Campaign came at the wrong time to justify an entire expansion based around it, I would be singing a different tune if WoTG released when CoP did and CoP released when ToAU did and ToAU ended up being where WoTG released because most serious players had all the jobs they ever wanted leveled during ToAU, were merit capped on all their jobs, Skillup was mainly all anyone really did in campaign early on.
Campaign was all WoTG had to offer for a long long time, it got boring quickly, its almost like SE knew it was going to be shitty and thats why you had to do it to keep your rank regardless if you liked it or not. I remember at one point the NA side on my server had completely stopped doing campaign to the point where you had to wait until around midnight just to see some jp doing it.
Bottom line, ToAU(at the time) gave out exp at the fastest rates with high chains, easy mobs completely devalued any exp from campaign imo.
Well for jobs that were generally excluded from stuff like bird parties, campaign was all they really had. At least until level sync came around.
Some of the new GoV mobs for 90+:
Labyrinth of Onzozo: New skeletons at the back of the zone wielding clubs and sword/shields in the area past Ose. (H-4)
Gustav Tunnel: Pygmietoises and Pallid Percy sized worms on the Amikiri/Ungur map.
Kuftal Tunnel: New smilodons and worms in the area past the rock wall. (Pelican area)
I'm sort of confused is the new cop dyna comming out this patch?
are we getting the new and improved relic gear? how come no one has posted stats.
more hush hush from SE?
Yes, changed CoP Dynamis is this patch. But what do you mean by improved relic gear?
He's talking about the AF2+2, which the devs wanted the community response on regarding whether they wanted to do lolAugment-spam or arduous-and-painful-static upgrade for the +2.
I can't answer if they're on the test server or not as I haven't visited any of the zones other than Tav to waltz around, but given I heard zero word on the +2 via this thread and the dat mining, it may not be ready for this update if it's not on the test server already.
Ah, totally forgot about that stuff.
I rather like the synergy augmenting they did. For me so much easier/faster than the painful upgrade thing. Plus some amount of individualism and potential omg stuff is nice.
Yeah, but fuck being unable to store them.
Yeah the problem is SE is making stuff based on popularity and on a vote at official forum all noobs wanted static af2+2 because they can store it then...
Who the fuck care if you can store a trash.. seriously...
If the AF2 is good you will use it all the time no point in storing it. Unless you really play 10 jobs and need to equip all of them with best equip and every time you switch jobs you go to porter moogle lol.
With 5x80 You should be able to easily have 5-6 fully equipped jobs on you. If you going for porter moogle it would be only for af3+2 of af3 accessories and any af2+2 that will be good would probably replace something in your inventory rather being a new situational piece. I dont think it will be any inventory issue if af2 would be augmented instead of static because like I said it will either stay at porter moogle because of no potential from augment or could stay in your inventory forever being a replacement for some item that you could throw. Unless SE would be so awesome to make avg 4 from 5 piece of AF2 potentially super augmentable and then it could be a problem for ppl with 10 jobs.
If you have only 2 jobs on you and have problem with having 3rd you have a lot of junk at you.
I kinda hope that with regards to some of the quests, especially Magian details, they put up fake-ish data on the test server, to see how people react. Like the dhalmel saliva for 90+ quest, there'll be loads of people in Bubu farming that, similar to when Alex/Odin was released - Mount Z was crazy busy. I hope its not 1500 and is 150 instead.
False hope I guess.
One of the best parts of the test server is having a porter moogle in your MH. Really, I don't know why our normal MH moogle can't trade shit in and out for us.
af3 pretty much forced me to use the porter moogle. It wasn't the gearing several jobs it was the gearing several jobs with tons of job specific equipment. When I could wear 3/5 homam + walmart hat and same tp belt rajas/acc ring etc for all the jobs that could use them it didn't really hurt getting tp sets for those jobs for example. Only ended up being maybe 30 peices for all my melees
Sad part is alot of the sky/abj synergy stuff ended up beating the af3 for all the jobs that use it. Especially blm. But that's mostly because blm af3 was merely on par or barely above what was out when it came out so took hardly anything to outdo it. Glad I didn't bother making it. Either way I can use those peices on several jobs that can use them because they rock so much so invent space is still saved. In fact the number of non af3 that I have stored at moogle that I use isn't much more than the number of slips I have lol. Just alot of junk in there now