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Thread: Test Server Findings     submit to reddit submit to twitter

  1. #461
    Relic Horn
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    Quote Originally Posted by Taint View Post
    Upper tier VW and Abyssea aren't exactly DRK friendly events.
    This way of thinking would bring you to one thing, currently you wouldnt use DRK over some other jobs on anything. If the DRK is already there(VW) for stagger why not use it for damage?
    What is DRK friendly now? Nothing lol. Job usefulness is a completely irrelevant from ja usefulness for this job.

  2. #462
    Black Belt
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    Quote Originally Posted by Taint View Post
    Upper tier VW and Abyssea aren't exactly DRK friendly events.
    actually drk is not too bad with Occult Acumen and AF+3 boots....you gain 10ish tp per fire III i believe and MP isnt an issue with VW anyway XD

    thats for tp building.... TPing on meleeing is obviously out of the question...

  3. #463
    If I screw up again Im gone forever.
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    Quote Originally Posted by Arthars View Post
    actually drk is not too bad with Occult Acumen and AF+3 boots....you gain 10ish tp per fire III i believe and MP isnt an issue with VW anyway XD

    thats for tp building.... TPing on meleeing is obviously out of the question...
    absorb TP resist rate is terribad I assume?

  4. #464
    Pens win! Pens Win!!! PENS WIN!!!!!
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    VW is all about stagger. Dark can dish out damage and stagger. If anything, there better then warriors for this situation.

  5. #465
    Relic Horn
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    Quote Originally Posted by vagus View Post
    VW is all about stagger. Dark can dish out damage and stagger. If anything, there better then warriors for this situation.
    I believe WAR has skill in 3 more weapons so thats a lot more WSes for stagger. Tho obviously you ideally want one of each class anyway so there is always room for at least 1 DRK.

    EDIT:

    PArt of my post from official forum about Delirium I tho I could psot here too..

    I honestly have no idea how this is different from souleater. You lose HP to make more damage. In both cases damage you take is unnecessary and it's up to you if you want to turn it on. If you are using normal weapon with souleater you will lose much more HP overall than from let say 50%HP AoE for delirium. The added damage usually wont be bigger then 25% overall. the ratio for HP lost and damage boost is much worse for Souleater too. Only difference is that for delirium you need to lose that HP in one big shot which also is BETTER because WHM doesnt need to focus on you and keep curing for a period of time like with souleater but only need to cure you one time. Lying yourself that delirium requires taking damage that good player should avoid and using souleater at the same time is most paradoxical thing I ever saw.

  6. #466
    Ridill
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    There is a bit of a control factor that does matter

  7. #467
    Relic Horn
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    Has anyone checked to see if you can set Dominion Ops to auto-repeat like you can for GoV now?

  8. #468
    Ridill
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    Quote Originally Posted by Fwahm View Post
    Has anyone checked to see if you can set Dominion Ops to auto-repeat like you can for GoV now?
    I'd assume not, because they said they're only doing it for GoV/FoV because Dominion Ops are a little different.

  9. #469
    Relic Horn
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    Quote Originally Posted by dasva View Post
    There is a bit of a control factor that does matter
    Yes there is but the ratio of HPlost:damageboost is also much better for Delirium so something for something. You lose some control and risk a little more but gain more bonus and also easier to handle by whm. Only wrong part in this ability is no minimum value set for bonus to active. Like it should only active if you got hit by something stronger than 20% of your HP.

  10. #470
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    Souleater you pop it and go. Delirium you pop it and you wait to take damage. One is an aggressive JA, one is a very passive JA. Damage is a concern only if you are taking it unnecessarily, but the level of uncertainty and its timing is overwhelming for it to ever be a reliable JA.

  11. #471
    Relic Horn
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    Quote Originally Posted by Nameless View Post
    Souleater you pop it and go. Delirium you pop it and you wait to take damage. One is an aggressive JA, one is a very passive JA. Damage is a concern only if you are taking it unnecessarily, but the level of uncertainty and its timing is overwhelming for it to ever be a reliable JA.
    Suck less...

    If you cant time JA to get hit by AoE tp move or -ga then I have no words. Boost from this ability is VERY significant thats why its a little tricky to use. What you wanted to get? an ability that will eat 50% of your hp and give you 50% damage bonus? maybe bazooka later?

    It's much easier than stun a AoE tp move or stun -ga which you should be able to do since you play on DRK. you could say the same about retalation, another passive JA that give you damage for losing HP. You also have to take hate and let mob hit you and lose HP to get advantage of it. I think some DRKs are whining so long that it's only thing they can do now.

  12. #472
    But I don't want my title changed
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    Quote Originally Posted by Miroku_Asura View Post
    inb4 Pandy Warden style AF?
    Kite it till its mp runs out you'll be fine.

  13. #473
    Cerberus
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    Quote Originally Posted by Fievel View Post
    Kite it till its mp runs out you'll be fine.

  14. #474
    Relic Shield
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    anyone with smithing able to check the guild for
    Neck Ex Rare Lv70
    Blacksmithing skill+2
    All job

  15. #475
    xXNyteFyreXx420Sharingan
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    More likely a GoV item like Fisher's Torque.

  16. #476
    Fishing Guru
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    There any information on the level cap quest to go 90>95?

  17. #477
    Melee Summoner
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    The quest as it is right now is:

    10 Merit Points
    1x Kindred Crest
    1x Dhalmel Saliva (Bull Dhalmel's in Buburimu Peninsula)

    followed by a mini-game of sorts, count to 10 and hit enter...lol

    may change tho.

  18. #478
    Fishing Guru
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    Quote Originally Posted by Locodawg View Post
    The quest as it is right now is:

    10 Merit Points
    1x Kindred Crest
    1x Dhalmel Saliva (Bull Dhalmel's in Buburimu Peninsula)

    followed by a mini-game of sorts, count to 10 and hit enter...lol

    may change tho.
    Thanks, either way I'll farm up a Dhalmel saliva now and throw it into storage.

  19. #479
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    Quote Originally Posted by Atoreis View Post
    Suck less...

    If you cant time JA to get hit by AoE tp move or -ga then I have no words. Boost from this ability is VERY significant thats why its a little tricky to use. What you wanted to get? an ability that will eat 50% of your hp and give you 50% damage bonus? maybe bazooka later?

    It's much easier than stun a AoE tp move or stun -ga which you should be able to do since you play on DRK. you could say the same about retalation, another passive JA that give you damage for losing HP. You also have to take hate and let mob hit you and lose HP to get advantage of it. I think some DRKs are whining so long that it's only thing they can do now.
    It is not about sucking more or less, it is about the practicability of the JA. If popping it right before a AoE or TP is so easy, SE wouldn't have changed it from 1 minute to 3 minute for the time to get 1 hit in (according to you, we only need 5 sec). The difference between this and retaliation is that there is nothing for retaliation to go wrong, a mob hit you, you hit back. But for Delirium, if a mob hits you before releasing a big move, you are screwed. The effect is huge if you can guarantee yourself to take 99% damage everytime. Complaining and saying that this JA is not very desirable doesn't mean we can't use it properly and that you are the only person who is good enough to utilize it, we are doing it is so SE can look at it from another angle and make this JA more practical and consistent. I personally think the idea is great but limiting to taking 1 hit of damage is retarded, which is what most ppl have problem with. It should be that it automatically take the highest single hit damage or an accumulation of damage out of say maybe 1 minute of window.

  20. #480
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    Quote Originally Posted by Yugl View Post
    Test it and see. I've been theorizing this for a while in relation to certain BLU magic spells, which correlate with elemental WS. Particularly, spells like CW should witness ACC bonuses from skill and Azure Lore.
    Well it was very, asoundingly even, apparent. I thought Pachypodiums had been jacked up with magic resist out the wazoo until I looked at my skills (I had topped off /RDM just prior, which sets all of your skills to cap at the level you set it to, including zero for skills the job doesn't have!) and noticed I had 16 Marksmanship from just merits. After my brew wore off and I jumped another Pachypodium with my leftover TP (had been blowing them up for 70K+) it was something like Wildfire for 600 (with lone wolf and MAB atmas!) -> Light Shot Resist -> Light Shot Resist -> Random Deal -> Light Shot Resist -> Light Shot Resist -> Run around for ~60 seconds with a #5 Tactician's Roll -> Wildfire for 300 -> Conflux the fuck out D:

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