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  1. #4441
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    Quote Originally Posted by Cymmina View Post
    Um, they both look like garbage? Even if the macc/mab wasn't latent, the wand would still be useless for anything other than Meteor. The 7MAB on the body is pretty sad compared to existing bodies, and I doubt the 2% damage -> mp is going to make it any more MP efficient than simply using one of the better bodies and doing more damage (Savant's Gown +2/Nares Saio).

    It's also very very hard to go oom as a SCH nuking if you use parsimony. The stat is really fun/cool though ^-^

  2. #4442
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    Quote Originally Posted by TheDangerousDave View Post
    New eva head and waist for NIN and head, waist and hands for THF, brilliant
    trolling I trust.

  3. #4443
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    Quote Originally Posted by Cymmina View Post
    Um, they both look like garbage? Even if the macc/mab wasn't latent, the wand would still be useless for anything other than Meteor.
    Flash nova brewing?

  4. #4444
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    Quote Originally Posted by Flight_93 View Post
    trolling I trust.
    Care to explain? It has 14 evasion, the highest either job can get in head slot, and Haste to boot. The waist I guess is worse than Phasmida but still a good piece for anyone who hasn't got it. Oh and a search has revealed Kacura hands+1, wow never looked at those.

  5. #4445
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    Quote Originally Posted by TheDangerousDave View Post
    Care to explain? It has 14 evasion, the highest either job can get in head slot, and Haste to boot. The waist I guess is worse than Phasmida but still a good piece for anyone who hasn't got it. Oh and a search has revealed Kacura hands+1, wow never looked at those.
    The 5% DW on nin af3 hat is kind of a big deal, and the thf af3 hat has triple attack on it. Neither of these jobs have trouble capping evasion on anything you'd want to eva tank without evasion in the headslot anyway.

  6. #4446
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    Quote Originally Posted by Cymmina View Post
    Um, they both look like garbage? Even if the macc/mab wasn't latent, the wand would still be useless for anything other than Meteor. The 7MAB on the body is pretty sad compared to existing bodies, and I doubt the 2% damage -> mp is going to make it any more MP efficient than simply using one of the better bodies and doing more damage (Savant's Gown +2/Nares Saio).
    For the wand blu. For the body well just do the math on dmg dealt for mp used. Sure it's situational that you'd even need long term conservation but nice when it comes up. It's not like other bodies have huge gains in dmg over it

  7. #4447
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    Quote Originally Posted by dasva View Post
    For the wand blu. For the body well just do the math on dmg dealt for mp used. Sure it's situational that you'd even need long term conservation but nice when it comes up. It's not like other bodies have huge gains in dmg over it
    Macc13 MAB7

    VS

    12 INT +12 MND +12 Magic Accuracy +11
    "Magic Atk. Bonus" +11

    That is over double the MAB.

  8. #4448
    Nidhogg
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    Hard to make true upgrades, most new stuff from now on will be sidegrades since shit like Nyzul is setting the bar for pwn lvl 99 gear. Since the gear is level 99 and 99 is the cap, level 99 gear will pretty much all be relatively the same. Gear stats are usually commensurate with the level that you can equip it, so we won't be seeing anything wildly outrageously stronger than the level 99 gear that's already out.

    Nemetona Cap
    Head Lv99
    MNK THF RNG SAM NIN BLU COR PUP DNC
    DEF33 STR13 Acc7 Atk7 Haste7
    New BLU headpiece. Arguably a better upgrade over Ocelo+1(Unless you're hitting crazy new tiers from the DEX, this thing is gonna pwn for fSTR) the acc/att are delicious and the 13STR and 7 acc means it's probably the best for most physical blu spells. It's a complete inventory saver for BLU too.

  9. #4449
    Ridill
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    Quote Originally Posted by Shiyo View Post
    Macc13 MAB7

    VS

    12 INT +12 MND +12 Magic Accuracy +11
    "Magic Atk. Bonus" +11

    That is over double the MAB.
    11 Is over double 7!?! Man I've been doing math wrong forever.... now sarcasm aside nakpin math since I'm camping and don't know current sch sets shows only about 5% dmg increase using af3 body using blizz v assuming 100 dint and 60 mab (if anyone has better amounts I'm all ears to redo it or you can do the math yourself). Using same numbers on an
    dv mdt neutral mob makes ebullience new body about same efficiency as pasimony af3. So if more dmg was your concern but you needed parsimony before...

    Also to note sch isn't the only job that can use that body...

  10. #4450
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    12 int = ~6 MAB. AF3+2 is 11 MAB more than the new body.(I could be completely wrong, this is the math I've been using for int vs MAB since level 75)

    It could be situationally useful for BLM/RDM, but it's pretty much never useful for SCH.

    I really like the stat though, it's unique and fun ^-^

    dv mdt neutral mob makes ebullience new body about same efficiency as pasimony af3
    Alacrity is almost always better than ebuilience for pure damage. Being able to spam your blizzard/thunder 5 almost immediately after a thunder/blizzard4 everytime you have a stratagem is more damage if you have the MP to support it's usage.

  11. #4451
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    Quote Originally Posted by dasva View Post
    For the wand blu. For the body well just do the math on dmg dealt for mp used. Sure it's situational that you'd even need long term conservation but nice when it comes up. It's not like other bodies have huge gains in dmg over it
    Lol? Wand BLU? You're better off throwing away your TP by equiping Chatoyant Staff than wasting inventory on that piece of crap. There's no reason to believe that the latent is going to be anything other than "while bound".

    Quote Originally Posted by Shiyo View Post
    12 int = ~6 MAB
    This has never been true.

  12. #4452
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    ugg phone errors I can't edit... that was mdb mdt neutral

  13. #4453
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    Quote Originally Posted by Cymmina View Post
    Lol? Wand BLU? You're better off throwing away your TP by equiping Chatoyant Staff than wasting inventory on that piece of crap. There's no reason to believe that the latent is going to be anything other than "while bound".
    Depends on the spell. Was there a ra tag on it? Didn't see one on my phone. Regardless on int modded spell at least that plus milistein might be better than chat and whatever int grip you can get.

  14. #4454
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    Quote Originally Posted by dasva View Post
    Depends on the spell. Was there a ra tag on it? Didn't see one on my phone. Regardless on int modded spell at least that plus milistein might be better than chat and whatever int grip you can get.
    That + int/mab shikargar you mean. Not like ice weapons are hard to make.

  15. #4455
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    er yeah brainfart. That should definitely throw things in favor of wand. For rdm nukes too probably. Shame only whm could do trial wands

  16. #4456
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    Dukka
    Club 99
    WHM BLM SMN SCH
    66/280
    MND15 Enhances "Starlight" Effect Additonal Effect: Regen
    Is this supposed to be the "pulse" club? If it is, this is going to be incredibly disappointing for a "pulse" weapon or whatever they're called. I'm hoping this is a crafted weapon if anything, because it won't be worth the effort of a V or X drop rate if it is tagged exclusive.

    Spirit Taker, Myrkr, Mystic Boon, and Dagan already exist. Starlight, to a White Mage with merited 420 club skill will get something like 46 MP normally, so the boost will have to be sizable to even compete anything, since it probably doesn't affect Moonlight. Even a sizable TP bonus like making it function as if at 300% TP for Startlight would only get you ~136 MP, which is still subpar since it isn't Moonlight.

    Maybe it is a replacement for the magian trial wands, but if I'm not mistaken, OA weapons tend to outpace the DPS.

    Ankiroshisu Wand
    Club 99
    WHM BLM RDM SMN BLU SCH
    46/288
    INT10 Latent Effect: Macc+20 MAB+20
    Enchantment: Bind
    Non-Mythic Meteor. Maybe okay for RDM (Aeolian Edge), and BLU (Sanguine Blade)? With Dual Wield you could pair this with an Antares and get the same ACC as the Chatoyant Staff. Maybe if SE ever released an affinity shield this might be useful.

  17. #4457
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    Meeble Burrows added three full ranks of expeditions, for a total of 25 expeditions (five per rank, five ranks). Some of the higher tier missions take place in Ruholtz Silvermines or Everbloom Hollow instead of Ghoyu's Reverie. The third, fourth, and fifth tiers are "Instructor," "Associate Researcher," and "Researcher," respectively.

    Rank 3 boss = Bright red golem named "Surtr." Casts paralyga, sleepga, comet, double attacks occasionally. Crystal Weapon, Crystal Rain, Heavy Strike. Can double-up TP moves.
    Rank 4 boss = Orange wyvern mob named "Dreyruk." Casts silencega, Stun (probably AoE), Firaga IV, Fire V, Aero V. Tail Crush, Fang Rush, Deadly Drive, unique unnamed paralyze/knockback breath TP move.
    Rank 5 boss = white/red Ig-Alima guy named "Samursk." Same claw swipe/ground pound type attacks as Ig. Casts Paralyga, Firaga IV. Ground pound has add bind, swipe has add stun. Didn't see any TP moves yet (hits a lot harder than the rank 3/4, killed me pretty quickly - others couldn't kill me with Embrava/Phalanx/Regen/DT-).

    Behaviors may change as HP drops, I just stood there with Regen/Embrava until they did a bunch of stuff to see what kind of general behaviors they have.

  18. #4458
    Ridill
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    Quote Originally Posted by Shiyo View Post
    Alacrity is almost always better than ebuilience for pure damage. Being able to spam your blizzard/thunder 5 almost immediately after a thunder/blizzard4 everytime you have a stratagem is more damage if you have the MP to support it's usage.
    Bah missed this but this wasn't actually disagreeing with what I was saying. I was saying ebb new body is just as efficient as pars old but with around 20% more dmg. So if you need save some mp but still want to do more this would be better than parsimony.

    Wonder how it'd work with meteor or AoEs though. Or if it would work with drain.

  19. #4459
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    Also generally speaking regarding the new expeditions, they are much tougher than the ten in the first two ranks that were added a few weeks ago, especially some of the ones in the final "Researcher" rank. That's a good thing, by the way, the first ten were really a joke, some of them would be soloable if it wasn't for the three person minimum. One of the new ones pits you against a bunch of monsters, about 10 are EM and the other 20 are IT at 99 and the goal is to kill all 30 of them within the 15 minute time limit. Another has you killing pairs of monsters and has you tasked with killing 30 PAIRS of monsters simultaneously to finish the third goal (that's 60 monsters in 15 minutes). Remember you only need the first goal done to progress, the higher goals just reward you with more research marks. But if the research marks turn out to be the main way to get items, then it might be beneficial to make full parties and go for those third goals.

  20. #4460
    An exploitable mess of a card game
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    Is the test server down for anyone else? After I hit the test server button, the game returns to the updating friends list > Play screen. I did a test server update using the windower version; idk if that fucked up the game somehow.

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