Item Search
     
BG-Wiki Search
Page 244 of 251 FirstFirst ... 194 234 242 243 244 245 246 ... LastLast
Results 4861 to 4880 of 5004

Thread: Test Server Findings     submit to reddit submit to twitter

  1. #4861
    Cerberus
    Join Date
    Jul 2005
    Posts
    436
    BG Level
    4
    FFXI Server
    Shiva

    Probably it's own family like Sea's Liminians and Luminions, I bet w/e Umbril's family is called, the Heartwings will be the opossing family!

  2. #4862
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Quote Originally Posted by dasva View Post
    No it can't. None of the circle abilities grant any dmg boost including killer instinct and none of the debuff versions can even be used on them. No monster correlation grants any bonus dmg (ie even if you have everything killer with bst af3 body no dmg increase) except for blu spells. Basically for all intents any purposes if you aren't using blu magic on them they don't have a type. I forget which type the blu spells put it as but it's basically it's own family outside of that
    BLU puts them at arcana (Poison breath).

  3. #4863
    Resident Moogle
    Join Date
    Mar 2007
    Posts
    13,202
    BG Level
    9
    FFXI Server
    Asura

    Is anyone able to take some pics of the couple 'adjusted' Indi- spells with the reduced wishy-washy effect?

  4. #4864
    Melee Summoner
    Join Date
    Mar 2013
    Posts
    25
    BG Level
    1

    A partial results list from testing the new elemental damage changes.
    Spoiler: show

    Stone 1 does 110 at +50 Int, 160 at +100 Int, Cap 160
    Thunder 1 does 135 at +50 Int, 185 at +100 Int, Cap 185
    Stone 2 does 250 at +50 Int,350 at +100 Int,450 at +200 Int, Cap 450.
    Thunder 2 does 300 at +50 Int, 375 at +100 Int, 475 at +200 Int, Cap 475.
    Stone 3 does 400 at +50 Int, 550 at +100 Int, and 750 at +200 Int.
    Thunder 3 does 475 at +50 Int, 600 at +100 Int, and 775 at +200 Int.
    Stone 4 does 650 at +50 Int, 850 at +100 Int, and 1150 at +200 Int.
    Thunder 4 does 750 at +50 Int, 925 at +100 Int, and 1200 at +200 Int.
    Stone 5 does 950 at +50 Int, 1200 at +100 Int, and 1600 at +200 Int.
    Thunder 5 does 1075 at +50 Int, 1250 at +100 Int, and 1625 at +200 Int.

    The inflection points for all spells occur at 0, +50, +100, and +200. The new versions of the spells don't seem to have a damage minimum. At -25 ⌂Int Stone 1 does 0 damage and Water 1 does 2 damage.

    Fire 3 and Blizzard 3 int scaling are bugged on the server. Fire 3 barely scales at all and Blizzard 3 scaling does not match the other spells in the tier.

  5. #4865
    Pro's Pet
    Join Date
    Jan 2013
    Posts
    1,716
    BG Level
    6
    FFXI Server
    Valefor

    I thought umbrils fell into the "sub-category" of elementals, like ponies and pixies.

  6. #4866
    PUP Power!
    Join Date
    Apr 2006
    Posts
    4,040
    BG Level
    7
    FFXI Server
    Sylph

    When you say +100 or +200, do you mean natural INT + gear stats?

  7. #4867
    Flowery Twats
    Join Date
    Jul 2008
    Posts
    3,583
    BG Level
    7

    I think he means at +100 int over mob int etc.

  8. #4868
    BG Content
    Join Date
    Jun 2007
    Posts
    3,300
    BG Level
    7
    FFXIV Character
    Slycer Ilerion
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    That's pretty wild then, it's very different from the way it is currently. Higher tier blizzard and thunder spells actually see their INT multiplier go up instead of down at the first inflection point.

    I made this table interpolating the missing values for water/wind/fire/blizzard based on SE's data and the data from Shep above. Check out Blizz and Thunder IV. Essentially, the INT bonus to earth/water nukes is going to be even more significant than we thought in that low dINT range (0-50), but less significant than we thought at very high dINT (well over 100).

    @Shep, I'm not sure how or where you did the tests but it would be useful if you could repeat for the newly adjusted AoE and other nukes (stone and thunder is enough to interpolate the rest of the info).

    Code:
    	INT+0		INT+50		INT+100		INT+200
    I	D	M	D	M	D	M	D
    Stone	10	2	110	1	160	0	160
    Water	25	1.8	115	1	165	0	165
    Aero	40	1.6	120	1	170	0	170
    Fire	55	1.4	125	1	175	0	175
    Blizz	70	1.2	130	1	180	0	180
    Thunder	85	1	135	1	185	0	185
    							
    	INT+0		INT+50		INT+100		INT+200
    II	D	M	D	M	D	M	D
    Stone	100	3	250	2	350	1	450
    Water	120	2.8	260	1.9	355	1	455
    Aero	140	2.6	270	1.8	360	1	460
    Fire	160	2.4	280	1.7	365	1	465
    Blizz	180	2.2	290	1.6	370	1	470
    Thunder	200	2	300	1.5	375	1	475
    							
    	INT+0		INT+50		INT+100		INT+200
    III	D	M	D	M	D	M	D
    Stone	200	4	400	3	550	2	750
    Water	230	3.7	415	2.9	560	1.95	755
    Aero	260	3.4	430	2.8	570	1.9	760
    Fire	290	3.1	445	2.7	580	1.85	765
    Blizz	320	2.8	460	2.6	590	1.8	770
    Thunder	350	2.5	475	2.5	600	1.75	775
    
    	INT+0		INT+50		INT+100		INT+200
    IV	D	M	D	M	D	M	D
    Stone	400	5	650	4	850	3	1150
    Water	440	4.6	670	3.9	865	2.95	1160
    Aero	480	4.2	690	3.8	880	2.9	1170
    Fire	520	3.8	710	3.7	895	2.85	1180
    Blizz	560	3.4	730	3.6	910	2.8	1190
    Thunder	600	3	750	3.5	925	2.75	1200
    							
    	INT+0		INT+50		INT+100		INT+200
    V	D	M	D	M	D	M	D
    Stone	650	6	950	5	1200	4	1600
    Water	700	5.5	975	4.7	1210	3.95	1605
    Aero	750	5	1000	4.4	1220	3.9	1610
    Fire	800	4.5	1025	4.1	1230	3.85	1615
    Blizz	850	4	1050	3.8	1240	3.8	1620
    Thunder	900	3.5	1075	3.5	1250	3.75	1625

  9. #4869
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Uggg if that's true could make gearing odd

  10. #4870
    BG Content
    Join Date
    Jun 2007
    Posts
    3,300
    BG Level
    7
    FFXIV Character
    Slycer Ilerion
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    Quote Originally Posted by dasva View Post
    Uggg if that's true could make gearing odd
    As others have pointed out elsewhere, I don't think it will change much as most of the best nuking gear tends to have the most INT on it anyway. The only big exception I can think of is an upgraded Soothsayer Staff vs. TotM damage staves. There are other minor tweaks you could make like Strophadic Earring instead of MAB+6, etc., but nothing really significant.

  11. #4871
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Quote Originally Posted by Seha View Post
    I thought umbrils fell into the "sub-category" of elementals, like ponies and pixies.
    Yes and those mobs display the same Arcana affinity when using BLU Undead spells.

  12. #4872
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Ok should be better to say takes more math to compare peices especially if not the best stuff

  13. #4873
    PUP Power!
    Join Date
    Apr 2006
    Posts
    4,040
    BG Level
    7
    FFXI Server
    Sylph

    Hi Spira, anything hidden in the dats this week XD

    Also, would you guys recommend starting a soothsayer upgrade then? Or perhaps save up airlixirs until the update and buy it only if no better options are added via delve or revies?

  14. #4874
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    I would wait until the next patch. You don't gain the benefits until they release the adjustments anyways.

  15. #4875
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Or play around in skirmish since the max augments seem to be about the same between thebstaffs iirc

  16. #4876
    Melee Summoner
    Join Date
    Mar 2013
    Posts
    25
    BG Level
    1

    Quote Originally Posted by Slycer View Post
    @Shep, I'm not sure how or where you did the tests but it would be useful if you could repeat for the newly adjusted AoE and other nukes (stone and thunder is enough to interpolate the rest of the info).
    I tested as Sch/Whm on the N Gustaberg starter bees for the +100 ~ +150 int range. Then moved onto Aby La-theine worms for 150 ~ 200. Then switched over to gustav tunnel worms to finish testing -25 ~ +100. Starting to test the -ga's and other random nukes now and will post later.

  17. #4877
    Pens win! Pens Win!!! PENS WIN!!!!!
    Join Date
    Dec 2005
    Posts
    8,032
    BG Level
    8
    FFXI Server
    Odin

    Great data so far. Thanks for taking the time to test and post.

    I'm currently leveling my GEO, should I be focusing on INT gear then ?

  18. #4878
    D. Ring
    Join Date
    Apr 2006
    Posts
    4,738
    BG Level
    7
    FFXI Server
    Siren

    Monstrosity areas on the test server are now open to: west/east ronfaure, north/south gustaberg, west/east saruta, la theine plateau, valkurm, jugner, beaucedine, and xarcabard.

    Checking out the adjustments to reives. The wasp nest lair reive at H-11 Ceizak normally had several mantids where now the test version has 1 mantid and 2 wasps. Sih gates reive has 2 chapuli and a twitherym on one side of the roots, and the same mob setup on the other side. Other sih gates reive has 1 cracklaw, 2 leaches on either side of the roots. So the amount is more realistic now.

    Edit: It's possible this is just the normal levels for 0 colonization, but I don't remember what is normal.

  19. #4879
    Melee Summoner
    Join Date
    Mar 2013
    Posts
    25
    BG Level
    1

    Finished testing the AoE spells as well as Comet and the Ancient Magics.
    Spoiler: show

    Code:
    		INT+0		INT+50		INT+100		INT+200
    ga I		D	M	D	M	D	M	D
    Stonega		60	3	210	2	310	1	410
    Waterga		80	2.8	220	1.9	315	1	415
    Aeroga		100	2.6	230	1.8	320	1	420
    Firaga		120	2.4	240	1.7	325	1	425
    Blizzaga	160	2.2	270	1.6	350	1	450
    Thundaga	200	2	300	1.5	375	1	475
    								
    		INT+0		INT+50		INT+100		INT+200
    ga II		D	M	D	M	D	M	D
    Stonega		250	4	450	3	600	2	800
    Waterga		280	3.7	465	2.9	610	1.95	805
    Aeroga		310	3.4	480	2.8	620	1.9	810
    Firaga		340	3.1	495	2.7	630	1.85	815
    Blizzaga	370	2.8	510	2.6	640	1.8	820
    Thundaga	400	2.5	525	2.5	650	1.75	825
    								
    		INT+0		INT+50		INT+100		INT+200
    ga III		D	M	D	M	D	M	D
    Stonega		500	5	750	4	950	3	1250
    Waterga		540	4.7	775	3.9	970	2.95	1265
    Aeroga		580	4.4	800	3.8	990	2.9	1280
    Firaga		620	4.2	830	3.7	1015	2.85	1300
    Blizzaga	660	3.9	855	3.6	1035	2.8	1315
    Thundaga	700	3.6	880	3.5	1055	2.75	1330
    								
    		INT+0		INT+50		INT+100		INT+200
    ja		D	M	D	M	D	M	D
    Stoneja		750	6	1050	5	1300	4	1700
    Waterja		800	5.6	1080	4.75	1317	3.95	1712
    Aeroja		850	5.2	1110	4.5	1335	3.9	1725
    Firaja		900	4.8	1140	4.25	1352	3.85	1737
    Blizzaja	950	4.4	1170	4	1370	3.8	1750
    Thundaja	1000	4	1200	3.75	1387	3.75	1762
    								
    		INT+0		INT+50		INT+100		INT+200
    AM & Comet	D	M	D	M	D	M	D
    AM I		700	2	800	2	900	2	1100
    AM II		800	2	900	2	1000	2	1200
    Comet		1000	4	1200	3.75	1387	3.5	1737
    								
    		INT+0		INT+50		INT+100		INT+200
    ra I		D	M	D	M	D	M	D
    Stonera		150	3	300	2	400	1	500
    Watera		180	2.8	320	1.9	415	1	515
    Aerora		210	2.6	340	1.8	430	1	530
    Fira		240	2.4	360	1.7	445	1	545
    Blizzara	270	2.2	380	1.6	460	1	560
    Thundara	300	2	400	1.5	475	1	575
    								
    		INT+0		INT+50		INT+100		INT+200
    ra II		D	M	D	M	D	M	D
    Stonera		350	4	550	3	700	2	900
    Watera		390	3.7	575	2.9	720	1.95	915
    Aerora		430	3.4	600	2.8	740	1.9	930
    Fira		470	3.1	625	2.7	760	1.85	945
    Blizzara	510	2.8	650	2.6	780	1.8	960
    Thundara	550	2.5	675	2.5	800	1.75	975

    The Ancient Magics in each tier have identical damage and multiplier values.

  20. #4880
    Melee Summoner
    Join Date
    Mar 2013
    Posts
    25
    BG Level
    1

    Quote Originally Posted by vagus View Post
    I'm currently leveling my GEO, should I be focusing on INT gear then ?
    Geo's ra spells didn't receive much of a buff from these changes and most decent nuking gear has both Int and MAB so it won't change that much.

Page 244 of 251 FirstFirst ... 194 234 242 243 244 245 246 ... LastLast

Similar Threads

  1. Voidwatch Test Server Findings
    By Fereydoon in forum FFXI: Everything
    Replies: 154
    Last Post: 2011-12-09, 12:00
  2. Test server + windower + memloc
    By Darkvision in forum FFXI: Everything
    Replies: 1
    Last Post: 2011-08-30, 16:34