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Thread: Test Server Findings     submit to reddit submit to twitter

  1. #4901
    Blue Magic is Best Magic
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    Update anyone see new things they added?

  2. #4902
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    They added merits to Geo and Run, as well as expanding montrosity.

  3. #4903
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    Tested Mending Halation, Radial Arcana, Full Circle effect, and Curative Recantation.

    As 99 Tarutaru Geo Mending Halation restores 427 HP at 1 merit and 712 at 5/5 merits. At lvl 80 Geo it restores 336 HP at 1 merit and 560 HP at 5/5 merits.
    For 99 Geo Radial Arcana restores 114 MP at 1 merit and 285 at 5/5 merits. At lvl 80 it restores 89 MP at 1 merit and 224 mp at 5/5 merits.

    I tried adjusting all stats as well as HP and MP merits and skill merits and the numbers did not change. It's either based on level or Luopan stats and we won't be able to tell until there's some gear adjusting the luopan's stats.

    Full Circle effect at 5/5 increases the mp returned to .75 x (spell cost after conserve mp) x (Luopan HP percentage). Curative Recantation follows a similar formula to Full circle its approx. 1.2 x (spell cost after conserve mp) x (Luopan HP Percentage) at 1 merit and at 5 merits its approx. 4 x (spell cost after conserve mp) x (Luopan HP Percentage).

  4. #4904
    Who's driving? Oh my God Bear is driving! How can that be??
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    Quote Originally Posted by Draylo View Post
    Update anyone see new things they added?
    They added the graphics for AF's but other than that, I don't see anything else.

  5. #4905
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    .

  6. #4906
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    Quote Originally Posted by Slycer View Post
    That's pretty wild then, it's very different from the way it is currently. Higher tier blizzard and thunder spells actually see their INT multiplier go up instead of down at the first inflection point.

    I made this table interpolating the missing values for water/wind/fire/blizzard based on SE's data and the data from Shep above. Check out Blizz and Thunder IV. Essentially, the INT bonus to earth/water nukes is going to be even more significant than we thought in that low dINT range (0-50), but less significant than we thought at very high dINT (well over 100).

    @Shep, I'm not sure how or where you did the tests but it would be useful if you could repeat for the newly adjusted AoE and other nukes (stone and thunder is enough to interpolate the rest of the info).

    Code:
    	INT+0		INT+50		INT+100		INT+200
    I	D	M	D	M	D	M	D
    Stone	10	2	110	1	160	0	160
    Water	25	1.8	115	1	165	0	165
    Aero	40	1.6	120	1	170	0	170
    Fire	55	1.4	125	1	175	0	175
    Blizz	70	1.2	130	1	180	0	180
    Thunder	85	1	135	1	185	0	185
    							
    	INT+0		INT+50		INT+100		INT+200
    II	D	M	D	M	D	M	D
    Stone	100	3	250	2	350	1	450
    Water	120	2.8	260	1.9	355	1	455
    Aero	140	2.6	270	1.8	360	1	460
    Fire	160	2.4	280	1.7	365	1	465
    Blizz	180	2.2	290	1.6	370	1	470
    Thunder	200	2	300	1.5	375	1	475
    							
    	INT+0		INT+50		INT+100		INT+200
    III	D	M	D	M	D	M	D
    Stone	200	4	400	3	550	2	750
    Water	230	3.7	415	2.9	560	1.95	755
    Aero	260	3.4	430	2.8	570	1.9	760
    Fire	290	3.1	445	2.7	580	1.85	765
    Blizz	320	2.8	460	2.6	590	1.8	770
    Thunder	350	2.5	475	2.5	600	1.75	775
    
    	INT+0		INT+50		INT+100		INT+200
    IV	D	M	D	M	D	M	D
    Stone	400	5	650	4	850	3	1150
    Water	440	4.6	670	3.9	865	2.95	1160
    Aero	480	4.2	690	3.8	880	2.9	1170
    Fire	520	3.8	710	3.7	895	2.85	1180
    Blizz	560	3.4	730	3.6	910	2.8	1190
    Thunder	600	3	750	3.5	925	2.75	1200
    							
    	INT+0		INT+50		INT+100		INT+200
    V	D	M	D	M	D	M	D
    Stone	650	6	950	5	1200	4	1600
    Water	700	5.5	975	4.7	1210	3.95	1605
    Aero	750	5	1000	4.4	1220	3.9	1610
    Fire	800	4.5	1025	4.1	1230	3.85	1615
    Blizz	850	4	1050	3.8	1240	3.8	1620
    Thunder	900	3.5	1075	3.5	1250	3.75	1625
    These numbers aren't making sense to me :/ I know previously the math had been (dINT*m)+V=D. In the chart do the numbers under D stand for the D in the old equation or dINT? I'm trying to figure out the calculations and they're not adding up for me. For instance Stone V at 50 dINT would it be 50*5=250 so the V is actually 700? Also the M for the tier 1 spells for 100+ are listed as 0, should those be 1? Or is there an equation I'm completely missing? :/

  7. #4907
    Ridill
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    Quote Originally Posted by Velvetisis View Post
    These numbers aren't making sense to me :/ I know previously the math had been (dINT*m)+V=D. In the chart do the numbers under D stand for the D in the old equation or dINT? I'm trying to figure out the calculations and they're not adding up for me. For instance Stone V at 50 dINT would it be 50*5=250 so the V is actually 700? Also the M for the tier 1 spells for 100+ are listed as 0, should those be 1? Or is there an equation I'm completely missing? :/
    Yes it's the same as old equations. And the number isn't coming out right because you are using the over 50 dint M value when you are only at 50dINT. And no they are 0 as far as I know. There has been dint caps on most of spells and magical ws a long long time now. Actually think more of the nukes had reachable caps before this update.

  8. #4908
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    If the m is 0 for those, though, wouldn't that make them (dINT*0)+V=D or effectively 0+V=D negating the dINT? And I see what you meant by 50 and over 50, but then that doesn't seem to work for 100 and over 100. Like Stone 5 again. 50*6=300. 950-300=650, that works out, but 100*5=500, 1200-500=600.

    Also my own math isn't adding up. Right now I'm out in Batallia killing tigers, which I know from before the update had ~23 int. I've got 103 Int naked, so that puts my dINT in the ~80 range, well in the 50+ column. My blizz4 is doing 1315 damage. 1315/1.5 (I have full Ice potency merits) =~876. 876-560=316, 316/3.6=87.7~, which would make the Tiger's Int ~13 which I know is incorrect. Where am I going wrong?

  9. #4909
    Ridill
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    You're thinking about it all wrong. The M values are for those dint values. The M value between 150-200 int has no effect on the M value between 0-50. If it did what you were thinking dmg would actually go down a bunch when you went from 50 to 51 dint


    As far as exact values I think some were changed and some were just wrong. Better test would be lvl 0 mobs anyways. However you still did that math wrong. It would be 1315/1.5= 877 (always take into flooring). 877-730 (the D at 51-100 dint) = 147/3.6= 41. So 91 dint making the target be 12 int

  10. #4910
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    My numbers are still coming up wacky. Fire4 on the same mob does 1295. 1295/1.4=925, 925-710=215, 215/3.7=58, 17 over 41. And Stone 4 gave me 1185. 1185/1.4=847, 847-650=197, 197/4=49~50, 8 over the 41 of Bliz4. I am thoroughly confused by all this new math ><

  11. #4911
    Ridill
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    http://forum.square-enix.com/ffxi/threads/35228. From the update notes the values have changed

  12. #4912
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    i heard new weapons r in on test server. anyone playing on test server atm?

    JP friend in LS mentioned something about D126 weapon and 200+ skill

  13. #4913
    Ridill
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    Dev note said something about adjusting stats on items with lvl... and I believe they previously mentioned putting the +skill on ilvl weapons

  14. #4914
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    atinian staff will become macc 180, mab +25(70+25 i assume) n magic dmg +195

    oatixur will become d126 +228 skill

    i guess delve was too hard n too many casuals complaining... there goes our little challenge XD

  15. #4915
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    Quote Originally Posted by Arthars View Post
    atinian staff will become macc 180, mab +25(70+25 i assume) n magic dmg +195

    oatixur will become d126 +228 skill

    i guess delve was too hard n too many casuals complaining... there goes our little challenge XD
    +228 h2h skill is oh my fing godly have to look up how much that changes mnks base damage but yeeeeesh.....

    Did SE really just say f it >.>....

  16. #4916
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    senbaak nagan becomes

    40 hp 7 str 228 gs skill 228 parry

    i lol'ed no more acc issue again forever

    only h2h n gs is 228, other weapons r +242 lollllllllll

  17. #4917
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    Quote Originally Posted by Arthars View Post
    senbaak nagan becomes

    40 hp 7 str 228 gs skill 228 parry

    i lol'ed no more acc issue again forever
    Damn guess razor gets that set oh well my love affair with Ixtab will be very very short lol. Wait for the rem cries >.> my Rag is waiting still SE lol.

  18. #4918
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    Quote Originally Posted by kenshyn View Post
    Damn guess razor gets that set oh well my love affair with Ixtab will be very very short lol. Wait for the rem cries >.> my Rag is waiting still SE lol.
    requote me again XD i typo-ed its not 288 is 228 w

  19. #4919
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    Quote Originally Posted by Arthars View Post
    requote me again XD i typo-ed its not 288 is 228 w
    Any change to lower weapons like rigors?

  20. #4920
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    no clue yet, friend's friend is playing so im getting slow updates

    also whrilpoool mask will have 43 MP, yay oneiros ring

    im not surprised if lower lvl items also will have those stats since matsui mention adding skills to those level-stated items

    and REM will stay as lvl 118 onry and be situational usage (according to matsui as well)

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