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Thread: Test Server Findings     submit to reddit submit to twitter

  1. #4561
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    Quote Originally Posted by CoreyX View Post
    It's kinda like charm, except I guess you'll still have control and instead randomly attack yourself/others.
    I'm guessing based on suggestions, limited dev time, and not wanting monsters to hurt themselves too badly, it will just be like Paralyze but with a self-melee attack for procs, or perhaps a counter like effect based on the strength of the enfeeble.

    Red Mage may get it as a Black Magic based enfeeble (with a nice story quest in SoA if they really love us). I can also see a new White Mage removal spell combo'd with this, it can be called something like "Confusera" and will remove Confuse while either having a chance at removing Charm or just removing it.

    If it is indeed a self-melee attack, I wonder if we'll see mages being rewarded for not having skilled up their melee weapons (if so, Staff using Red Mages everywhere will rejoice at not having native skill for once) because that will be a load of bull.

    Of course, it could just be resistance against being Charmed being poorly worded (hard to say with the new producer, the new expansion, and the same old SE)? All we got now is idle speculation.

  2. #4562
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    But will you be able to remove the confusion by attack the confused person!?!

  3. #4563
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    Just had to say "Beastruction" is the best tp move name ever.

  4. #4564
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    Doing more digging through Julian's dat mine, I'm kinda curious.

    Cure - Restores target's HP. Afflatus Solace: Grants the effect of "Stoneskin."
    MP Cost: 8 Casting Time: 2.0 Recast Delay: 5.0
    Target: Anything / Type: White / Element: Light / Skill: Healing Magic
    Jobs: WHM1 RDM3 PLD5 SCH5 FIRST1 THIRD1

    Cure II - Restores target's HP. Afflatus Solace: Grants the effect of "Stoneskin."
    MP Cost: 24 Casting Time: 2.25 Recast Delay: 5.5
    Target: Anything / Type: White / Element: Light / Skill: Healing Magic
    Jobs: WHM11 RDM14 PLD17 SCH17 SECOND2 THIRD1

    Cure III - Restores target's HP. Afflatus Solace: Grants the effect of "Stoneskin."
    MP Cost: 46 Casting Time: 2.5 Recast Delay: 6.0
    Target: Anything / Type: White / Element: Light / Skill: Healing Magic
    Jobs: WHM21 RDM26 PLD30 SCH30 THIRD1
    THIRD1 appears to be on everything, and FIRST1 is only on Cure, while SECOND2 is only on Cure II.

    These FRIST1, SECOND2, THIRD1 jobs showing up on spells, is that something to denote pets like Automatons and Avatars, something else we've seen before that I'm just not familiar with, or is that a completely new construct SE has never used before or something?

  5. #4565
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    Maybe a special test server job that can do anything, lol. Seeing it use both singing skill and summoning skill spells...

  6. #4566
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    Quote Originally Posted by Ophannus View Post
    Ryunohige didn't change they just changed the text.





    Also not every wepaon type has a campaign WS really. For example the DRG general does Volant Angon as his WS but it's not really a WS more like a JA since there's no WS animation when he does it, he just readies it. It does like 3-5k damage in campaign and the Angon he throws is >HUGE<. If SE implements it as the new polearm WS, instead of it being an Angon, they could make it so the DRG throws their main lance at the mob. Always wanted to hurl my Herja Fork through a mob.
    Hey, they actually replied.. Maybe we can get them to fully explain the augments jump effect. We know auto crit, and there's an atk bonus on jump(although we dunno if that's from Ryu of just a jump property.) But this has gone from tier I~V and I'd like to know how it changed going up.

    Personally, I'd be fine with Volant angon as a JA, as long as the recast wasn't obnoxious. It'd be nice if it could hit flying mobs too. <,<

    But I really want Uriel balde. Sword based magic AoE ws! Not sub job dependant! And Uriel Blade is actual pretty damn powerful, it's just that most campaign mobs seem to have some MDB and/or shell.

  7. #4567
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    They claim the effect affects multiple jumps. Perhaps each effect applies to a different jump (Jump/High Jump/Super Jump/Spirit Jump/Soul Jump).

  8. #4568
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    Quote Originally Posted by Yugl View Post
    They claim the effect affects multiple jumps. Perhaps each effect applies to a different jump (Jump/High Jump/Super Jump/Spirit Jump/Soul Jump).
    Well, Auto-crit applies to Jump and High jump. We have an atk bonus and ignores crit def on normal jump*. I've yet to find any additional enhancements on high/spirit/soul jump. Hopefully it's not something retarded like enmity-.

    *unconfirmed if the atk bonus/crit def ignore is ryunohige specific or just a jump property.

  9. #4569
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    Um, Moogle rhapsody has always been in there. Unless they just changed the description to say charm, it's not likely to be happening.

    All those spells got flagged as changed because they messed with the "usably by job ---" flag.


    For example, here's Cure 1:

    Code:
        <field name="level-required" array-size="24">
          <element index="0">255</element>
          <element index="1">255</element>
          <element index="2">255</element>
          <element index="3">1</element>
          <element index="4">255</element>
          <element index="5">3</element>
          <element index="6">255</element>
          <element index="7">5</element>
          <element index="8">255</element>
          <element index="9">255</element>
          <element index="10">255</element>
          <element index="11">255</element>
          <element index="12">255</element>
          <element index="13">255</element>
          <element index="14">255</element>
          <element index="15">255</element>
          <element index="16">255</element>
          <element index="17">255</element>
          <element index="18">255</element>
          <element index="19">255</element>
          <element index="20">5</element>
          <element index="21">1</element> <--used to be 255
          <element index="22">255</element>
          <element index="23">1</element> <--used to be 255
        </field>
    Index, starting at 1, (0 is a dummy), is the value it's usable at. 255 means you need to be 255 to use it so it's obviously never usable.

    Here's my decoding code:

    Code:
    def resolveJobNum (input)
    	input = input.to_i
    	output = case input
    		when 0 then "NULLJOB"
    		when 1 then "WAR"
    		when 2 then "MNK"
    		when 3 then "WHM"
    		when 4 then "BLM"
    		when 5 then "RDM"
    		when 6 then "THF"
    		when 7 then "PLD"
    		when 8 then "DRK"
    		when 9 then "BST"
    		when 10 then "BRD"
    		when 11 then "RNG"
    		when 12 then "SAM"
    		when 13 then "NIN"
    		when 14 then "DRG"
    		when 15 then "SMN"
    		when 16 then "BLU"
    		when 17 then "COR"
    		when 18 then "PUP"
    		when 19 then "DNC"
    		when 20 then "SCH"
    		when 21 then "FIRST"
    		when 22 then "SECOND"
    		when 23 then "THIRD"
    		else "Error"
    	end
    	return output
    end
    Basically the order they show up in game.

    So FIRST might be GEO and SECOND might be RNF? No idea what THIRD may be, as they pretty much added it to every spell in the game. Maybe it's some sort of debug job for testing spells on the test server? I dunno

  10. #4570
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    Quote Originally Posted by Julian View Post
    Code:
    def resolveJobNum (input)
    	input = input.to_i
    	output = case input
    		when 0 then "NULLJOB"
    		when 1 then "WAR"
    		when 2 then "MNK"
    		when 3 then "WHM"
    		when 4 then "BLM"
    		when 5 then "RDM"
    		when 6 then "THF"
    		when 7 then "PLD"
    		when 8 then "DRK"
    		when 9 then "BST"
    		when 10 then "BRD"
    		when 11 then "RNG"
    		when 12 then "SAM"
    		when 13 then "NIN"
    		when 14 then "DRG"
    		when 15 then "SMN"
    		when 16 then "BLU"
    		when 17 then "COR"
    		when 18 then "PUP"
    		when 19 then "DNC"
    		when 20 then "SCH"
    		when 21 then "FIRST"
    		when 22 then "SECOND"
    		when 23 then "THIRD"
    		else "Error"
    	end
    	return output
    end
    Basically the order they show up in game.

    So FIRST might be GEO and SECOND might be RNF? No idea what THIRD may be, as they pretty much added it to every spell in the game. Maybe it's some sort of debug job for testing spells on the test server? I dunno
    Considering THRID is on just about everything, including spells we can't use (Poisonga V), it seems more likely that it's a flag for monsters. Was this flag not there before?

  11. #4571
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    No, it got changed from 255 to 1 on what seems to be everything.

  12. #4572
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    Quote Originally Posted by Ophannus View Post
    (magic 307) - Magic Help Message.
    MP Cost: 5 Casting Time: 5.0 Recast Delay: 30.0
    Target: Self Only / Type: Summoning / Element: Light / Skill: Summoning Magic
    Jobs: THIRD1
    5mp cost, same as Carbuncle, all other avatars are more. Please don't let Cait Sith be as terrible as Carbuncle.

  13. #4573
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    Quote Originally Posted by Economizer View Post
    Doing more digging through Julian's dat mine, I'm kinda curious.



    THIRD1 appears to be on everything, and FIRST1 is only on Cure, while SECOND2 is only on Cure II.

    These FRIST1, SECOND2, THIRD1 jobs showing up on spells, is that something to denote pets like Automatons and Avatars, something else we've seen before that I'm just not familiar with, or is that a completely new construct SE has never used before or something?
    Also, what sense is there to have FIRST1 soley having access to Cure, and SECOND2 soley having access to Cure2. SECOND2 should have access to both.


    Quote Originally Posted by SargentRemora View Post
    5mp cost, same as Carbuncle, all other avatars are more. Please don't let Cait Sith be as terrible as Carbuncle.
    Carby was the shit back in the day man.
    Maybe the new expansion will restrict our jobs to 50.

  14. #4574
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    Quote Originally Posted by SargentRemora View Post
    5mp cost, same as Carbuncle, all other avatars are more. Please don't let Cait Sith be as terrible as Carbuncle.
    Lol i wonder if they're going to pull the same bullshit they did with BST's frogs and tell you it's a "trophy summon"...

  15. #4575
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    Quote Originally Posted by SephYuyX View Post
    Also, what sense is there to have FIRST1 soley having access to Cure, and SECOND2 soley having access to Cure2. SECOND2 should have access to both.
    ...it doesn't mean anything, except that SE changed a value, and that's what the value means.

    Also, that avatar has been a placeholder in there probably since forever.

  16. #4576
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    Researcher Em. rewards (50,000 marks) :

    Leoht Gloves Rare Exclusive
    Hands
    DEF:39 AGI+10 Ranged Attack+15
    Evasion+5 "Subtle Blow"+4
    Lv99 MNK THF RNG NIN BLU COR DNC

    Veikr Pumps Rare Exclusive
    Feet
    DEF:22 HP+25 MP+25
    Enfeebling magic skill +12
    Enmity-3 Haste+2%
    Lv99 WHM BLM RDM PLD DRK SMN BLU SCH

    Briscard Cuisses Rare Exclusive
    Legs
    DEF:55 HP+40 VIT+7 AGI+7 Evasion+10
    Physical damage taken -3%
    Lv99 WAR PLD DRK BST DRG

    Medala Cape Rare Exclusive
    Back
    DEF:9 "Cure" potency +2%
    "Cure" spellcasting time -5% Enmity-2
    Lv99 WHM BLM RDM BRD SMN BLU PUP SCH

    Nemetona Cap Rare Exclusive
    Head
    DEF:33 STR+13 Accuracy+7 Attack+7
    Haste+6%
    Lv99 MNK THF RNG SAM NIN BLU COR PUP DNC

  17. #4577
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    So I guess nobody knows what the FIRST/SECOND/THIRD stuff means.

    Quote Originally Posted by Cymmina View Post
    Considering THRID is on just about everything, including spells we can't use (Poisonga V), it seems more likely that it's a flag for monsters.
    Monsters... Play as a Monster?

    Or maybe GMs will be getting their own superclass instead of all being WAR so they can be more impressive at social events? Or maybe it will be a quest related temporary superclass (Primeval Brew wasn't overpowered enough)? Or maybe it is just a superclass for testing purposes?

    Yay for idle speculation on a random value they changed.

    Quote Originally Posted by Phraust View Post
    Lol i wonder if they're going to pull the same bullshit they did with BST's frogs and tell you it's a "trophy summon"...
    I'm still waiting on the HQ version of that jugpet... it should be colored blue...

  18. #4578
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    well in SE's defense of the Frog, They actually announced it, from the beginning, as a "Mascot" Pet that would be really cheap and have no real uses lol.

    With Cait Sith, They haven't said anything about if its a Mascot or not, But i do remember them saying something along the lines of "Carbuncle 2.0".

    Really, i have 0 Hopes for Cait Sith being a DD in any single form at all... But i do have hope for its Support features.

  19. #4579
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    Quote Originally Posted by Economizer View Post
    So I guess nobody knows what the FIRST/SECOND/THIRD stuff means.

    Quote Originally Posted by Julian View Post
    So FIRST might be GEO and SECOND might be RNF? No idea what THIRD may be, as they pretty much added it to every spell in the game. Maybe it's some sort of debug job for testing spells on the test server? I dunno
    .

    could also be a possible hint at a 3rd new job, although I doubt it

  20. #4580
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    Anyone know what ROM4/9/56.dat is for? I did a fresh install so the bloody client would work, and after doing a folder comparison, it's the only file with a size discrepancy (among some other files which no longer exist), where it's 5kb, with the original one at 1mb.

    Humorously, ROM9 doesn't exist anymore. Glad I kept a backup of my old test server folder.
    Spoiler: show



    On the mention of SE cleaning up rom9, has anyone tried zone file substitution with MH dat just to see how it looks rendered within the game engine?

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