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Thread: Test Server Findings     submit to reddit submit to twitter

  1. #4541
    Theory Fighter
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    Frejan Schultz
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    I'd kill for that awesome kicking WS one of the mithras do in campaign.

  2. #4542
    Very Sexy Nerd
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    Well I found out what the problem was -_-

    Uploaded armor, and do note that because of bad data, I'm running this vs the last official update, so hopefully should catch everything since then. Trying to fix my problem before I run the rest.

    So the problem was, I'm using polutil's massextractor to extract all the xmls for me since I'm lazy and hate doing it through polutils. And it's currently using two different paths to reach the FFXI folder it grabs info from, at least for me. I have two installfolder registries, one under PlayOnline and the other under PlayOnlineUS. Massextractor says it's using the one under PlayOnline, so I set that one to point to the test server since it doesn't mess with my windower or anything, but stepping through the code it's actually picking up the PlayOnlineUS one, lol.

    Oh well, I wanted a chance to fix up some polutils code, guess this will be a good start!

    edit: all up now, still running dialog table thingy

  3. #4543
    Banned.

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    What have they changed on Ryunohige?

  4. #4544
    TIME OUT MOTHERFUCKER

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    Quote Originally Posted by Spira View Post
    i got 1262 files.
    only 1 new armor model.. appears to be.. xmas hands? >_>



    also noticed a bunch of weapon skills in there.. old campaign NPC ones i think.. and some JA animation
    HANDS! FINALLY!

  5. #4545
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

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    thf ability is called "Bamboozle"? lol

  6. #4546
    Old Merits
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    Quote Originally Posted by TheDangerousDave View Post
    What have they changed on Ryunohige?
    Pretty curious about that myself. The listed stats are the same.

  7. #4547
    Very Sexy Nerd
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    Quote Originally Posted by TheDangerousDave View Post
    What have they changed on Ryunohige?
    Augments "Jump"

    changed to

    Augments jump attacks

  8. #4548
    Old Merits
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    I just noticed that. <,< I wonder if they expanded the effect to cover spirit/soul jump? Although the wording is still accurate even if it's still just jump/high jump.

    Hmmm, test server time after legion...

  9. #4549
    An exploitable mess of a card game
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    How do you DAT mine anyways?

  10. #4550
    Banned.

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    The same way you mine for fish

  11. #4551
    Sea Torques
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    Goldwing
    It has now access to both Nepenthean Hum and Noisome Powder.
    Searing Effulgence (under 50%) : AoE magical damage + Dia (-24% DEF)

    Silagilith
    It's now immune to Stun.
    Enervating Grasp : AoE damage + Paralyze + Bind + Defense Down
    Metamorphic Blast : Conal damage + Rasp
    Orogenic Storm : AoE damage + Blind + Silence + Slow + Evasion Down
    Subduction : AoE damage + Gravity
    Tectonic Shift (at 74, 49, 24 and 9%) : AoE damage + Encumbrance


    Surtr
    Volcanic Wrath (under 50%) : AoE magical damage + HP max down + Burn

    Dreyruk
    Blazing Shriek : AoE magical damage + Paralyze


    Samursk
    Unrelenting Brand (under 50%) : AoE magical damage + ST20 + resets all Job Ability timers to max + Blaze Spikes (70~100 damage)
    Spoiler: show


    Umagrhk (the five KIs are lost upon entering)
    140,000~150,000 HP
    Attacks have additional effect Defense Down and Knockback.
    Very, very resistant against Stun. All my Thunderstorm BPs were resisted by 1/2 except the first I MBed.

    Calcifying Claw : ST physical damage + Knockback + Petrification
    Divesting Stampede : AoE physical damage + Knockback + DEF down + MDB down
    Soulshattering Roar : AoE Terror + strange aura (seems to randomly become immune against blunt, slashing or piercing damage)
    Bonebreaking Barrage : ST physical damage (6 hits) + Gravity + HP max down (-50%)
    Beastruction (under 25%) : AoE that reduces targets to 1 HP + huge Knockback + Gravity + Encumbrance for 1 to 2:30 min (20' range)

    It doesn't seem hard but Beastruction must be Stun.

    Spoiler: show

    This was our first attempt.

  12. #4552
    Sea Torques
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    Test Server Findings

    I know it's lol thinking... for PUP
    With split 2hrs, does that mean Automaton can do

    Invincible (new 2hr) + hundred fist (old 2hrs with Fire+thunder+wind maneuvers)

    chainspell (new 2hrs) + 3 ice maneuver (close to manafont)

    Mighty Strike + Hundred fist also...

    Ps. Forgot it's not 2hrs any more, it's 30mins JA.

  13. #4553
    Old Merits
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    Well. At a glance, the effects of Ryunohige don't seem to have changed. Despite the implications of the new description, the auto-crit effect doesn't extend to spirit/soul jump. Just Jump/high jump like always. Jump dmg seems the same as well. No changes in TP gain.

    So, I guess SE just randomly decided to reword the description for the jump augment. <,<

  14. #4554
    Old Merits
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    wups. double post.

  15. #4555
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    Ryunohige didn't change they just changed the text.


    Ordostrillicus
    Dev Team Ordostrillicus's

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    Aramaic,

    Sorry for my delayed response, but since this attribute should affect multiple jumps, we have changed the help text to read "Augments jump attacks [number]," which should be reflected in-game once the next version update hits Vana'dielian shores.

    Also not every wepaon type has a campaign WS really. For example the DRG general does Volant Angon as his WS but it's not really a WS more like a JA since there's no WS animation when he does it, he just readies it. It does like 3-5k damage in campaign and the Angon he throws is >HUGE<. If SE implements it as the new polearm WS, instead of it being an Angon, they could make it so the DRG throws their main lance at the mob. Always wanted to hurl my Herja Fork through a mob.

  16. #4556
    Nidhogg
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    They're also fixing Cleric's Cap +2 text and adusting the text for Flash/Blind. When you get Flashed now it'll say Flash wears off instead of you are no longer blinded.

    http://forum.square-enix.com/ffxi/forums/320


    If you read some of the threads on the localization forum you'd know that they're standardizing a shit load of gear to remove ambiguity between certain pieces as well as fixing inconsistancies and typos for Thaumas Gloves/Goetia Hands(they're removing the manawall douse because there isn't one and it was always a typo), removing poison from vapor spray(because it was a typo; never intended to give poison).



    (magic 307) - Magic Help Message.
    MP Cost: 5 Casting Time: 5.0 Recast Delay: 30.0
    Target: Self Only / Type: Summoning / Element: Light / Skill: Summoning Magic
    Jobs: THIRD1

    Moogle Rhapsody - Enhances resistance against confusion for party members within area of effect.
    MP Cost: 0 Casting Time: 8.0 Recast Delay: 24.0
    Target: Self Only / Type: Song / Element: Light / Skill: Singing Magic
    Jobs: THIRD1

  17. #4557
    Custom Title
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    interesting.. looks like the salvage titles are in...

  18. #4558
    Banned.

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    Oh god, I was wondering when they were going to introduce the most annoying status effect in FF history. It's kinda like charm, except I guess you'll still have control and instead randomly attack yourself/others. Or maybe it's worse than charm, like... BLM gets confused. BLM starts casting Thundaja on party.

  19. #4559
    Old Odin
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    Quote Originally Posted by Kaisha View Post
    I was just thinking this the other night. The WS are mostly just for show, but damn, I'd do a magian trial for the weapons that would require 50k XP in Campaign Battles to unlock it for all-purpose use.

    Fucking love me some jump animations in WS.
    some of those WS can be potentially Awesome for Abyssea AoE burning. Just think about Uriel Blade on a PLD in Abyssea. Could easyly AoE burn shit.

  20. #4560
    Ridill
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    Yeah and be nice to get more solid testing on some of those ws lol.

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