Just curious but has anyone done the new Nyzul Isle with a group on the test server? I am curious to what progress people can make with the new system and new abilities.
Just curious but has anyone done the new Nyzul Isle with a group on the test server? I am curious to what progress people can make with the new system and new abilities.
Honestly the new abilities so far probably won't make a huge dent in NNI, since that event is more about having a long-term powerup than a spike damage/effect which is pretty much what all the SP2s are so far, except for the BRD one. I mean, they'll save you if you're on a boss floor low on time, but I don't see any of them having a big effect on the run overall.
thats why they change the astrarium KI needed for a floor 100 item from 25 to 5 and enhanced the jump floors from 2-9 to 2-11. If you cap after the update to floor 80 you should be able to get to floor 80 regularly with the correct setup. you probably want to get 1 BRD in for 1 SCH. Some people are arguing to toss the SCH for the COR, but COR rolls are inconsistent, and thats somethign you dont want in NNI
Honestly, even with the embrava nerf, with SE's planned changes to the floor jumps and lamp delays (JUST GET RID OF FUCKING CODE LAMPS YOU IMPUDENT FUCKS), I dont see why a group cant hit f80 on a regular basis. 4 DD + brd + SCH (regenga mostly, nukes on flan/PDT custard floor, etc) should be more than sufficient.
I really hope SE looks at what they're planning to do to Embrava and realize theyre basically raping it with a baseball bat covered in barbed wire, because its going to be useless in their planned state. I also hope SE plans to adjust ADL with their Embrava/PD changes, cause its going to go from a luck fight (ability to do a 30+ second terror in a fight SE admitted to already being "a short quick fight") to "too bad I win all the time" (inb4 taint: kill it without PD, just toss bodies at it).
Can you kill ADl before it splits? I ask because when we do ADl with 18 people, we bring it to 45-50% within 10-15 seconds just from auto-attacking and then everyone has to turn till it summons. I would think that if the DDs weren't holding back and were actually WSing it would die in less than 25 seconds or so--unless it can't be killed until it splits...
DRG one will be good in the future when duration will be increased via merit points, they also said that merit reduction of Jump timers would be reflected somewhat under the new 2hr. So I supposed 10 seconds-> 8 seconds when a Jump is fully merited or 15->12 seconds when fully meritted; depending on if they decide to split jumps or not. If we can merit the duration fro 45 seconds to 1:15 seconds, it's not half bad even without the chainjumps. Don't forget that during Rouse Wyvern, the wyvern is also doing nice damage with breaths and hits harder(and is invincible to all damage/statuses).
If they do split Jump timers they'll need to justify wasting 2-3 seconds of JA delay for Jump/High jump which only give normal TP and do about as much as a normal hit. In low haste situations, they enhance your WS frequency, but if you're attacking faster than once per 2-3 seconds, you'll TP faster by just meleeing and Jump High jump will just slow you down. Plus Jump/High Jump damage is extremely lackluster...shit does like 180-250 damage to most things outside of abyssea; end game.
The new jump based SP is in place of, not in addition to rouse wyvern effects.
Byrth and I recently took advantage of the 0 recast jump to do some fast jump testing on the test server.
If we were still receiving Rouse wyvern's magic shield, those should have all been "No Effect" messages. This being the case, despite the buff's name still being rouse wyvern, I think it's safe to assume the other effects have been removed as well.Code:[20:53:41]Martel uses DRG SP2. [20:54:05]The Gloam Servitor casts Silencega. [20:54:05]Lumiere is silenced. [20:54:10]Martel's Rouse Wyvern effect wears off. [20:58:46]Martel uses DRG SP2. [20:59:04]The Gloam Servitor casts Addle. [20:59:05]Lumiere is addled. [20:59:15]Martel's Rouse Wyvern effect wears off. [21:02:41]Martel uses DRG SP2. [21:03:07]The Gloam Servitor casts Sleepga. [21:03:07]Lumiere is asleep. [21:03:10]Martel's Rouse Wyvern effect wears off.
Interesting...before they adjusted SP2 for DRG, there was no icon and it wore off on the Wyvern, not you. What about now?
I guess if they kept the old effect, 45seconds wouldnt be long enough to reap the benefits of a stronger wyvern(even 3minutes wouldn't help since wyverns are so weak) but it would have been a nice boon. I'm kind of hoping they adjust SP2 so it can be used without the wyvern and that Spirit/Soul Jump retain their wyvern-bonuses without a wyvern. That would enable DRG to maintain its potency and be able to 2hr without a wyvern. Would suck to have two SPs reliant on a wyvern.
Also to make the new 2hr even more win, it should also set the recast of Call Wyvern to 0.
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its nice that you guy are actually having a discussion, but can you take this elsewhere? it's a lot easier to screen thru actual test findings that way..
(also good for me to read when it actually gets updated)
Moving to Neo-Dynamis.
Looks like it got moved to NNI
Okay new update today. Let's see that awesome RDM one shine!!!!!
to be expected.. but nothing on the graphics side, again.
guess it'll all come in when SoA approaches
Last test server update seems to have broken all the functions of Clipper (and other forms of JA 0) along with LightLuggage. Recast is causing crashes on load, but that was true before the most recent update too.
Spellcast/StatusTimer/ChatLink/Logger/FFOChat still seem to work.
Oh god, I really hope someone gets a working ja0wait. (assuming this goes on live server anyways)
Wow...
MNK COR RDM...
Sux !
oh gof i hope someone fixes Lightlugagge and recast quickly. i hope blinkmenot and spellcast arent affected by crashes when it goes live.