etdues looks decend on paper for Daurdabla 99 bard depending on how many stats it gives.
etdues looks decend on paper for Daurdabla 99 bard depending on how many stats it gives.
Just using Daurb:
Tier 1 - +14 Stat (+9 base, +5 from set)
Tier 2 - +20 Stat (+15 base, +5 from set, decays at 1 stat/10 sec but will wear off when it hits 5 stat)
Using Daurb and covering it with G-horn:
Tier 1 - +18 Stat (+9 base, +4 G-horn, +5 set)
Tier 2 - +24 Stat (+15 base, +4 G-horn, +5 set, decays at 1 stat/10 sec and will wear off when it hits 5 stat)
So +42 stat under ideal conditions (for the first tick), 10 of which you'd get for casting any song of the right element (like Minuets).
If you let the Tier 2 decay fully before reapplying, 32.5 stat average, 10 of which you'd get for casting any song of the right element.
In comparison, Minuet II gives 5 STR and 54 Attack with merits and G-horn. Unless you were Attack, Acc, and Delay capped, I'd use Minuet II as a fourth song over a Tier 1 Etude still.
I guess if you're close and know you aren't dDEX capped (like for WARs) then using a Boost-Dex and Dex Etude (+43 DEX) would be an okay DD buff, probably ~+10% Crit Rate.
had to do a complete reinstall of ff, just got around to mining the test server today
Going vs the official server update, nothing new, magic file seems to have been reverted to last test server version ("Third" having everything at lv1, rather than mirroring the level the jobs get it)
JP Huginn Coronet had the accuracy+15 and attack+15 reverse places in the description
And mobs in the new salvage
Anything new in today's update .dat wise?
954 files. Can't remember if I'm an update behind or not though. Got no automated mining tools though, will check some shit manually when this is done.
[EDIT] Nothing I can dig from this. Status icons were adjusted, but nothing new visibly, probably just re-updated for the SP 2hrs. JP item dats were touched, couldn't tell if EN ones were. Not really seeing anything on my end though.
Just got home, doing my mining. Same place as always. Should be up soon.
Were the THIRD exclusive spells there before?
Shit is more and more likely looking to be for PaaM at this point in time.
http://www.chooseomatic.com/wp-conte...farnsworth.jpg
Good news everyone!
You will notice that a ton of armor/weapons are coming up as "new".
This is because the "All Jobs" in them have been updated to include GEO and RNF. (Fuck you I'm using those abbreviations until proven otherwise)
The bad news is they only added two bits, which puts a damper on the whole 3rd job thing.
I wonder if I should adjust the script to not pick up on items that changed from all jobs --> all jobs (including the two new ones)? Looks like they're doing them manually little by little, so we're gonna get "new" items every week probably.
(weapons uploaded... uploading armor as soon as it finishes in a min or so, dialog tables are 120/255 done, will report when those are ready)
edit2: armor up, fap away
Two of the dialog string things were new dats with the typical 'catch all' for system msgs for stuff like synergy/magian/etc. Is there one of those for every single zone or something?
Also, all the armor stuff is AllJobs stuff too. Would explain why I couldn't see anything different with the updated item lists though.
Adjusting the armor to ignore all of the stuff changed from all jobs-->all jobs, the only thing left is this:
Wonder what that is?Code:10854: . Rare Exclusive Head . Lv127 RNF 10855: . Rare Exclusive Body . Lv127 RNF 10856: . Rare Exclusive Hands . Lv127 RNF 10857: . Rare Exclusive Legs . Lv127 RNF 10858: . Rare Exclusive Feet . Lv127 RNF 10859: . Rare Exclusive Head . Lv127 GEO 10860: . Rare Exclusive Body . Lv127 GEO 10861: . Rare Exclusive Hands . Lv127 GEO 10862: . Rare Exclusive Legs . Lv127 GEO 10863: . Rare Exclusive Feet . Lv127 GEO(wonder if they have icons... hmm) (no icons
)
5 of each, so AF1, since they already have the armor models made anyways. Are you just assuming JOB21/JOB22 are GEO/RNF?
What's up with the abilities file anyway?
Gonna look into that, assuming some stuff has been adjusted for the new jobs, or possibly for the splitting of 2hour timers, or w/e the fuck
Also uploaded what I SHOULD have uploaded last update for magic stuff (sorry!) and reuploading this weeks. I'll also run a script and upload an "all magic" of sorts just so you can look at what everything's at.
(that's up, looking into abilities next..)
Ok, so. Before there used to be 0-1023 abilities (1024 total, 10 bits.) Now there seems to be 0-5119 total abilities. Looks like they added 3 bits, and are using 13 bits for abilities now? They didn't use the full 13 bits, though, which should theoretically allow for 8191 abilities. They just added 4028 onto what they already had. That's why you see all of those new "." 's
Likewise for spells, they went ahead and expanded from 767 to 1024.
sorry but I cant see anything on juliandev.com ._.
OK--
I am uploading two more files: The abilities that changed from last update to this one, and one that just lists all abilities.
The text stuff I had on these I had commented out for some reason, I think I wanted to translate the categories/type/whatever into something meaningful, and I never got around to it so I commented them out, but I figured shared timers would be helpful.
FYI: Old 2hours shared timer = ID 0
New 2hours shared timer = ID 254
or should I say... 1hours? That sounds so weird :/
Anywho, I'm done looking at this crap for now, lol. I already do this sort of stuff at my job, and ffs it's Friday, I need a break.
edit: ok one last thing: looks like they used to use category for broad abilities like "BP: Rage", but they moved that over to type now, which defined what type of ability abilities were according to their categories. There's also one more thing in here that's labeled as "unknown", I'll parse those really quick and reupload.
Been using SP myself. Not like anyone plays PUP nowadays anyway.