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Thread: Test Server Findings     submit to reddit submit to twitter

  1. #4381
    Impossiblu
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    Quote Originally Posted by Spira View Post
    sorry, please explain to a non-BLU. what was broken about it?
    The additional effects wouldn't land, they had effectively floored accuracy on any target regardless of level/skill/macc.

  2. #4382
    Old Merits
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    Quote Originally Posted by Yugl View Post
    So 3366 total?
    Both values were from full wyvern hp. 1503 was with no wyvern exp. 1864 was from a 4/5 empathy spirit linked wyvern.

  3. #4383
    An exploitable mess of a card game
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    I never did get around to testing the effect of "Level up" on wyvern HB. I'm wondering if they adjusted Wyvern HP again since the link showed 1474 at LV99 and an increase from 1474 => 1503 HP would be ridiculous.

  4. #4384
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    Hmmm, shit. Red curry bun+lancer body +2. but that should only be 25 hp and we have a 29 difference.

  5. #4385
    Old Merits
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    anyway, 2houred ele breaths. 1 DB merit.
    Code:
    Nogear	520
    Armet+2	606
    DB	780
    DB+Armet939

  6. #4386
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    While I wait for the breath dmg formula, I'll go ahead and post what else I've found about the new DRG 2hour.

    Wyvern tank GO!



    The new DRG 2hour appears to grant the wyvern physical shield. 1:30 invincible wyvern. lol. Well, that'll keep him alive for a zerg. EDIT: I also later discovered it gives magic shield as well. The lil bugger is totally invincible for 1:30.

    With a fully lvl'd wyvern I was getting 806 ele breaths on normal mobs(Wyrm armet+2, torque, belt). I'd hoped for similar dmg on higher lvl stuff, since resists have always been the bane of wyvern breaths. But... I was only getting 341 breaths on alima. Does Ig-alima have DT, or is this just wyvern breaths failing once again?

    As I think someone noted before(although I couldn't find the post again) JA breaths have 30 second recasts during new 2hour. It also resets the timers for JA breaths when you trigger the 2hour itself.

  7. #4387
    Impossiblu
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    Ig-alima has some pretty severe MDT/elemental resistance, and most every single NM has a major resistance to breath damage.

  8. #4388
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    Not sure what else to try it on. But if most NMs resist/have breathdmg-, then it pretty much makes the point anyway.

  9. #4389
    Ridill
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    Quote Originally Posted by Prothescar View Post
    In other news: OH MY FUCKING JESUS LORD CHRIST THEY FIXED TOURBILLION AND BARBED CRESCENT
    Omg in an extremely sad way that actually makes up for giving us a completely pointless 2hr. You landing it on nms yet?

  10. #4390
    Impossiblu
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    For anyone who's curious: Ageha's been fixed too.

  11. #4391
    PUP Power!
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    Hmm I wonder. I think the reasoning behind the new BRD hr is that while Soul Voice is too majorly buff a DD party, this 2 hour can significantly help a mage/ SMN party do better damage. This may have some uses on physically stronger mobs.

    The merit portion of these abilities will probably be the difference maker though.

  12. #4392
    Sea Torques
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    Quote Originally Posted by Byrthnoth View Post
    Yeah, but just ftr it's not something you'd particularly care about on Odin probably, considering his dispel spam. You have about a 44% chance of resetting 2-hours with Wild Card and augmented AF2+2. Speaking of which, I don't know what AF2+2 does to it!

    Basically, I imagine you'd use it if the COR was going to be a permanent party member. They'd get an 11, use the 2-hour, and get 3 11s up. Near-continuously rolling constantly to cycle 11s (busts are reset when you have an active 11s, yeah?) and just maintain 3 rolls. It would have been okay in something like a birds merit party. 2-hour at the beginning of the party and never let it wear off, but I think it would:
    1) Negatively impact the COR's damage output.
    2) You'd be running with an aiming-for-11 roll about half the time, so you're actually gaining less than one roll.
    You don't get the Bust effect under the 11, but you still lose the roll. So as soon as you bust no matter what, you lose the 3 roll effect. Interesting effect yes, I just wish I didn't have to waste a 2hr on it.

  13. #4393
    Nidhogg
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    Should be fun to evasion tank on BLU now that we can reliably stack Barbed Crescent and Auroral Drape for probably capped eva rate.

  14. #4394
    Nidhogg
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    In a lot of endgame fights I find myself using Bilgestorm anyway since lowers eva AND defense like a mini angon+feint combo and feel like it's more useful for 99 endgame where melees have uncapped accuracy on high level NMs. Also I wonder if they specifically fixed Ageha/Tourbillion/Barbed Crescent, or they've been playing with mob resistances for the enfeebling magic updates, getting shit ready for GEO.

  15. #4395
    Yoshi P
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    Bilgestorm doesn't lower evasion, it lowers def/atk/acc. The duration is also shorter.

  16. #4396
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    Oh man, all this time I thought it lowered evasion too, bummer. =(

  17. #4397
    TIME OUT MOTHERFUCKER

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    Quote Originally Posted by Tachi View Post
    Also, the augmented AF2 no longer works on the new Smn 2H.
    FUCK SHIT BITCH WHORE ASS CUNT TWAT ASS CRAP.

    I hate SE...

  18. #4398
    Campaign
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    Quote Originally Posted by Prothescar View Post
    For anyone who's curious: Ageha's been fixed too.
    Fixed?

  19. #4399
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    Quote Originally Posted by Prothescar View Post
    For anyone who's curious: Ageha's been fixed too.
    Fixed?

  20. #4400
    Sea Torques
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    How long does new SMN 2hour last for? 30 seconds?

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