I never did get around to testing the effect of "Level up" on wyvern HB. I'm wondering if they adjusted Wyvern HP again since the link showed 1474 at LV99 and an increase from 1474 => 1503 HP would be ridiculous.
Hmmm, shit. Red curry bun+lancer body +2. but that should only be 25 hp and we have a 29 difference.
anyway, 2houred ele breaths. 1 DB merit.
Code:Nogear 520 Armet+2 606 DB 780 DB+Armet939
While I wait for the breath dmg formula, I'll go ahead and post what else I've found about the new DRG 2hour.
Wyvern tank GO!
The new DRG 2hour appears to grant the wyvern physical shield. 1:30 invincible wyvern. lol. Well, that'll keep him alive for a zerg. EDIT: I also later discovered it gives magic shield as well. The lil bugger is totally invincible for 1:30.
With a fully lvl'd wyvern I was getting 806 ele breaths on normal mobs(Wyrm armet+2, torque, belt). I'd hoped for similar dmg on higher lvl stuff, since resists have always been the bane of wyvern breaths. But... I was only getting 341 breaths on alima. Does Ig-alima have DT, or is this just wyvern breaths failing once again?
As I think someone noted before(although I couldn't find the post again) JA breaths have 30 second recasts during new 2hour. It also resets the timers for JA breaths when you trigger the 2hour itself.
Ig-alima has some pretty severe MDT/elemental resistance, and most every single NM has a major resistance to breath damage.
Not sure what else to try it on. But if most NMs resist/have breathdmg-, then it pretty much makes the point anyway.
For anyone who's curious: Ageha's been fixed too.
Hmm I wonder. I think the reasoning behind the new BRD hr is that while Soul Voice is too majorly buff a DD party, this 2 hour can significantly help a mage/ SMN party do better damage. This may have some uses on physically stronger mobs.
The merit portion of these abilities will probably be the difference maker though.
Should be fun to evasion tank on BLU now that we can reliably stack Barbed Crescent and Auroral Drape for probably capped eva rate.
In a lot of endgame fights I find myself using Bilgestorm anyway since lowers eva AND defense like a mini angon+feint combo and feel like it's more useful for 99 endgame where melees have uncapped accuracy on high level NMs. Also I wonder if they specifically fixed Ageha/Tourbillion/Barbed Crescent, or they've been playing with mob resistances for the enfeebling magic updates, getting shit ready for GEO.
Bilgestorm doesn't lower evasion, it lowers def/atk/acc. The duration is also shorter.
Oh man, all this time I thought it lowered evasion too, bummer. =(
How long does new SMN 2hour last for? 30 seconds?