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Thread: Test Server Findings     submit to reddit submit to twitter

  1. #4781
    Very Sexy Nerd
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    Quote Originally Posted by Julian View Post
    Mining up, same place as always. There was an issue with magic and abilities, they might have changed something in the common file. I will look at it tomorrow, too tired today.

    Dialog tables will be up in an hour or so when they're done.
    Finally got around to this. It seems they changed the formatting of the spell/ability common file. I'll look into reversing it.

    Also, updating regular mines from this week minus ability/magic

  2. #4782
    Very Sexy Nerd
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    Found the problem... fixing polutils.

    edit: Updated new abilities compared to 2 weeks ago, nothing changed on spells.

  3. #4783
    E. Body
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    So like, it's a good thing Reactionary Rampart isn't on the monster list for Bhaflau Remnants so far, right?

    They couldn't possibly come up with something even worse?

  4. #4784
    Flowery Twats
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    Quote Originally Posted by Byrthnoth View Post
    Last test server update seems to have broken all the functions of Clipper (and other forms of JA 0)
    ;; <3 jazero

  5. #4785
    D. Ring
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    Assuming they did break ja0 for good, removing animation dats would do the same thing right?

  6. #4786
    Ridill
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    Has anyone tested the rng sp? Wondering exactly what "Grants a 100% chance of activating Double Shot and Triple Shot" means.

  7. #4787
    An exploitable mess of a card game
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    Anyone notice that the test server is loading faster now?

    Edit: New magic slot; not sure if anyone has seen that.

  8. #4788
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    I noticed it too, it's most likely for Geomancy.

  9. #4789
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    anyone have new polutils i can use to see that stuff?

    btw. got a hit for new graphical stuff. please give me traffic. thx.

    http://wilddragonchase.blogspot.sg/2...er-update.html

  10. #4790
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    some stuff changed around, but a whole lotta nothing this week. same place as usual.

  11. #4791
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    do we need to sign up for test server again or something?

    i cant get test client to run.. >_<

  12. #4792
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    Upon further inspection the new magic slot isn't for Geomancy, it's for Monster Skills, for the "Play as a Monster" thing.

  13. #4793
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    Wow that insect gnat thing looks like a Tardigrade.

  14. #4794
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    personally i was thinking its more of an Earwig.

  15. #4795
    Puppetmaster
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    since all the new 2hrs have been implemented to the test server, can the ppl testing make a tier list of best to worst, im not playing the game atm but wold like to know when the new 2hrs hit wich of them will be the broken/good/ok/sucky ones if anyone wold not mind.

  16. #4796
    Sea Torques
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    Test Server Findings

    Looking like BST gets another boost from their new SP. (I'm betting next FF15 main character is main job BST!)

    Not sure for PLD.

    THF one... If we can steal mighty strike... Hundred fist effect and gain it. Yes it sounds ok ok but not a fulltime useful SP like war's. just another never an end game "must have SP" for win.

    so... Thief fellowship, you are nothing important in end game... Hit the NM with your TH gears and gtfo ! *sob*

  17. #4797
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    Removing Paramount Gallu's MS is a big deal imo.

  18. #4798
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    I was wondering if the THF actually gets the stolen ability. Can anyone on the test server confirm this?

  19. #4799
    HABS SUCK!!!!!
    Sepukku is my Hero
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    I dont mind SE changing the thief ability, since situationally very useful is better than universally useless, but was their original "deals heavy damage" SP ever even implemented on the test server?

  20. #4800
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    Quote Originally Posted by NynJa View Post
    I dont mind SE changing the thief ability, since situationally very useful is better than universally useless, but was their original "deals heavy damage" SP ever even implemented on the test server?
    Nope, Bamboozle never had its chance to shine.

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