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    AoE.

  4. #3944
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    Wow. So it does 40kish to all targets? Assuming ADLs magic resistance isn't very high you could have your DD party blast it down as low as they could get it with no concern for the number of clones. Open with a shock squall before the clones have a chance to rape. Have all your BLMs /sch for alacrity and kill all of them in one blast before they even do anything?

  5. #3945
    Alarial
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    Still get the multiple target penalty though.

  6. #3946
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    Yeah, if it works it would make ADL pretty much a joke. Could spam him every 10m, more with some CORs.

  7. #3947
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    Just gotta hope he doesn't oblivion smash and silence all the blms or violent rapture and knock them back losing all time casting the spell, doesn't have a terribly long casting time but still.

  8. #3948
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    Shock Squall lasts a long time even on ADL

  9. #3949
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    Quote Originally Posted by Shenrien View Post
    Just gotta hope he doesn't oblivion smash and silence all the blms or violent rapture and knock them back losing all time casting the spell, doesn't have a terribly long casting time but still.
    Shock squall would hopefully stop that. Someone should transfer over to the test server with an ADL set and see how much a 6 blm meteor does to ADL =). I would think it would be pretty high since he's probably about a level 100-105 mob assuming he doesn't have some silly -mdt. With 3 clones assuming you do 30k with the multiple target adjustment meteor should take off about 31-32%. Even if it doesn't kill them they are all gonna be at 1-5%. If your DDs had auto target on they will all be dead before shock squall wears.

  10. #3950
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    If he knocks you back just run back to the exact same location!

  11. #3951
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    Or just hang in the corner since he doesn't do anything to be afraid of until he splits.

  12. #3952
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    Quote Originally Posted by Septimus View Post
    Besides Revitalizer, are there any other medications that can reset job abilities? Then there is Wild Card and a chance that Random Deal will work. And of course, ISL chests. But beyond those (and changing jobs) is there anything else that can restore job abilities? Honestly, I don't see that as the real issue here.

    They should just be honest and say "We don't want alliances of BLMs steam rolling over content again." Because there is nothing wrong with that, and would be one of those cases of justified balance.
    For completeness sake there's also those ISL-like chests in limbus.

    Might possibly be relevant when/if they revamp limbus.

  13. #3953
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    Meteor -> Shock Squall -> Thundaja Volley. Infinite 100% successful ADLs. problem?

  14. #3954
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    Or just let the melees go until they wipe, and ADL(s) go idle. Then walk up and meteor them. What's the range to stay out of ADLs way? 30'? Have someone toss a diaga in there before wipe just in case. And if there's ally hate, keep the BLMs in a separate PT. When ADL(s) idle, it'll be yellow anyways.

  15. #3955
    Alarial
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    Instanced fights, if they're not in the popping party, they can't attack it.

  16. #3956
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    Found this in my logs.

    DL

    [17:52:40]Insaniak uses Wildfire.
    [17:52:40]The Dynamis Lord takes 1863 points of damage.

    ADL

    [18:04:01]Insaniak uses Wildfire.
    [18:04:01]The Arch Dynamis Lord takes 1821 points of damage.

    [18:29:03]Insaniak uses Wildfire.
    [18:29:03]The Arch Dynamis Lord takes 1518 points of damage.

    Doesn't seem to have particularly high mdb/mdt, and no my WFs aren't very good. I didn't have time to get good rolls up and various other excuses.

  17. #3957
    Jem
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    Do you have any Quick Draws in your log? Should be really easy to work out his MDB with that I think.

  18. #3958
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    Quick Draw is the most reliable method of testing for MDB, yes. 1000 needles for any sort of MDT, but that would require a BLU to sub BLM and actually set 1000 needles.

  19. #3959
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    Derp, good idea.

    [18:03:51]Insaniak uses Fire Shot.
    [18:03:51]The Arch Dynamis Lord takes 465 points of damage.

    Gun -61
    Bullet - 89
    Tricorn - Yes
    Vulcan's Staff - Yes
    MAB - 57

    Someone figure that out so I don't make a fool of myself.

  20. #3960
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    20 MDB, I think?

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