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Thread: Test Server Findings     submit to reddit submit to twitter

  1. #4361
    New Merits
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    SMN horn effecting 2hr duration has been called a known issue on the OF.

    @ Byrth
    When you bust with an 11 up the roll disappears completely. So beyond the 3 minutes if you want to reliably keep 3 rolls up you will have stop rolling once you pass 5.

  2. #4362
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    New PLD2H

    Some PLD 2hour testing.

    In line with the change to the SMN one, valor breeches +2 don't increase duration. :/

    [4:51:43 PM]Martel uses PLD2h.
    [4:52:11 PM]Martel's PLD SP2 effect wears off.

    With Valor legs+2
    [5:13:13 PM]Martel uses PLD2h.
    [5:13:41 PM]Martel's PLD SP2 effect wears off.

    As SE stated, shield skill and MAB affect DMG. I checked, and so do affinity and weather bonus. Not surprisingly, it's light elemental dmg.

    If anyone mathy wants to try to figure out the skill formula...
    Code:
    Skill	MAB	Affinity Obi	DMG
    432				218
    442				223
    452				228
    462				233
    474				239
    481				242
    432	50			327
    432	30	30		367
    432	30	30	   1	404
    465	171	30	   1	905

    Code:
    Other Magical Damage  (Additional Effects and Spikes)
    Player            M.AE Dmg  # M.AE  M.AE Avg   R.AE Dmg  # R.AE  R.AE Avg   Spk.Dmg  # Spike  Spk.Avg
    Martel                   0       0      0.00          0       0      0.00    123080      136   905.00
    Some of those spectators actually died before the 2H wore. lol. It was pretty fun. But it's still not really useful. With such a short duration on a 2hour timer, it'd really only make a difference on hundredfisting mobs. And you're not gonna see 900 dmg spikes outside abyssea.

  3. #4363
    TSwiftie
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    Fenrir

    Damage looks like [2 + Floor (Skill/2)]. Looks cool, but like you said, not very useful. A lot of these new 2HRs are underwhelming =/

  4. #4364
    I think FFXI should be Free-2-Play
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    Quote Originally Posted by Byrthnoth View Post
    Basically, I imagine you'd use it if the COR was going to be a permanent party member. They'd get an 11, use the 2-hour, and get 3 11s up. Near-continuously rolling constantly to cycle 11s (busts are reset when you have an active 11s, yeah?) and just maintain 3 rolls. It would have been okay in something like a birds merit party. 2-hour at the beginning of the party and never let it wear off, but I think it would:
    1) Negatively impact the COR's damage output.
    2) You'd be running with an aiming-for-11 roll about half the time, so you're actually gaining less than one roll.
    I'm not sure how empy harp works, but if the DDs already have 3 rolls up, and COR only has 2(busted 1), and 2hr already wear, can DDs still keep 3 rolls up everytime you overwrite the old roll, even though COR itself only have 2 up?

  5. #4365
    Nidhogg
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    Is the THF 2hr out yet?

  6. #4366
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    no. MNK WHM and THF are still not out

  7. #4367
    Absolute Messenger of Promathia
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    Quote Originally Posted by Spira View Post
    no. MNK WHM and THF are still not out
    Probably know we're going to find out THF's 2hour is basically a Trick Attack with a slightly stronger mod, then explode on the forums raging like the force of a thousand Whiffed Weaponskills.

    Or maybe they're actually balancing it to not... Oh wow, I almost said not to be garbage, Ha, Look at me... Almost an Optimist still.

  8. #4368
    Impossiblu
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    BLU 2hr is just as shit as expected. Doesn't cut MP cost, doesn't cut recast time, doesn't cut casting time, doesn't augment or enhance spells in any way... just lets you cast more than one Unbridled Learning spell for 60 seconds.

  9. #4369
    Impossiblu
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    In other news: OH MY FUCKING JESUS LORD CHRIST THEY FIXED TOURBILLION AND BARBED CRESCENT

  10. #4370
    Blue Magic is Best Magic
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    Oh really? Best news yet if so!

  11. #4371
    Impossiblu
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    Testing more in depth right now but so far yes, yes, yes, YES YES YEEEEEEES

  12. #4372
    Old Merits
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    Would anyone be interested in mathing the breath formula change for the new DRG 2hour? If so, what data should I collect? Before I go off and do a buncha random breaths that don't tell us anything.

  13. #4373
    Cerberus
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    Quote Originally Posted by Prothescar View Post
    Testing more in depth right now but so far yes, yes, yes, YES YES YEEEEEEES
    Wow that's awesome. Some JP must have posted about it in the bug forum since they obviously didn't see yours.

  14. #4374
    An exploitable mess of a card game
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    http://www.bluegartr.com/threads/108...Breath-Testing

    Use Reseph to get the HP value during 2hr
    Link has the formula

    If you want though, I'll definitely math out the breath formula for you though.

    Edit: Lemme skim through the thread to see if there are any differing multipliers.

  15. #4375
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    Will tarsal ignore steady wing? wanted to use it to keep wyvern hp full till it uses Tarsal.

  16. #4376
    An exploitable mess of a card game
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    Ok, I looked through an if you find the HP, tests without gear, test with Armet, test with only DB and no gear, and a test with Armet + DB should suffice.

    Edit: No clue how Tarsal works with Steady Wing, but I imagine that it's the same as using SS. I wouldn't use Steady Wing when finding the HP tbh. If you're going to be up, I can roll onto the test server after this lame Dyn run.

  17. #4377
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    ok, i'll get the HP value then go get those situations tested.

  18. #4378
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    Code:
      Tarsal Slam
    +^     1503:    1 
    +      1863:    1
    Both of these were during 2hour. After I got the 1503 value, I spirit linked(4/5 empathy) which is where that 1863 comes from.

    Oh, btw. Is armet +2 fine for the tests, or should i pull out a NQ?

  19. #4379
    An exploitable mess of a card game
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    So 3366 total?

  20. #4380
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    Quote Originally Posted by Prothescar View Post
    In other news: OH MY FUCKING JESUS LORD CHRIST THEY FIXED TOURBILLION AND BARBED CRESCENT
    sorry, please explain to a non-BLU. what was broken about it?

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