Item Search
     
BG-Wiki Search
Page 238 of 251 FirstFirst ... 188 228 236 237 238 239 240 248 ... LastLast
Results 4741 to 4760 of 5004

Thread: Test Server Findings     submit to reddit submit to twitter

  1. #4741
    xXNyteFyreXx420Sharingan
    Join Date
    May 2009
    Posts
    3,709
    BG Level
    7
    FFXI Server
    Fenrir

    That worked, thanks. Recast and StatusTimer cause me to crash though.

  2. #4742
    Cerberus
    Join Date
    Aug 2010
    Posts
    446
    BG Level
    4
    FFXIV Character
    Alistrianna Galanodel
    FFXIV Server
    Hyperion

    Quote Originally Posted by 6souls View Post
    An Zantetsuken to PD may be situation-ally ok.
    Do ppl always seem to forget that if Perfect Defense or Zantetsuken are used successfully, that it erases Astral Flow?

    EDIT: Beaten, would help if i kept reading other posts first >.>

  3. #4743
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    The plugin "Recast" is crashing POL when using the test server.

  4. #4744
    Impossiblu
    Join Date
    Mar 2010
    Posts
    10,445
    BG Level
    9
    FFXIV Character
    Prothescar Centursa
    FFXIV Server
    Balmung
    FFXI Server
    Valefor

    So yeah. If anyone was wondering, the scope of the m.acc bug is widening, unsure if it's been this way for a while or not, but relic weaponskill additional effect accuracy (like Metatron Torment's DEF down) all function just like the broken BLU spells and Ageha; they land only on very low level targets at higher than a floored rate.

    It seems to be very specific additional effects, so far only Defense Downs, Accuracy Downs, and Blinds have been affected.

  5. #4745
    Old Merits
    Join Date
    Sep 2010
    Posts
    1,094
    BG Level
    6
    FFXI Server
    Ragnarok

    I realize there's little point in testing(Playing with) The DRG SP when SE already Said they were changing it, again. But this was just fun. XD





    Code:
    [06:22:37]The Naul takes 5658 points of damage.
    [06:22:38]Martel defeats the Naul.
    [06:22:53]Martel uses DRG SP2.
    [06:22:55]Martel uses Jump.
    [06:22:55]Cuelebre takes 2378 points of damage.
    [06:22:56]Martel uses Jump.
    [06:22:56]Cuelebre takes 2488 points of damage.
    [06:22:57]Cuelebre hits Martel for 167 points of damage.
    [06:22:58]Martel uses Jump.
    [06:22:58]Cuelebre takes 2420 points of damage.
    [06:22:59]Martel uses Jump.
    [06:22:59]Cuelebre takes 1489 points of damage.
    [06:23:00]Martel uses Jump.
    [06:23:00]Cuelebre takes 2443 points of damage.
    [06:23:02]Martel uses Jump.
    [06:23:02]Cuelebre takes 3426 points of damage.
    [06:23:03]Martel uses Jump.
    [06:23:03]Cuelebre takes 1520 points of damage.
    [06:23:04]Cuelebre hits Martel for 200 points of damage.
    [06:23:05]Martel uses Jump.
    [06:23:05]Cuelebre takes 1551 points of damage.
    [06:23:06]Martel uses Jump.
    [06:23:06]Cuelebre takes 1518 points of damage.
    [06:23:07]Cuelebre uses Mighty Strikes.
    [06:23:07]Martel uses Jump.
    [06:23:07]Cuelebre takes 2467 points of damage.
    [06:23:08]Cuelebre readies Ocher Blast.
    [06:23:09]Martel uses Jump.
    [06:23:09]Cuelebre takes 2484 points of damage.
    [06:23:10]Martel uses Jump.
    [06:23:10]Cuelebre takes 3357 points of damage.
    [06:23:11]Martel uses Jump.
    [06:23:11]Cuelebre takes 2476 points of damage.
    [06:23:12]Cuelebre uses Ocher Blast.
    [06:23:12]Martel takes 401 points of damage.
    [06:23:12]Lumiere takes 120 points of damage.
    [06:23:12]Martel uses Jump.
    [06:23:12]Cuelebre takes 1527 points of damage.
    [06:23:13]Martel gains 1000 experience points.
    [06:23:13]The status parameters of Lumiere have increased.
    [06:23:13]Martel obtained 390 cruor.
    [06:23:13]Martel's body emits a faint pearlescent light!
    [06:23:14]Martel uses Jump.
    [06:23:14]Cuelebre takes 1510 points of damage.
    [06:23:15]The monster was concealing a treasure chest!
    [06:23:16]Martel defeats Cuelebre.
    [06:23:16]You find a Cuelebre's horn on Cuelebre.
    [06:23:16]Martel obtains a Cuelebre's horn.
    [06:23:21]Martel's Rouse Wyvern effect wears off.
    Flying mobs always annoyed me in this game. Polearms traditionally had a bonus against them in FF games, but in XI I can't hit em. Nice to kick the shit outta one for once. XD Oh, hmm. Forgot to use Ancient circle too.

    Even with the upcoming changes, I'm still pretty pleased with this SP. Especially if they finally get around to unlinking the jump timers so I can cycle 4 jumps with a 10 second recast.

  6. #4746
    The Syrup To Waffles's Waffle
    Join Date
    Jun 2007
    Posts
    5,045
    BG Level
    8
    FFXIV Character
    Cair Bear
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    They've stated they're looking into unlinking the Jump timers?

  7. #4747
    Old Merits
    Join Date
    Sep 2010
    Posts
    1,094
    BG Level
    6
    FFXI Server
    Ragnarok

    Yeah, there was a comment regarding shared timer JA(jumps were specifically mentioned, as was steal/despoil) in the post about making the old and new SP have separate timers. I don't really have time to go dig it up atm, though.

  8. #4748
    Insert witty title here
    Join Date
    Jun 2007
    Posts
    1,191
    BG Level
    6
    FFXI Server
    Phoenix

    I think they mentioned making it so abilities with shared times will count as one timer when resetting them with Random Deal (So phantom roll will count as one instead of *insert however many rolls there are* like it does now.) I didn't hear anything about unlinking shared timer'd abilities other than that, but I don't dare to dig too deeply on the OF... The dumb over there scares me.

  9. #4749
    Cerberus
    Join Date
    Aug 2010
    Posts
    446
    BG Level
    4
    FFXIV Character
    Alistrianna Galanodel
    FFXIV Server
    Hyperion

    The lead developer himself actually made the post regarding separations of Jumps, Steal/Despoil etc when he mentioned the new and existing 2hr abilities were going to be separated and reduced to 1hr. The post regarding Random Deal was mentioned at a different time.

    link to post here

  10. #4750
    Nidhogg
    Join Date
    Jul 2008
    Posts
    3,746
    BG Level
    7
    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    The thing is they also said by uncoupling the Jump timers they'd have to increase the recasts and/or weaken their effects to maintain balance.

    *Jump: 60 seconds (no change)
    *High Jump: 120 seconds (no change)
    *Spirit Jump: Extended from 60 to 90 seconds
    *Soul Jump: Extended from 120 to 180 seconds

    I'm not good at math but which is better, having 4 jumps with longer recasts or having Spirit/Soul Jumps on 60/120 second recasts? I would think the way it is now would be better since they gave enhanced TP returns. Using Jump and High Jump every 60/120 seconds would combined only give the TP that Spirit Jump would give, and Soul Jump would now be a 3min recast. Not sure if I want them to be unshared timers anymore if the recasts are that long, can anyone mathinate this? Jump and High Jump are really weak, Jump does a tiny bit more than a regular swing but has that 2 second JA delay so it's virtually useless. It also means carrying around Conte Cosciales/Corazza for the extra TP. High Jump does as much as a regular hit with the same 2 second JA delay, so having the old jumps maintain the current recast while the new jumps get increased recast might end up actually hurting our DPS since we rely heavily on Spirit/Soul Jump for fast TP. OAT and Ryunohige users aren't effected probably.

  11. #4751
    BG Content
    Join Date
    Jul 2007
    Posts
    22,390
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    In terms of TP and on a 6 minute rotation:
    6 Jumps
    3 High Jumps
    4 Spirit Jumps
    2 Soul Jumps
    High and normal Jump are increased 20% with full merits.
    1.2*(6+3)+8+6 = 24.8 hits of TP without merits

    Currently in 6 minutes:
    6 Spirit Jumps
    3 Soul Jumps
    Spirit and Soul Jump are increased 20% with merits.
    12+9 = 21 hits of TP*1.2 = 25.2 hits of TP without merits

    Now, you obviously do more damage and rely less on having a Wyvern out, but I would be really hesitant to endorse the new option as superior from a high-haste DD standpoint.

  12. #4752
    Nidhogg
    Join Date
    Jul 2008
    Posts
    3,746
    BG Level
    7
    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    So it looks like the current Jump paradigm is better for TP overall, additionally you probably lose a lot of attack rounds by spamming more Jumps due to JA delay as you stated about high haste situations. Even in mid-hate situations it's seldom worth it to use Jump ever since it gives as much TP as a regular hit and barely does more damage. If that's the case I'd rather them not split it. It's nice in Abyssea with the high crit and Triple Attack atmas but outside, jumps suck. On Odin v2, my Spirit Jumps do about 300ish and vanilla Jump does about 180. Woo...

  13. #4753
    Salvage Bans
    Join Date
    Oct 2007
    Posts
    771
    BG Level
    5

    That looks awesome talk about cuelebre getting jumped lol....

  14. #4754
    Very Sexy Nerd
    Join Date
    Oct 2005
    Posts
    8,736
    BG Level
    8
    FFXI Server
    Carbuncle

    Just got home, making dinner, will mine soon. sorry!

  15. #4755
    Very Sexy Nerd
    Join Date
    Oct 2005
    Posts
    8,736
    BG Level
    8
    FFXI Server
    Carbuncle

    Mining up, same place as always. There was an issue with magic and abilities, they might have changed something in the common file. I will look at it tomorrow, too tired today.

    Dialog tables will be up in an hour or so when they're done.

  16. #4756
    BG Content
    Join Date
    Oct 2005
    Posts
    69,882
    BG Level
    10
    FFXIV Character
    Six Souls
    FFXIV Server
    Gilgamesh
    FFXI Server
    Quetzalcoatl
    WoW Realm
    Malorne
    Blog Entries
    9

    When are you going to fix the link in your sig?

  17. #4757
    Custom Title
    Join Date
    Oct 2006
    Posts
    5,822
    BG Level
    8
    FFXI Server
    Bahamut
    Blog Entries
    3

    as far as graphics concerned, nothing new. just peistes readded to the game (probably for year of the snake)

  18. #4758
    Very Sexy Nerd
    Join Date
    Oct 2005
    Posts
    8,736
    BG Level
    8
    FFXI Server
    Carbuncle

    The link is fine, the only problem is that I deleted the blog because I wanted to write my own but I've been lazy and haven't gotten around to it. /ffxi has always been there and will continue to be there for mining stuff.

  19. #4759
    Sea Torques
    Join Date
    Aug 2007
    Posts
    692
    BG Level
    5

    Test Server Findings

    I guessed English doesn't give a shit on test server now? Since they never listen to English feed back? (sarcastic me)

    How are these new two hours added lately?

  20. #4760
    BG Content
    Join Date
    Jul 2007
    Posts
    22,390
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    The DRG one is great but that's why it's going to be nerfed. The RNG one is powerful but conceptually stupid. The BRD one works, but it just compensates for us needing 2 more Marches now.

Page 238 of 251 FirstFirst ... 188 228 236 237 238 239 240 248 ... LastLast

Similar Threads

  1. Voidwatch Test Server Findings
    By Fereydoon in forum FFXI: Everything
    Replies: 154
    Last Post: 2011-12-09, 12:00
  2. Test server + windower + memloc
    By Darkvision in forum FFXI: Everything
    Replies: 1
    Last Post: 2011-08-30, 16:34