Item Search
     
BG-Wiki Search
Page 248 of 251 FirstFirst ... 198 238 246 247 248 249 250 ... LastLast
Results 4941 to 4960 of 5004

Thread: Test Server Findings     submit to reddit submit to twitter

  1. #4941
    The Once and Future Wamoura
    Join Date
    Aug 2005
    Posts
    18,133
    BG Level
    9
    FFXIV Character
    Rocl Montaigne
    FFXIV Server
    Excalibur
    FFXI Server
    Bahamut
    WoW Realm
    Quel'Thalas




  2. #4942
    Smells like Onions
    Join Date
    May 2013
    Posts
    8
    BG Level
    0

    I'm not sure if it's because of Monster Type or, more likely, Base Instincts equipped but my Level 3 Rabbit has access to Cure, Dia, Stone, Virus, Curse, Knight's Minne, Indi-Poison, Poison, and Valor Minuet. I expect high level Monsters to have a crazy assortment of spells and abilities via Instincts.


    Edit:
    Embrava and Kaustra by Level 5, but can't actually cast it. ("Time Mage Rabbit cannot cast Embrava.") Likely due to not having SCH 2hr active. They didn't think that one through.

  3. #4943
    Can you spare some gil?
    Join Date
    Feb 2009
    Posts
    8,775
    BG Level
    8

    Young Wet Rabbit

  4. #4944
    The Once and Future Wamoura
    Join Date
    Aug 2005
    Posts
    18,133
    BG Level
    9
    FFXIV Character
    Rocl Montaigne
    FFXIV Server
    Excalibur
    FFXI Server
    Bahamut
    WoW Realm
    Quel'Thalas

    Quote Originally Posted by BlueKranz View Post
    I'm not sure if it's because of Monster Type or, more likely, Base Instincts equipped but my Level 3 Rabbit has access to Cure, Dia, Stone, Virus, Curse, Knight's Minne, Indi-Poison, Poison, and Valor Minuet. I expect high level Monsters to have a crazy assortment of spells and abilities via Instincts.


    Edit:
    Embrava and Kaustra by Level 5, but can't actually cast it. ("Time Mage Rabbit cannot cast Embrava.") Likely due to not having SCH 2hr active. They didn't think that one through.
    I'm assuming you got Paeon at Lv5 too? It sounds like you're just getting access to every spell (except blue magic and summoning)

  5. #4945
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    I wish rdm got virus and curse at lvl 3 even lol

  6. #4946
    Smells like Onions
    Join Date
    May 2013
    Posts
    8
    BG Level
    0

    Quote Originally Posted by Rocl View Post
    I'm assuming you got Paeon at Lv5 too? It sounds like you're just getting access to every spell (except blue magic and summoning)
    Yes, that looks to be the case. Tonko Ichi at 9, etc.

    Quote Originally Posted by dasva View Post
    I wish rdm got virus and curse at lvl 3 even lol
    That's what I was excited about! It's great fun to be able to spam Curse at everything.

  7. #4947
    First invited, last in the zone.
    Join Date
    Sep 2008
    Posts
    1,448
    BG Level
    6
    FFXI Server
    Lakshmi

    Quote Originally Posted by Shenrien View Post
    Young Wet Rabbit
    Young Wet Rabbit readies Wild Carrot.

    http://images.wikia.com/vampirediari...at_I_mean_.png

  8. #4948
    D. Ring
    Join Date
    Apr 2006
    Posts
    4,738
    BG Level
    7
    FFXI Server
    Siren

    I'm unable to launch the game into Test Server, I get a Direct 3D error. The regular game works fine. Neither windower launcher or the vanilla POL launcher will work. Any ideas?

  9. #4949
    Smells like Onions
    Join Date
    Dec 2009
    Posts
    5
    BG Level
    0

    I know ROM10 was noticed a while back, but I hadn't updated the test client for a few months and noticed today during my client update that some large files (A couple are 5.4 MB and 7.3 MB, a bunch of 1.0 MB ones) were added. They seem large enough to maybe be zones or something... Has anyone mined these files lately? I'm very curious to know the contents of them.

  10. #4950
    D. Ring
    Join Date
    Apr 2006
    Posts
    4,738
    BG Level
    7
    FFXI Server
    Siren

    The past times I've checked that ROM10 for the test server it contained monstrosity stuff. That "lobby" area was technically a new zone, but it's just Abdajhalis Puraganoi or however the fuck it's spelled. The only difference is it had some bushy clumps of trees blocking the two paths further in to make it a small make-shift lobby. I'll go check into the stuff you noted.

    Edit: yeah the 7mb file is Abdajahls Purgaointheadothe island and the other 1mb files are something else. Not sure what they're for but not zone files.

  11. #4951
    Smells like Onions
    Join Date
    May 2013
    Posts
    8
    BG Level
    0

    So the new UI is Live on the Test Server.
    imgur : 4p6UOn5.png
    (can't post URLs)

  12. #4952
    Custom Title
    Join Date
    Oct 2006
    Posts
    5,822
    BG Level
    8
    FFXI Server
    Bahamut
    Blog Entries
    3

    here u go

    Spoiler: show




    looks a little rough but i can see it working once they finetune it and make the necessary cosmetic changes.

  13. #4953
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    Now that there's more space to display stats I wish they could "fix" the packets (or whatever it's needed) to display more data.
    What I'd want ideally is:
    1. Attack
    2. Ranged Attack
    3. Magic Attack
    4. Accuracy
    5. Ranged Accuracy
    6. Magic Accuracy
    7. Defense
    8. Magic Defense Bonus
    9. Evasion
    10. Magic Evasion


    Red is what we get already.
    Blue is... well, not sure it would make sense to list those tbh.
    But at least Acc/Eva/Att for physical attacks (melee and ranged) would be apreciated.

    Do they really need to send that data from the server? Can't it be something calculated directly client-side?

    Also if you can test something, do they allow you to change font size? One thing I've always wished for was to reduce the font size so I could save screen space (don't really need it to be that big)


    I wonder how this will play out with Addons/Plugins and especially dat mods.

  14. #4954
    Smells like Onions
    Join Date
    May 2013
    Posts
    8
    BG Level
    0

    There doesn't appear to be a font size option, only new settings seem to be for if you want things to appear in Log1 or Log2.

    I remember them saying it's programmed in LUA for custom addons to be loaded so it may be customizable that way.

  15. #4955
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    Yet default font in that chatbox looks slightly smaller than the current default one? Or is it just my impression?
    Spira @ which resolution did you take that screenshot?

    I'd love to read how some of the most prominent Windower4 addon developers feel about this new UI. Like Byrth and others.
    I guess there is no way to turn this UI off, it just "happens", right?
    I have mixed feelings. On one hand I'm excited, on the other hand after getting "used" to this crappy UI for 11yrs I feel like it's gonna be kinda messy and annoying to get rid of certain habits/expectations.

    Last but not least, some time ago Tanaka mentioned about turning macros from group of 20 (10+10) into groups of 30 (10+10+10).
    Yet on the screenshot I only see the typical 2.
    Having a third bard would have made sense imho.
    One for Alt, one for Ctrl, one for Alt+Ctrl.
    Same on pad. One for left trigger, one for right trigger, one for both.

  16. #4956
    Custom Title
    Join Date
    Oct 2006
    Posts
    5,822
    BG Level
    8
    FFXI Server
    Bahamut
    Blog Entries
    3

    that wasn't me.. but i've since hopped in to try the UI for myself.

    its fairly interesting.. shows quite a fair bit of promise. will post pics in a bit

  17. #4957
    Custom Title
    Join Date
    Oct 2006
    Posts
    5,822
    BG Level
    8
    FFXI Server
    Bahamut
    Blog Entries
    3

    ok here goes..

    Spoiler: show

    For reference, here's what my UI looks like normally
    http://3.bp.blogspot.com/-gnW2ehsVdK...815_172403.jpg

    the UI change has to be made from FFXIConfig, which is outside the game, same place where you enable ffxi's windewed mode. the moment the game launches its apparent tho. basically they stripped away all the button design elements.
    http://3.bp.blogspot.com/-N_3nIgWFPp...820_155730.jpg

    This was what i saw when i first logged in. the log window width is according to what you configured before.
    http://1.bp.blogspot.com/-8xdCpoPAvU...820_155829.jpg

    The font is definitely smaller. maximum # of lines in the log i think got increased.
    http://4.bp.blogspot.com/-2Q_0AUqOcS...820_155931.jpg
    http://4.bp.blogspot.com/-jAJ74w14TL...820_160152.jpg

    windows with headers can be dragged around. some without (like chatlog) can also be dragged around but not resized. the lock icon is to lock that window in a set position.
    http://2.bp.blogspot.com/-mdzTqpk-B9...820_160214.jpg

    strangely, some windows still cannot be moved, like pet HP, both macro bars and your zone info/compass. my status icons are all hidden behind the 2nd macro bar >_<
    also, you can't open your satchel by text command and the macros don't really seem to work. it is still very bugged out.

    bazaar in action
    http://1.bp.blogspot.com/-P7XixfbtuN...820_160603.jpg

    some notable changes are the item list.. which now have 3 broad category tabs. item, temp item and bazaar. the 3rd one allows you to set your bazaar straight from there.
    items in the inventory can also be filtered by weapon, armor, crystals, etc etc.

    http://1.bp.blogspot.com/-nyy6oiXlfQ...820_160700.jpg

    magic list is also very different. big icons. 2 column list. mp in brackets, recast in grey.
    http://1.bp.blogspot.com/-6yd9G5U9i5...820_160755.jpg

    under settings you can select where you want what messages to display.. in the first or second log. pretty nifty. altho some filtered log stuff cannot be changed? idk.
    http://2.bp.blogspot.com/-P5z6NCHino...820_161016.jpg

    macros. you can set icons to the macro and also the background color of the palette button.
    http://3.bp.blogspot.com/-yzcodLKpwQ...820_161207.jpg

    tried maps. they have to fix the max number of rows on that list
    http://2.bp.blogspot.com/-0_-yIfD6hX...820_161325.jpg

    can't say much for party and treasure pool but treasure pool is yet another window.
    http://1.bp.blogspot.com/-JxlnXYBmhI...820_161550.jpg

    trade looks like this. item info still doesn't display properly.
    http://4.bp.blogspot.com/-eExm2a7bb4...820_161847.jpg

    search
    http://4.bp.blogspot.com/-z_kpZAXSol...820_161938.jpg

    equipment
    http://3.bp.blogspot.com/-jMCyFlWWY9...820_162003.jpg


    tl;dr, still seems to be in early development. clunky due to the way targeting features work. you can click to select the spell, but then you have to target something (eg yourself) and somehow its not obvious or intuitive that you need to do it again. keyboard flow is slightly different and as expected you can't really navigate windows too well with it. no means to jump between windows afaik. all the old hotkeys that pop up windows(eg. ctrl-i) do not work. i wouldn't worry about it visually tho since they can probably just apply a skin atop it once its finalized.

    i wouldn't expect more stats to be shown in this UI format tho.. unless they manage to put it into the old UI as well. i'm pretty sure they'd want info displayed on both UI to be "balanced".

  18. #4958
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    Thanks *a lot* for all the screenshots.
    Yeah it looks like they're more further behind than I assumed they would have been.

    Can you check if the quick magic list (accessible from the context menu when you click on a target or on yourself) is any different from the normal magic menu which you screenshotted? (The one from the main menu).
    Looks like it's gonna be a mess for those who play with a gamepad, but as long as they restore hotkeys and allow pad users to at least access context menu and main menu from pad, it should be fine.
    Yeah really, with that alone I'm sure it would be perfect.
    And maybe do something about triangle/Y, the button used to access chatlog/bufflog etc.

    Speaking of which, did they increase the total number of buffs which can be displayed on each row? In the current UI it's something like 10 per row

  19. #4959
    CoP Dynamis
    Join Date
    Jul 2010
    Posts
    280
    BG Level
    4
    FFXI Server
    Bahamut

    I'm truly sorry to SE, but that new UI looks like they botched it together in RPG Maker 2000.

  20. #4960
    Custom Title
    Join Date
    Oct 2006
    Posts
    5,822
    BG Level
    8
    FFXI Server
    Bahamut
    Blog Entries
    3

    Quote Originally Posted by Sechs View Post
    Thanks *a lot* for all the screenshots.
    Yeah it looks like they're more further behind than I assumed they would have been.

    Can you check if the quick magic list (accessible from the context menu when you click on a target or on yourself) is any different from the normal magic menu which you screenshotted? (The one from the main menu).
    Looks like it's gonna be a mess for those who play with a gamepad, but as long as they restore hotkeys and allow pad users to at least access context menu and main menu from pad, it should be fine.
    Yeah really, with that alone I'm sure it would be perfect.
    And maybe do something about triangle/Y, the button used to access chatlog/bufflog etc.

    Speaking of which, did they increase the total number of buffs which can be displayed on each row? In the current UI it's something like 10 per row
    i think they're the same. i actually used the quick magic list. you can toggle the magic list to show only what you can currently use or everything you've learned.

    to be honest if they finetune the UI enough I'd totally see myself using it. I (will be) playing XIV and would very much like to keep both control schemes as close as possible. I even changed it so movement is done on the numpad.

    it probably looks as basic as it does as there's no point in applying style sets before finalizing the functional layout of the UI

Page 248 of 251 FirstFirst ... 198 238 246 247 248 249 250 ... LastLast

Similar Threads

  1. Voidwatch Test Server Findings
    By Fereydoon in forum FFXI: Everything
    Replies: 154
    Last Post: 2011-12-09, 12:00
  2. Test server + windower + memloc
    By Darkvision in forum FFXI: Everything
    Replies: 1
    Last Post: 2011-08-30, 16:34